SKRUZD 1.0
----------

Skruzd is a small and simple cartoon style shooting game.
It has been programmed using "CrystalSpace" and "Crystal Entity Layer" 3D Game Development Kits.

Copyright (c) 2006 Inko Illarramendi

http://sourceforge.net/projects/skruzd
inkoia@gmail.com


LICENSE NOTES
-------------
Unless otherwise noted, all files are released under the MIT license (read "license.txt"), 
exceptions contain licensing information in them.

Skruzd is a free software. Its license (license.txt) allows you to do almost wathever you want 
with all the software included under this license.


INSTRUCTIONS (Very simple)
--------------------------
To start the game, just double clic on "skruzd.exe"

Eliminate as many enemies as you can in the close map.
Check the score in the "skruzd.txt" text file (until a hall of fame is done in some version).

  A -> Next camera mode
  S -> Shoot
  D -> Jump
  Arrow Keys -> Movement
  ESC -> Exit

There is a version of the map with more polygons. Just change the names of this files if you 
want to play in it:
./level/world to another one; ./level/worldHIGH to world
./level/factories/genCube to another one; ./level/factories/genCubeHIGH to genCube


It is possible to make skruzd run at higher resolutions and at full screen.
	Instructions:
		1.- Make a shortcut to the skruzd.exe file.
		2.- Right clic on the shortcut and choose properties.
		3.a- Add the following after the command line to run in fullscreen mode:
			-fs 
		3.b- Add the following after the command line to run at different resolution:
			-mode=1024x768
			to run at 1024x768 res.

		This is an example of a command line to run at fullscreen at 1024x768 reslution:
			"C:\Documents and Settings\Inko\Desktop\skruzd\skruzd.exe" -fs -mode=1024x768


CREDITS
-------
GAME CREATED BY:
  Inko Illarramendi

BACKGROUND SONG "Ice Overflow" FROM THE ALBUM "Globalenemy" BY:
  Subatomicglue.
  This song is licensed under a Creative Commons License Attribution-ShareAlike 2.0. 
More information and the license is included in the "music" folder.


NOTES TO THE FILES INCLUDED
--------------------------
The "src" directory contains the source code of the project. You will need to have
crystal space and CEL in your system to compile the code.

The "level" directory contains the maps and menu

The "model" directory contains the character models for the game

The "music" directory contains the song "ice overflow" created by "subatomic glue" and
its licensing information.

The blender source files of the models are included in the source package of skruzd,
downloadable from:
	http://sourceforge.net/projects/skruzd/


ADITIONAL NOTES
---------------
A big part of the source code of this game have been copy&pasted from the Cel tutorial made
by Jorrit Tyberghein. The textures have been taken from free texture repositories and modified
to fit in the game. The models and animations have been created by me.

To create a game using Crystal Space and CEL, it is recommended to follow the coding style
and file structure used in Crystal Core project:
	http://crystalspace3d.org/main/Crystal_Core
	http://crystalcore.crystalspace3d.org


THANKS
------
Too much copy&pastes not to be grateful to:
Jorrit Tyberghein (http://www.crystalspace3d.org  |  http://crystalcore.crystalspace3d.org).
Amir Taaki and Vincent Knecht (http://ecksdee.sourceforge.net).

Thanks also to the people involved in the projects above that I should put here...
and to those in the CrystalSpace community for help and support.