particlesystem "FireJet" 1.00 {
  position = XYZ(0,1,0)
  eventsequence "FireJet" {
    sourceblendmode = D3DBLEND_ONE
    destblendmode = D3DBLEND_ONE
    numparticles = 200
    gravity = XYZ(0,20,0)
    emitrate = 80
    lifetime = Random(0.01,0.2)
    texture = "Textures\ParticleTexture.png"
    initial color = rgba(1,0.5,0.3,1)
    initial size = 0.5
    //at random(0.1,0.3) redcolor = 1
    //at random(0.1,0.3) greencolor = 1
    //at random(0.1,0.3) bluecolor = 0
    fade so at 0.5 color = rgba(1,0,0,random(0,1))
    fade so at 0.7 color = rgba(1,0,0,1)
    fade so final color = rgba(1,0,0,0)
    initial velocity = XYZ(random(-1.25,1.25),random(1,2),0)
  }
 eventsequence "Smoke" {
    sourceblendmode = D3DBLEND_ONE
    destblendmode = D3DBLEND_ONE
    numparticles = 500
    gravity = XYZ(0,2,0)
    emitrate = 200
    lifetime = Random(0.1,2)
    texture = "Textures\ParticleTexture.png"
    initial color = rgba(0,0,0,1)
    initial size = 0.1
    fade so at 0.5 color = rgba(0.1,0.1,0.1,random(0,1))
    fade so at 0.7 color = rgba(0.2,0.2,0.2,1)
    fade so final color = rgba(0.25,0.25,0.25,0)
    initial velocity = XYZ(random(-1.25,1.25),random(5,10),0)
  }
}
