Scene
{
	name = "Planting tree"
	music = "scene10.mp3"
}

Camera
{	pos = "412.763 161.134 424.283"
	rot = "325.901 111.003 0"
}

Mesh
{
	pos = "0 0 0"
	rot = "0 0 0"

	scale = "9000 9000 9000"
	shader = "gim_sky.hlsl"
	texture0 = "sky_pan.png" 
	texture2 = "sky_clear.png" 
	texture1 = "white.png"
	depthwrite = 0
}

//tree

Mesh
{
	pos = "0 0 0"
	rot = "0 0 0"
	
	segment = "walk1"
	scale = "100 100 100"
	shader = "gim_blended.hlsl"
	texture0 = "tree_trunk_cr1.png" 
	texture3 = "tree_trunk_cr2.png" 
	texture2 = "rock_brown.png" 	
	texture1 = "tree_trunk_cr1_n.png" 
	texture4 = "tree_trunk_cr2_n.png" 
	 
}


Mesh
{
	pos = "0 0 0"
	rot = "0 0 0"
	
	segment = "walk2"
	scale = "100 100 100"
	shader = "gim_blended.hlsl"
	texture0 = "tree_trunk_cr2.png" 
	texture3 = "tree_trunk_cr3.png" 
	texture2 = "rock_brown.png" 	
	texture1 = "tree_trunk_cr2_n.png" 
	texture4 = "tree_trunk_cr3_n.png" 
	 
}

Mesh
{
	pos = "0 0 0"
	rot = "0 0 0"
	
	segment = "walk3"
	scale = "100 100 100"
	shader = "gim_blended.hlsl"
	texture0 = "tree_trunk_cr3.png" 
	texture3 = "tree_trunk_cr4.png" 
	texture2 = "rock_brown.png" 	
	texture1 = "tree_trunk_cr3_n.png" 
	texture4 = "tree_trunk_cr4_n.png" 
	 
}

Mesh
{
	pos = "0 0 0"
	rot = "0 0 0"
	
	segment = "walk4"
	scale = "100 100 100"
	shader = "gim_blended.hlsl"
	texture0 = "tree_trunk_cr4.png" 
	texture3 = "tree_trunk_cr5.png" 
	texture2 = "rock_brown.png" 	
	texture1 = "tree_trunk_cr4_n.png" 
	texture4 = "tree_trunk_cr5_n.png" 
	 
}


//Giant walking
Mesh
{
	pos = "0 0 0"
	rot = "0 0 0"
	
	segment = "walk1"
	scale = "100 100 100"
	shader = "gim_blended.hlsl"
	texture0 = "giant_cr1.png" 
	texture3 = "giant_cr2.png" 
	texture2 = "giant_tex.png" 	
	texture1 = "giant_cr1_n.png" 
	texture4 = "giant_cr2_n.png" 
	 
}

Mesh
{
	pos = "0 0 0"
	rot = "0 0 0"
	
	segment = "walk2"
	scale = "100 100 100"
	shader = "gim_blended.hlsl"
	texture0 = "giant_cr2.png" //Src
	texture3 = "giant_cr3.png" //Dst
	texture2 = "giant_tex.png" 
	texture1 = "giant_cr2_n.png" 
	texture4 = "giant_cr3_n.png" 
}

Mesh
{
	pos = "0 0 0"
	rot = "0 0 0"
	
	segment = "walk3"
	scale = "100 100 100"
	shader = "gim_blended.hlsl"
	texture0 = "giant_cr3.png" 
	texture3 = "giant_cr4.png" 
	texture2 = "giant_tex.png" 
	texture1 = "giant_cr3_n.png" 
	texture4 = "giant_cr4_n.png" 
	 
}

Mesh
{
	pos = "0 0 0"
	rot = "0 0 0"
	
	segment = "walk4"
	scale = "100 100 100"
	shader = "gim_blended.hlsl"
	texture0 = "giant_cr4.png" 
	texture3 = "giant_cr5.png" 
	texture2 = "giant_tex.png" 
	texture1 = "giant_cr4_n.png" 
	texture4 = "giant_cr5_n.png" 
	 
}

Mesh
{
	pos = "0 0 15"
	rot = "0 0 0"
	
	scale = "1000 1000 100"
	shader = "terrain_static.hlsl"
	texture0 = "generic.png"
	texture1 = "dust.png"
	texture2 = "dust.png"
	texture3 = "white.png"
}

//Close terrain

Mesh
{
	pos = "0 0 -18"
	rot = "0 180 0"
	
	segment = "trplant1;trplant2"
	scale = "220 220 35"
	shader = "terrain_static.hlsl"
	texture0 = "trplant.png"
	texture1 = "dust.png"
	texture2 = "dust.png"
	texture3 = "white.png"
}

Mesh
{
	pos = "0.63 -34.89 -3.46228"
	rot = "6.3015 7.60302 0"

	segment = "trplant1;trplant2"	
	scale = "15 15 15"
	shader = "gim_static.hlsl"
	texture0 = "tree_trunk.png" 
	texture1 = "tree_trunk_n.png" 
	texture2 = "rock_brown.png"
}

Mesh
{
	pos = "0.63 -34.89 -3.46228"
	rot = "6.3015 7.60302 0"

	segment = "trplant1;trplant2"	
	scale = "15 15 15"
	shader = "gim_static.hlsl"
	texture0 = "tree_top.png" 
	texture1 = "tree_top_n.png" 
	texture2 = "grass.png"
}

Mesh
{
	pos = "0 0 0"
	rot = "0 0 0"
	
	segment = "trplant1"
	scale = "100 100 100"
	shader = "gim_blended.hlsl"
	texture0 = "giant_trplant1.png" //Src
	texture3 = "giant_trplant2.png" //Dst
	texture2 = "giant_tex.png" 
	texture1 = "giant_trplant1_n.png" 
	texture4 = "giant_trplant2_n.png" 
}

Mesh
{
	pos = "0 0 0"
	rot = "0 0 0"
	
	segment = "trplant2"
	scale = "100 100 100"
	shader = "gim_blended.hlsl"
	texture0 = "giant_trplant2.png" //Src
	texture3 = "giant_trplant3.png" //Dst
	texture2 = "giant_tex.png" 
	texture1 = "giant_trplant2_n.png"
	texture4 = "giant_trplant3_n.png" 
}

Mesh
{
	pos = "0 0 0"
	rot = "0 0 0"
	
	segment = "lifeforce"
	scale = "100 100 100"
	shader = "gim_blended.hlsl"
	texture0 = "giant_trplant3.png" //Src
	texture3 = "giant_trplant4.png" //Dst
	texture2 = "giant_tex.png" 
	texture1 = "giant_trplant3_n.png"
	texture4 = "giant_trplant4_n.png" 
}

//Post process
Mesh
{
	shader = "pp_generic.hlsl"
	texture0 = "#colorbuffer"
	texture1 = "#depthbuffer"
	postprocess = "1"
}

Segment
{
	name = "walk1"
	length = 16
}

Segment
{
	name = "walk2"
	length = 16

}



Segment
{
	name = "walk3"
	length = 16

}

Segment
{
	name = "walk4"
	length = 16

}




Segment
{
	name = "trplant1"
	length = 16

}

Segment
{
	name = "trplant2"
	length = 16

}

Segment
{
	name = "lifeforce"
	length = 16

}