SA4 file format specification as used for 64k intros made with the SquoQuo intro engine
(c)2k2 by Hopper/SquoQuo
Version: 02/12/28

This file format is used to store global animation states. It's primarily designed to be
used in conjunction with the SQ4 file format, but can be used with SQ3, too.
It defines animation "snapshots" for a given set of objects, which can be blended using
the Scene3DStudio.animateGlobal function.
All animation snapshots contain a position vector for each object in the list. Skeletal
animation must be done using Scene3DStudio.orientate for the bone meshes. It is recommended
to animate only the joints (dummy) and orientate the bones to the dummies afterwards.



//// File format description \\\\
=================================

Each word/short int value is 16bit LSB first

bytes	description
===================
2	number of animated objects
2	number of animation snapshots
n*x	<animated objects>
n*x	<animation snapshots>

for each <animated object>:
===========================
x	name of object (null-terminated string)

for each <animation snapshot>:
==============================
2	ID of the animation snapshot
n*6	Position vector for each object in the list
	
for each <vector>:
==================
SINT	x value
SINT	y value
SINT	z value