name: name of the map, this is irrelevant for the game, shown only to users

sizex and sizey: size of the map, the map image should be 16x thease values, otherwise you get bugs

mapimage: url to the map image, default base directory is maps/ from the selected data directory.

spice[number]: the number of spice exists in defined positions.

objects: here you save a serialized list of all game objects, so that you can save/load a game. the format is
id, name, x, y, owner, heading, hp
example - 1,quad,45,23,1,2,50 separated by |

serialized action is at format: start time, and command. separated by &
example - 2000&move.5.5

mapinfo: this is the "heightmap" of the map. here is defined witch parts of the map are walkable, and such. the format is, first number is x0,y0 second is x1,y0 third x2,y0 - the first number after first | is x0,y1 second is x1,y1 etc. the numbers are:
1=rock
2=sand
3=dune
4=mountain
anything else, unmoveable