       _______   __________      _____      __________   ______
  __  _)     \\__\        \\_____)   (_____//        /__//    (_  __
  )_\ \_______________                          _______________/ /_(
                     |      S Q U O   Q U O     |
     _____           |      ____                |     ____
   _/  __/___________!______)   \_______________!_____)   \________
   \______    _/  ___     _/       ___  _/  ___     _/       ___  (
        /_____\___\    \_______/)_______\___\    \_______/)_______/
                   \___(                     \___(elD 
                    _|                          |_
           _________\       P R E S E N T S      /_________
     __  ___)         ______     ____     ______         (___  __
     )_\ \___________\\     \___\\__//___/     //___________/ /_(
     Modular Woodpecker                           Breakpoint 2008


So, a long time has passed. A new engine was constructed. Hopefully it works ;)
This is more of a proof-of-concept than a real release. Funnily it does only work,
if the DX9.0SDK is installed, maybe because it uses Managed DirectX and .Net 2.0
Whatever, hopefully it's shown in the PC demo compo, otherwise we'll be to wasted
to fix any code...

Hopefully anyone is able to run this demo

  credits
 /======/
 code                hopper
 design              squoquo
 music               hopper, done with the homegrown TR101 and a Roland Alpha-Juno
 3d                  hopper
 ASCII logo          elend


  issues:
 /======/
 Requires .Net 2.0
 Required Managed DirectX 9.0c Runtime bla
 always try the latest drivers!