Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3523]
    Renderer: NVIDIA GeForce GTX 460 
    Vendor:   NVIDIA
    VRAM:     971 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Travis\Documents\fairytail\fairytail\fairytale_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Travis\Documents\fairytail\fairytail\fairytale_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Travis\Documents\fairytail\fairytail\fairytale_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Travis\Documents\fairytail\fairytail\fairytale_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.049 seconds
desktop: 1280x1024 75Hz; virtual: 1280x1024 at 0,0
<RI> Initializing input.

<RI> Input initialized.

UnloadTime: 1.729307 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 579.
Total: 2.579314 ms (FindLiveObjects: 0.062604 ms CreateObjectMapping: 0.026695 ms MarkObjects: 0.168205 ms  DeleteObjects: 0.682037 ms)

