
            
                      <- silly name
              
                  v2.1

  


    Well here's my entry for the 256 byte game competition.  Since space
  was _very_ limited I had to assume a few things about your system:

	Numlock is ON
	System Timer is running at 18.2 ticks per second
	VGA (320x200x256) is supported



CONTROLS


	up		'8'
	down		'2'
	left		'4'
	right		'6'
	quit		Just hit something (like the wall ...)

	Don't press any other key ... unless of course you you want to see
	wierd things happen!



GAMEPLAY


	- There are walls surrounding you (poor snakey is trapped!)

	- The game will end once you collect 31 pieces of candy (at which
	  point snakey will be 512 sections long filling 1/8 of the play
	  field)  <-- trivia question! :)

	- Snakey doesn't backup very well (ex. don't press down while
	  you're travelling up!)



CREDITS!


	Design			Silent Avenger
	Coding			Silent Avenger
	Grafix			Silent Avenger
	Beta Testing		Silent Avenger

	Hmmm, I guess I did everything!



 GREETZ


	All the dudes who entered this compo
	All assembly coderz (woowoo!)
	Steve (ae-), who dreamed this crazy contest up!


    I don't know when you'll be playing this game, but I find it perfect
  for the times when I'm talking on the telephone and need something to
  do.  It works fine when you're talking to one of those guys who just
  never shut up ... ;)


  Silent Avenger [TCS]
  dcronin@gpu.srv.ualberta.ca

  03/24/95