Log created
Interprocess Init
Bass Init
Rocket Init
Rocket: Getting Tracks
Rocket: Load GL Extenstions
Loading shaders (#1)
******* Load Shader started ******
Loading Shader: Shaders\StdQuad_vs.glsl

Loading Shader: Shaders\StdBlur_fs.glsl


******* Load Shader started ******
Loading Shader: Shaders\StdQuad_vs.glsl

Loading Shader: Shaders\ThrBlur_fs.glsl


******* Load Shader started ******
Loading Shader: Shaders\StdQuad_vs.glsl

Loading Shader: Shaders\BloomMerge_fs.glsl


Creating FBOs
Loading shaders (#2)
******* Load Shader started ******
Loading Shader: Shaders\standard_vs.glsl

Loading Shader: Shaders\deferred_material_pass_fs.glsl


******* Load Shader started ******
Loading Shader: Shaders\Standard_vs.glsl

Loading Shader: Shaders\FogMask_fs.glsl


******* Load Shader started ******
Loading Shader: Shaders\StdQuad_vs.glsl

Loading Shader: Shaders\deferred_illumination_pass_fs.glsl


******* Load Shader started ******
Loading Shader: Shaders\StdQuad_vs.glsl

Loading Shader: Shaders\fxaa3_fs.glsl
0(26) : warning C7532: global function textureLod requires "#version 130" or later
0(28) : warning C7532: global function textureLodOffset requires "#version 130" or later

Fragment info
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0(26) : warning C7532: global function textureLod requires "#version 130" or later
0(28) : warning C7532: global function textureLodOffset requires "#version 130" or later

******* Load Shader started ******
Loading Shader: Shaders\StdQuad_vs.glsl

Loading Shader: Shaders\Fog_Blend_fs.glsl


******* Load Shader started ******
Loading Shader: Shaders\StdQuad_vs.glsl

Loading Shader: Shaders\RandomNormalMap_fs.glsl


Loading shaders (#3)
******* Load Shader started ******
Loading Shader: Shaders\StdQuad_vs.glsl

Loading Shader: Shaders\SSAO_fs.glsl


******* Load Shader started ******
Loading Shader: Shaders\StdQuad_vs.glsl

Loading Shader: Shaders\DOF_fs.glsl


******* Load Shader started ******
Loading Shader: Shaders\StdQuad_vs.glsl

Loading Shader: Shaders\ColorGrader_fs.glsl


******* Load Shader started ******
Loading Shader: Shaders\StdQuad_vs.glsl

Loading Shader: Shaders\HDR_Tonemap_fs.glsl


******* Load Shader started ******
Loading Shader: Shaders\Skybox_vs.glsl

Loading Shader: Shaders\Skybox_fs.glsl


Loading overlays
Partical System Init
******* Load Shader started ******
Loading Shader: Shaders\StdQuad_vs.glsl

Loading Shader: Shaders\SeaOfParticals_fs.glsl


******* Load Shader started ******
Loading Shader: Shaders\SeaOfParticals_vs.glsl

Loading Shader: Shaders\deferred_material_pass_fs.glsl


******* Load Shader started ******
Loading Shader: Shaders\SeaOfCubes_vs.glsl

Loading Shader: Shaders\deferred_material_pass_fs.glsl


******* Load Shader started ******
Loading Shader: Shaders\CubePillar_vs.glsl

Loading Shader: Shaders\deferred_material_pass_fs.glsl


Desert Scene Init
******* Load Shader started ******
Loading Shader: Shaders\Standard_vs.glsl

Loading Shader: Shaders\deferred_material_pass_fs.glsl


******* Load Shader started ******
Loading Shader: Shaders\DigitalDesert_FlyingStrips_vs.glsl

Loading Shader: Shaders\DigitalDesert_FlyingStrips_fs.glsl


******* Load Shader started ******
Loading Shader: Shaders\Standard_vs.glsl

Loading Shader: Shaders\DigitalDesert_VolumeFog_fs.glsl


Generating Maze
******* Load Shader started ******
Loading Shader: Shaders\standard_svs.glsl

Loading Shader: Shaders\deferred_material_pass_sfs.glsl

Loading Shader: Shaders\MazeTunnel_Shield_sgs.glsl


******* Load Shader started ******
Loading Shader: Shaders\Standard_vs.glsl

Loading Shader: Shaders\MazeTunnel_RunningGlow_fs.glsl


******* Load Shader started ******
Loading Shader: Shaders\Maze_vs.glsl

Loading Shader: Shaders\deferred_material_pass_fs.glsl


GL general setups
******* Load Shader started ******
Loading Shader: Shaders\DigitalDesert_ClifDistort_vs.glsl

Loading Shader: Shaders\NullShader.glsl


******* Load Shader started ******
Loading Shader: Shaders\Standard_vs.glsl

Loading Shader: Shaders\DigitalDesert_VolumeFog_fs.glsl


Start BASS
