Initialize engine version: 4.5.2f1 (9abb1b59b47c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3788]
    Renderer: NVIDIA GeForce GTX 570
    Vendor:   NVIDIA
    VRAM:     1232 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Unity\Assy_Gamedev\Debug\ASM2014_GameDev_v2\Gamedev_game_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Unity\Assy_Gamedev\Debug\ASM2014_GameDev_v2\Gamedev_game_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Unity\Assy_Gamedev\Debug\ASM2014_GameDev_v2\Gamedev_game_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Unity\Assy_Gamedev\Debug\ASM2014_GameDev_v2\Gamedev_game_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Unity\Assy_Gamedev\Debug\ASM2014_GameDev_v2\Gamedev_game_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Unity\Assy_Gamedev\Debug\ASM2014_GameDev_v2\Gamedev_game_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Unity\Assy_Gamedev\Debug\ASM2014_GameDev_v2\Gamedev_game_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Unity\Assy_Gamedev\Debug\ASM2014_GameDev_v2\Gamedev_game_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Unity\Assy_Gamedev\Debug\ASM2014_GameDev_v2\Gamedev_game_Data\Managed\dfScriptLite.dll (this message is harmless)
Loading D:\Unity\Assy_Gamedev\Debug\ASM2014_GameDev_v2\Gamedev_game_Data\Managed\dfScriptLite.dll into Unity Child Domain
- Completed reload, in  0.062 seconds
desktop: 1920x1080 60Hz; virtual: 5040x1600 at -1920,-520
<RI> Initializing input.

<RI> Input initialized.

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Platform assembly: D:\Unity\Assy_Gamedev\Debug\ASM2014_GameDev_v2\Gamedev_game_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Unity\Assy_Gamedev\Debug\ASM2014_GameDev_v2\Gamedev_game_Data\Managed\System.dll (this message is harmless)
UnloadTime: 7.418915 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 7556.
Total: 3.029954 ms (FindLiveObjects: 0.503461 ms CreateObjectMapping: 0.096610 ms MarkObjects: 0.931404 ms  DeleteObjects: 0.862007 ms)

NPCWalkingToPoint1 -> Player_Enter_Stage
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Player_Enter_Stage -> PlayerToWalkPlayerPointEnd
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index
  at System.Collections.Generic.List`1[UnityEngine.GameObject].get_Item (Int32 index) [0x00000] in <filename unknown>:0 

  at NPC_AI_2.StopBiting (UnityEngine.GameObject Biter) [0x00000] in <filename unknown>:0 

  at FreeAI_Zombie.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 11.318022 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 4435.
Total: 3.518788 ms (FindLiveObjects: 0.278264 ms CreateObjectMapping: 0.091167 ms MarkObjects: 0.478288 ms  DeleteObjects: 1.887981 ms)

