Scene
{
	name = "Giant resting"
	music = "scene08.mp3"
}

Camera
{	pos = "412.763 161.134 424.283"
	rot = "325.901 111.003 0"
}

Mesh
{
	pos = "0 0 0"
	rot = "0 -60 0"

	
	scale = "100000 100000 100000"
	shader = "gim_sky.hlsl"
	texture0 = "sky_pan.png" 
	texture2 = "stars.png" 
	texture1 = "white.png"
	depthwrite = 0
	texscale = 2
}

Mesh
{
	pos = "0 0 24"
	rot = "0 0 0"
	
	scale = "3000 3000 165"
	shader = "terrain_static.hlsl"
	texture0 = "dry.png"  
	texture1 = "dust.png"
	texture2 = "rock_brown.png"
	texture3 = "dry_l.png"

}



Mesh
{
	pos = "-10 -10 -30"
	rot = "0 90 0"
	
	segment = "night;dawn"
	scale = "180 180 50"
	shader = "terrain_static.hlsl"
	texture0 = "sit_terrain.png"  
	texture1 = "dust.png"
	texture2 = "rock_brown.png"
	texture3 = "sit_lm.png"
}

Mesh
{
	pos = "0 0 0"
	rot = "0 0 0"
	
	segment = "night"
	scale = "100 100 100"
	shader = "gim_static.hlsl"
	texture0 = "giant_sad1.png" 
	texture1 = "giant_sad1_n.png" 
	texture2 = "giant_tex.png" 
}

Mesh
{
	pos = "0 0 0"
	rot = "0 0 0"
	
	segment = "dawn"
	scale = "100 100 100"
	shader = "gim_blended.hlsl"
	texture0 = "giant_sad1.png" //Src
	texture3 = "giant_sad2.png" //Dst
	texture2 = "giant_tex.png" 
	texture1 = "giant_sad1_n.png" 
	texture4 = "giant_sad2_n.png" 
}

Mesh
{
	pos = "0 0 0"
	rot = "0 0 0"
	
	segment = "night;dawn"
	scale = "100 100 100"
	shader = "gim_static.hlsl"
	texture0 = "leg_left.png" 
	texture1 = "leg_left_n.png"
	texture2 = "rock_brown.png" 
	 
}

Mesh
{
	pos = "0 0 0"
	rot = "0 0 0"
	
	segment = "night;dawn"
	scale = "100 100 100"
	shader = "gim_static.hlsl"
	texture0 = "leg_right.png" 
	texture1 = "leg_right_n.png" 
	texture2 = "rock_brown.png" 
}

//Post process
Mesh
{
	segment = "night;dawn"
	shader = "pp_generic.hlsl"
	texture0 = "#colorbuffer"
	texture1 = "#depthbuffer"
	postprocess = "1"
	gamma = 1.2
	brightness = 1.3
	jitter = 0.0
	fogdist = 5000
	fogcolor = "140 128 255"
}

Mesh
{
	segment = "credits"
	shader = "pp_generic.hlsl"
	texture0 = "credits.png"
	texture1 = "#depthbuffer"
	postprocess = "1"
	gamma = 1.2
	brightness = 1.3
	jitter = 0.0
	fogdist = 5000
	fogcolor = "140 128 255"
}







Segment
{
	name = "night"
	length = 192
	camera = "cam_sc08_1.txt"
	fadein = 64
}

Segment
{
	name = "dawn"
	camera = "cam_sc08_1.txt"
	camoffset = 192
	length = 64
	fadein = 0
	fadeout = 32
}

Segment
{
	name = "credits"
	length = 128
	camera = "cam_sc08_1.txt"
	camoffset = -192
	fadein = 64
	fadeout = 64
}

