Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.12.8562]
    Renderer: NVIDIA GeForce GT 330M       
    Vendor:   NVIDIA
    VRAM:     978 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Non platform assembly: data-09E50048 (this message is harmless)
Non platform assembly: data-09EB64A8 (this message is harmless)
Non platform assembly: data-031A6FB0 (this message is harmless)
Non platform assembly: data-031BF950 (this message is harmless)
Non platform assembly: data-031C0998 (this message is harmless)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1026.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 154.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
