<MAIN> ademo |0|1</MAIN>
--------------------------------------------------------------------------------------------------
<KIMG> texture256x256 | stuff/snow.png </KIMG>

<bmfont>  anielka | stuff/anielka.png |335|540| 3 | abc </bmfont>
<ktext> animtxt1 | abcbabc  </ktext>

<KIMG> podarok | stuff/podarok.png </KIMG>  
<KIMG> dedmoroz  | stuff/dedmoroz.png </KIMG> 
<KIMG> snowman  | stuff/snowman.png </KIMG>

<KIMG> logoscr1 | stuff/flastKSpresent.png </KIMG>
<KIMG> logoscr2 | stuff/nygift4all.png </KIMG>
<KIMG> logoscr3 | stuff/its123.png </KIMG>
<KIMG> ondhlscr | stuff/ondhl.png </KIMG>

<Kp61> hudba1  | stuff/P61.rozhdestvo </Kp61>

<BMFONT> bmft  | stuff/fontdhl.iff | 32 |  32 | 8 | abcdefghijklmnopqrstuvwxyz0123456789    !?'[],-. </bmfont>
<KIMG>   imfont| stuff/fontdhl.iff </KIMG>
<KTEXT> ttext2 | Hi All on DHL 2016 !    My first w0rk on Amiga demotool   Karate Fighter Demo-Script by mankind, Big Thanks mankind!  KS is powerful demotool.   Some code from tutorials, and i take fade code from RESETkani 2012 invitation by AmiGanS. Sorry!    BIG Thanks my dear girlfriend for music and some graphiks, thanks Vinnny for kicks me every years KarateScripts making. Greets 2   ADAMSOFT, BLACK FOX, CRAZY BENDER, DIKIY, EA, INTROSPEC, KAKOS NONOS, KOTSOFT, LASOFT, LILKA, LVD, MMA, MMCM, MOROZ1999, NODEUS, NQ, NYUK, OISEE, ORGANIZM, PULSAR, Q-MASTER, SAND, SHURAN33, SQ, TMK, VINNNY!  AND ALL SPECCY PEOPLES! </KTEXT>

<Ktable> fadetable1 | 0,0 |50,0|225,1|450,1|550,0 </Ktable>
--------------------------------------------------------------------------------------------------
<KSCRIPT>

    <ID> ademo </ID>
	<PLAY> blankpart | 50 | 0 | 1 </PLAY>
	<PLAY> logo1 | 200 | 0 | 1 </PLAY>
    <PLAY> logo2 | 300 | 0 | 1 </PLAY>
	<PLAY> gift | 600 | 0 | 1 </PLAY>
	<PLAY> scroll | 3900 | 0 | 1 </PLAY>
	<PLAY> logo3 | 250 | 0 | 1 </PLAY>
	<PLAY> ondhl | 600 | 0 | 1 </PLAY>
	
</KSCRIPT>
--------------------------------------------------------------------------------------------------
<KPART>
    <ID> logo1  </ID>
    <Fx>
        <Pa> BindPalette </Pa>
        <Pa> aft |fadetable1|0|0  </Pa>
        <Pa> cte |0  </Pa>   
        <Pa> cte |0  </Pa>   
        <Pa> logoscr1  </Pa>
        <Pa> logoscr1  </Pa>
        <Pa> cte |0  </Pa>   
        <Pa> cte |0  </Pa>   
        <Pa> logoscr1  </Pa>
        <Pa> logoscr1 </Pa> 
        <Pa> cte |0 </Pa>    
        <Pa> cte |0 </Pa>    
        <Pa> logoscr1 </Pa> 
        <Pa> logoscr1 </Pa> 
    </Fx>
    <Fx> <Pa> FillRc </Pa> <Pa></Pa> <Pa> cte |0 </Pa> </Fx>
    <Fx>
        <Pa> SpritePlain </Pa>
        <Pa> </Pa>
        <Pa> logoscr1 </Pa>    
        <Pa> cte |0 </Pa> 
        <Pa> cte |0 </Pa> 
        <Pa> cte |1 </Pa> 
        <Pa> cte |1 </Pa> 
    </Fx>
    </Fx>
</KPART>
-------------------------------------------------------------------------------------------------
<KPART>	
	<ID> logo2  </ID>
    <Fx>
        <Pa> BindPalette </Pa>
        <Pa> aft |fadetable1|0|0  </Pa>
        <Pa> cte |0  </Pa>   
        <Pa> cte |0  </Pa>   
        <Pa> logoscr2  </Pa>
        <Pa> logoscr2  </Pa>
        <Pa> cte |0  </Pa>   
        <Pa> cte |0  </Pa>   
        <Pa> logoscr2  </Pa>
        <Pa> logoscr2 </Pa> 
        <Pa> cte |0 </Pa>    
        <Pa> cte |0 </Pa>    
        <Pa> logoscr2 </Pa> 
        <Pa> logoscr2 </Pa> 
    </Fx>
    <Fx> <Pa> FillRc </Pa> <Pa></Pa> <Pa> cte |0 </Pa> </Fx>
    <Fx>
        <Pa> SpritePlain </Pa>
        <Pa> </Pa>
        <Pa> logoscr2 </Pa>    
        <Pa> cte |0 </Pa> 
        <Pa> cte |0 </Pa> 
        <Pa> cte |1 </Pa> 
        <Pa> cte |1 </Pa> 
    </Fx>
    </Fx>
	
</KPART>
-------------------------------------------------------------------------------------------------
<KPART>	
	<ID> logo3  </ID>
    <Fx>
        <Pa> BindPalette </Pa>
        <Pa> aft |fadetable1|0|0  </Pa>
        <Pa> cte |0  </Pa>   
        <Pa> cte |0  </Pa>   
        <Pa> logoscr3  </Pa>
        <Pa> logoscr3  </Pa>
        <Pa> cte |0  </Pa>   
        <Pa> cte |0  </Pa>   
        <Pa> logoscr3  </Pa>
        <Pa> logoscr3 </Pa> 
        <Pa> cte |0 </Pa>    
        <Pa> cte |0 </Pa>    
        <Pa> logoscr3 </Pa> 
        <Pa> logoscr3 </Pa> 
    </Fx>
    <Fx> <Pa> FillRc </Pa> <Pa></Pa> <Pa> cte |0 </Pa> </Fx>
    <Fx>
        <Pa> SpritePlain </Pa>
        <Pa> </Pa>
        <Pa> logoscr3 </Pa>    
        <Pa> cte |0 </Pa> 
        <Pa> cte |0 </Pa> 
        <Pa> cte |1 </Pa> 
        <Pa> cte |1 </Pa> 
    </Fx>
    </Fx>
	
	

	
	
	
</KPART>
-------------------------------------------------------------------------------------------------

<KPART>


   <Fx><Pa> Warper </Pa>
            <Pa> </Pa>              
            <Pa> texture256x256 </Pa> 

            <Pa>CTE|0.8</Pa>        
            <Pa>CTE|0.8</Pa>        
            <Pa>SIN|0|0.5|0.03</Pa> 
            <Pa>COS|0|0.5|0.03</Pa> 

            <Pa>CTE|0.4</Pa>        
            <Pa>CTE|0.2</Pa>        
            <Pa>SIN|0|0.4|2</Pa>   
            <Pa>COS|0|0.6|2</Pa>    

            <Pa>CTE|0</Pa> 
    </Fx>


		<ID> scroll  </ID>
		   <Fx><Pa> DisplayTextPlain </Pa>
        <Pa></Pa>               
        <Pa> bmft </Pa>        
        <Pa> ttext2 </Pa>     

        <Pa> cte | 1000 </Pa> 
        <Pa> cte | 1000 </Pa> 
        <Pa> cte | 0 </Pa> 

        <Pa> aff |1    |-0.01</Pa>          
        <Pa> sin |0.7 |1.6|0.15 </Pa>
        <Pa> aff |1.0625 |-0.01 </Pa>
        <Pa> sin |0.88|1.6|0.1 </Pa>

		
	    </Fx>
	    <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> imanimtext | anielka | animtxt1 | 10 | 2 </Pa>
        <Pa> cte|0.1 </Pa>    x1 
        <Pa> cte|0.15 </Pa>    y1
        <Pa> cte|0.9 </Pa>    x2
        <Pa> cte|0.9 </Pa>    y2
    </Fx> 




</KPART>

-------------------------------------------------------------------------------------------------

<KPART>	
	<ID> ondhl  </ID>
	
    <Fx>
        <Pa>setpalette</Pa>
        <Pa>ondhlscr </Pa>
    </Fx>
	<Fx>
		<Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> ondhlscr   </Pa>
        <Pa> rnd | 0.65 | 0.657 </pa> 
		<Pa> rnd | 0.75 | 0.757</pa> 
		<Pa> rnd | 0.90 | 0.907</pa>   
		<Pa> rnd | 0.95 | 0.957</pa>  
	</Fx>
	
	
	
	
	
</KPART>
-------------------------------------------------------------------------------------------------
<KPART>
    <ID> blankpart  </ID>
    <Fx><Pa> FillRc </Pa><Pa></Pa><Pa>cte| 0 </Pa></Fx>
</KPART>
--------------------------------------------------------------------------------------------------
<KPART><ID>  gift  </ID>

    <Fx>
        <Pa>setpalette</Pa>
        <Pa> podarok </Pa>
    </Fx>
   
   <Fx><Pa> Warper </Pa>
            <Pa> </Pa>              
            <Pa> texture256x256 </Pa>

            <Pa>CTE|0.8</Pa>       
            <Pa>CTE|0.8</Pa>       
            <Pa>SIN|0|0.5|0.03</Pa> 
            <Pa>COS|0|0.5|0.03</Pa> 

            <Pa>CTE|0.4</Pa>        
            <Pa>CTE|0.2</Pa>        
            <Pa>SIN|0|0.4|2</Pa>    
            <Pa>COS|0|0.6|2</Pa>    

            <Pa>CTE|0</Pa> 
    </Fx>

<KCAM> cam_1 |0|0|0|0|0|0|1 </KCAM>


<KTABLE> sprx1 | 0,-2 | 150,0 | 200,0 | 250,1 | 375,2 | 500,0 | 750,0    |765,0.1  |800,0   |1000,0   |1300,2 </KTABLE>
<KTABLE> spry1 | 0,0 |          200,0 | 250,-1 | 375,0 | 500,1.2 | 750,0 |765,-0.1 |800,0    </KTABLE>
<KTABLE> sprz1 | 0,0 |          200,2 | 250,0 |      500,0 | 750,2.5     |765,3.2  |800,2.5 |1000,1.0 </KTABLE>


    <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> imanimtext | anielka | animtxt1 | 10 | 2 </Pa>
        <Pa> cte|0.1 </Pa>    
        <Pa> cte|0.15 </Pa>    
        <Pa> cte|0.9 </Pa>    
        <Pa> cte|0.9 </Pa>   
    </Fx> 


 <Fx><Pa>SetCamCoord</Pa><Pa>cam_1</Pa>
            <Pa> aft | sprx1 |0 | 0 </Pa>    
            <Pa> aft | spry1 |0 | 0 </Pa>    
            <Pa> aft | sprz1 |0 | 0 </Pa>   
            <Pa> 4cte |0|0|0|0.8</Pa>
            </Fx>
   <Fx><Pa>Sprite</Pa><Pa></Pa><Pa> podarok </Pa><Pa> 4cam| cam_1 |1|1|0|0|4 </Pa>
    </Fx>

 <Fx><Pa>SetCamCoord</Pa><Pa>cam_1</Pa>
            <Pa> aft | sprx1 |0 | 0</Pa>   
            <Pa> cte | -1</Pa>    y
            <Pa> sin | 1 |2.4 | 0.25</Pa>    
            <Pa> 4cte |0|0|0|0.8</Pa>      
            </Fx>
   <Fx><Pa>Sprite</Pa><Pa></Pa><Pa> dedmoroz </Pa><Pa> 4cam| cam_1 |0.8|0.8|0|0|4 </Pa>
    </Fx>


<KTABLE> sprx2 | 0, -1 | 100,-1 | 200,1 |300,1  |400,-1 | 500,1 | 600,1| 700,-1 |800,-1 </KTABLE>
<KTABLE> spry2 | 0, -1 | 100,1  | 200,1 |300,-1 |400,-1 | 500,-1| 600,1| 700,1  |800,-1 </KTABLE>



 <Fx><Pa>SetCamCoord</Pa><Pa>cam_1</Pa>
            <Pa> aftmod | sprx2 |0 | 0</Pa>
            <Pa> aftmod | spry2 |0 |0</Pa>
            <Pa> cte | 1 </Pa> 
            <Pa> 4cte |0|0|0|0.8</Pa> 
            </Fx>
   <Fx><Pa>Sprite</Pa><Pa></Pa><Pa> snowman </Pa><Pa> 4cam| cam_1 |0.8|0.8|0|0|4 </Pa>
    </Fx>



  <KPART> <ID> play1 </ID>
    <Fx>
        <Pa> PlayP61 </Pa>
        <Pa> hudba1  </Pa>
    </Fx>
</KPART>
   
</KPART>
