
#buffer temporaire utile pour les composititions d'effets
#--------------------------------------------------------

add buffer Layer32bpp data/pics/aspirine.jpg

# COLORS

add black Color 0 0 0
add white Color 255 255 255

# PALETTES

#parametres de rendu fixe:
#-------------------------

add normalRendu KeytrackInt scripts/rendus/normalRendu.rnd
add spriteRendu KeytrackInt scripts/rendus/spriteRendu.rnd
add subRendu KeytrackInt scripts/rendus/subRendu.rnd
add addRendu KeytrackInt scripts/rendus/addRendu.rnd
add glenz25Rendu KeytrackInt scripts/rendus/glenz25Rendu.rnd
add glenz50Rendu KeytrackInt scripts/rendus/glenz50Rendu.rnd
add glenz75Rendu KeytrackInt scripts/rendus/glenz75Rendu.rnd

#animations sur le parametre rendu:
#----------------------------------

add fadein KeytrackInt scripts/rendus/fadein.rnd
add fadeout KeytrackInt scripts/rendus/fadeout.rnd

#positions fixes:
#----------------

add centerv3 KeytrackVector3 scripts/tracks/center.v3
add centerv2 KeytrackVector2 scripts/tracks/center.v2
add centerf KeytrackFloat scripts/tracks/center.f
add centerspr KeytrackSprite scripts/tracks/center.spr
add centerObject KeytrackVector3 scripts/tracks/centerObject.v3
add value1 KeytrackFloat scripts/tracks/value1.f

#splines de mouvement:
#---------------------

add objPosition KeytrackVector3 scripts/tracks/blobbyPosition.v3
add objRotation KeytrackVector3 scripts/tracks/blobbyRotation.v3
add objScale KeytrackFloat scripts/tracks/cubeScale.f

add sblurIntensity KeytrackInt scripts/tracks/sblurIntensity.i

#les images de background bitmap:
#--------------------------------

add picOriginal Layer32bpp data/pics/original.jpg
add picOriginal2 Layer32bpp data/pics/original2.jpg
add picDestroy Layer32bpp data/pics/destroy.jpg
add picAspirine Layer32bpp data/pics/aspirine.jpg
add picSowers Layer32bpp data/pics/sowers.jpg
add picHope Layer32bpp data/pics/hope.jpg


# 320 pixel height banners
add picKeepem320 Layer32bpp data/pics/keepem320.jpg
add picSpeech320 Layer32bpp data/pics/speech320.jpg
add picWaste320 Layer32bpp data/pics/waste320.jpg
add picWecan320 Layer32bpp data/pics/wecan320.jpg
add picWorship320 Layer32bpp data/pics/worship320.jpg
add picUnited320 Layer32bpp data/pics/united320.jpg
add picGodside320 Layer32bpp data/pics/godside320.jpg


add picGethot320 Layer32bpp data/pics/gethot320.jpg

add picJoin Layer32bpp data/pics/join.jpg

add envmap Layer32bpp data/pics/envmap.jpg
add getHot Layer32bpp data/pics/getHot256.jpg

add getWar Layer32bpp data/pics/getwar.pcx

add nam Layer32bpp data/pics/nam.jpg

#les masques:
#------------

add texte Layer32bpp data/patterns/texte.pcx
add mask Layer32bpp data/patterns/mask.pcx

add transition Layer8bpp data/patterns/transition.pcx

#MESHES:

add torus Meshe data/meshes/torus.3d
