v01 24/10/2012
-Game created
-Deferred lightning model
-Chunk based map system
-Player movement
-Bullet physics
-Debug graphs added
-Dynamic map drawing added
-Created server and networking system
v02 24/10/2012
-Created main menu
-Added loading screen
v03 30/10/2012
-Added secondary weapon
v04 02/11/2012
-Added dedicated server feature
-Sound assets added
v05 11/11/2012
-Map editor created
-Particle system added
-Saving and loading maps enabled
v06 15/11/2012
-Background added
-Background map layer added
-Map border created
-New jetpack weapon/ability
-More extensive graph logging
v07 17/11/2012
-Particle system for jetpack
-More extensive graph logging
v08 17/11/2012
-Health bar added
v09 18/11/2012
-Added sniper weapon
-Messenging system added
-Ammo bar added
-New rope rendering system
v10 23/11/2012
-Unknown changes
v11 24/11/2012
-Doom weapon added
-Texture added for weapons
-Weapon reloading
-Parallax background
-Score overlay created
v12 24/11/2012
-Rotating weapons
-Shotgun weapon added
-Rocket weapon added
v13 27/11/2012
-Shaded weapons
-Dirt weapon added
-Shaded rope
-Particle effects on weapons
v14 06/12/2012
-Bullet hit animation
v15 07/12/2012
-Static link compilation
-New map art assets
-New map rendering system
-Unplayable due to dedicated server requirement
v16 07/12/2012
-Improved editor
-Terrain with varying resistance
-Transparent explosions
v17 08/01/2013
-New skylight shader system
-New backdrop
v18 06/04/2013
-New pure OpenGL engine
-New networking system
-New font rendering system
-New deferred rendering system
-New input system
-New map system
-New light shadow system
-New skylight rendering system
-New graphing system
-New camera system
-New resource loading system
-Logging system created
-Console system created
-Grue minigame created
-Added backdrop
v19 13/04/2013
-Menu system created
-Screen management created
-Server management commands
-Chat implemented
v20 21/04/2013
-Main menu created
-Settings menu created
-Fixed texture normals
-Text backdrop added
-New animation system
v21 15/06/2013
-Fixed font rendering
-Entity component system created
-Controlable character added
-Map loading/saving implemented
v22 21/06/2013
-Map physics created
-Proper character rendering
-Entity component factory
-Weapons system created
-Better weapon and map sync
v23 30/06/2013
-Dynamic resource loading
-Particle system with fluid physics
-New collision physics
-Audio system implemented
-Map boundaries added
-Score system readded
-Killable players
v24 02/07/2013
-Audio system rewritten
-Redesigned menu system
-Added rebindable keys
v25 04/07/2013
-Created central master server
-UDP hole punching implemented
-Enabled outputting log to console
-Added a parallax effect to the background
-Server list menu
-Fixed character rendering
v26 12/07/2013
-Memory leak detection implemented
-Terrain damage model
-Player health
-Resizeable map system
-Weapon drawing
-Bullet drawing
-Weapon selection
v27 8/08/2013
-Level editor
-Sound track system
-Dynamic tile system
v28 10/08/2013
-Selfpatching system
-Ingame changelog
-Newline support in text
-Object placement in editor
-Background tile layer
-New backdrop image
-Resizeable maps in editor
-Level saving and loading
-Level transfer to client
-New client rendering
-Fixed skylight shader
-Improved tile rendering
v29 22/08/2013
-Water simulation system
-Patcher supports file cleanup
-Patcher does file verification
-Patcher now have a log system
-Healthbar, animation, sounds & configs
-Improved track management
v30 19/01/2014
-Improved compilation performance
-Self illuminating objects
-Overhauled config system
-Better profiling tools
-Improved particle visuals
-Yet again new physics engine
-Preallocated component system
-Fixed major game breaking bug (-gp)
-Fixed clock overflow issue
-Unified collision detection
-Blood particles
-Player currency
-New weapons system
-New weapon user interface
-New and improved grappeling hook
-Bullet spread and multishot
-Syncronized random generator
-Cluster bombs
-More weapons
-Damage/health model
-Deadly water
-New map Skylands
-Reimplemented physics attributes
-Global settings
-New graphical patcher
-Encryption system (Crypto++)
-Central user database (SQLite)
-Account signup
-Client/Master authentication
-New connectionless UDP abstraction layer
-Server can save/load maps on the fly
-GUI rewritten to be event driven
-Improved settings options
-Clients can save maps at any time
-Server/Master authentication
-Client/Server authentication
-Improved server listing
-Sliders and audio options
-FreeForAll and TeamVsTeam implemented
-No friendly fire
-Static spawning locations
-Nametags on allied players
-Master server admin interface
-Global announcement system
-Currency loot upon terrain destruction
-Weapons shop and user interface
-Server hosting options
-Zoom limit independent of resolution
v31 30/01/2014
-Ported master server to linux
-Custom timeout values for master
-Refractored the address class
-Improved AES encryption
-Fixed some server listing issues
-Patcher application is now a launcher
-Officially in PreAlpha
-Fixed a bug that made weapon switching impossible
-Fixed several server crash bugs, though some remain
-Proper filters set on server list
-Improved some of the GUI
-Added an OpenGL versions check
-Fixed memmove_s bug, enabling XP support
-Removed texture flickering
-Traded CPU architecture optimization for compability
-Selected weapon slot resets upon death
-Tweaked physics engine to work better with map updates
-Weapon shop is now data driven
-Networking system once again updated for performance
-Added weapon pan zooming ability
-Added bullet hit sound and visuals
v32 12/02/2014
-More networking optimization and reliability bugfixes
-Replaced editor GUI backend and added tooltips
-Fixed a text rendering bug
-Added undo ability for the level editor
-Added mirroring mode in level editor
-Added feature to copy background to foreground
-Added eraser toggle (faster than switching tile)
-New tile type and balance changes
-New competitive map StormRush
-Turrets now available
-Milestone reached, nukes are now available
-Fixed overlapping sounds that cause clipping
v33 20/02/2014
-New icon
-Show enemy healthbar when in combat
-Jetpack upgrade purchasable in weapon shop
-Force fields that only allow friendly bullets though
-Destroy the enemy "CubeCore" to win the match
-New weblinks on the main menu