Scene
{
	name = "Rocks come to life"
	music = "scene02.mp3"
}

Mesh
{
	pos = "0 0 0"
	rot = "0 100 0"

	scale = "90000 90000 90000"
	shader = "gim_sky.hlsl"
	texture0 = "sky360.png"
	texture2 = "sky_clear2.png" 
	depthwrite = 0
}

Mesh
{
	segment = "water"
	pos = "0 0 12"
	rot = "0 0 0"
	scale = "400 400 50"

	shader = "terrain_static_layer_waterflow.hlsl"
	texture0 = "rocks_terr.png" 
	texture1 = "rock_brown.png" 
	texture2 = "stone.png" 
	texture3 = "white.png"
	texture4 = "roundlayer.png"
	texture5 = "dust.png"
	texture6 = "rocks_water2.png"
	texture7 = "rocks_grass.png"
	texture8 = "vegetation.png"
}


Mesh
{
	segment = "flower;rocks1;rocks2"
	pos = "0 0 12"
	rot = "0 0 0"

	scale = "400 400 50"
	shader = "terrain_static_layer.hlsl"
	texture0 = "rocks_terr.png" 
	texture1 = "rock_brown.png" 
	texture2 = "stone.png" 
	texture3 = "white.png"
	texture4 = "roundlayer.png"
	texture5 = "dust.png"
	texture6 = "rocks_water2.png"
	texture7 = "rocks_grass.png"
	texture8 = "vegetation.png"
}

//Growing grass
Mesh
{

	pos = "0 0 12"
	rot = "0 0 0"

	segment = "water;"
	scale = "400 400 50"
	shader = "terrain_grass_waterflow.hlsl"
	texture0 = "rocks_terr.png"
	texture1 = "grass2.png"
	texture2 = "rocks_grass.png"
	particle = 5
}

Mesh
{

	pos = "0 0 12"
	rot = "0 0 0"

	segment = "flower;rocks2;rocks2"
	scale = "400 400 50"
	shader = "terrain_grass.hlsl"
	texture0 = "rocks_terr.png"
	texture1 = "grass2.png"
	texture2 = "rocks_grass2.png"
	particle = 5
}





Mesh
{
	segment = "water"
	pos = "0 0 0"
	rot = "0 0 0"

	scale = "100 100 100"
	shader = "gim_static.hlsl"
	texture0 = "rocks_aw1.png" 
	texture2 = "rocks_tex.png" 
	texture1 = "rocks_aw1_n.png"
 
}

Mesh
{
	segment = "flower"
	pos = "95.1739 30.8447 12.2183"
	rot = "-17.8999 44.9005 0"

	scale = "20 20 20"
	shader = "gim_blended.hlsl"
	texture0 = "flower1_cl.png" //Src
	texture3 = "flower1_op.png" //Dst
	texture2 = "flower1_op_tex.png"  //diff
	texture1 = "flower1_cl_n.png"
	texture4 = "flower1_op_n.png" 
	doubleface = 1

}

Mesh
{
	segment = "flower"
	pos = "95.1739 30.8447 12.2183"
	rot = "-17.8999 44.9005 0"

	scale = "20 20 20"
	shader = "gim_blended.hlsl"
	texture0 = "flower2_cl.png" //Src
	texture3 = "flower2_op.png" //Dst
	texture2 = "flower2_op_tex.png"  //diff
	texture1 = "flower2_cl_n.png"
	texture4 = "flower2_op_n.png" 
	doubleface = 1

}

Mesh
{
	segment = "rocks1"
	pos = "0 0 0"
	rot = "0 0 0"

	scale = "100 100 100"
	shader = "gim_blended.hlsl"
	texture0 = "rocks_aw1.png" //Src
	texture3 = "rocks_aw2.png" //Dst
	texture2 = "rocks_tex.png" 
	texture1 = "rocks_aw1_n.png"
	texture4 = "rocks_aw2_n.png" 
}

Mesh
{
	segment = "rocks2"
	pos = "0 0 0"
	rot = "0 0 0"

	scale = "100 100 100"
	shader = "gim_blended.hlsl"
	texture0 = "rocks_aw2.png" //Src
	texture3 = "rocks_aw3.png" //Dst
	texture2 = "rocks_tex.png" 
	texture1 = "rocks_aw2_n.png"
	texture4 = "rocks_aw3_n.png" 
}

//Post process

Mesh
{
	shader = "pp_generic.hlsl"
	texture0 = "#colorbuffer"
	texture1 = "#depthbuffer"
	postprocess = "1"
	gamma = 1.6
	brightness = 1.5
	jitter = 0.0
	fogdist = 5000
	fogcolor = "200 255 180"
}

Segment
{
	name = "water"
	length = 128
	camera = "cam_sc02_1.txt"
	fadein = 64
}

Segment
{
	name = "flower"
	length = 96
	camera = "cam_sc02_2.txt"
}

Segment
{
	name = "rocks1"
	length = 16
	camera = "cam_sc02_3.txt"
}

Segment
{
	name = "rocks2"
	length = 16
	camera = "cam_sc02_4.txt"
	fadeout = 16
}
