Initialize engine version: 4.3.2f1 (0517a5ae8669)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvumdshim.dll 9.18.13.3523]
    Renderer: Intel(R) HD Graphics 4000
    Vendor:   Intel
    VRAM:     912 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Ville\Documents\TheAlbertsStandUnityed\alberts_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Ville\Documents\TheAlbertsStandUnityed\alberts_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Ville\Documents\TheAlbertsStandUnityed\alberts_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Ville\Documents\TheAlbertsStandUnityed\alberts_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Ville\Documents\TheAlbertsStandUnityed\alberts_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Ville\Documents\TheAlbertsStandUnityed\alberts_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Ville\Documents\TheAlbertsStandUnityed\alberts_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Ville\Documents\TheAlbertsStandUnityed\alberts_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Ville\Documents\TheAlbertsStandUnityed\alberts_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Ville\Documents\TheAlbertsStandUnityed\alberts_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.077 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

HDR and MultisampleAntiAliasing (in Forward Rendering Path) is not supported. This camera will render without HDR buffers. Disable Antialiasing in the Quality settings if you want to use HDR.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Camera/Camera.cpp Line: 2237)

Waiting for finish
