From Haujobb to the successful comic
"Alisik": Interview with artist Helge Vogt.
At the recently concluded book fair in Leipzig, the fourth and last volume of the successful comic series Alisik was published. The fantastically
realized, mysterious story of an undead girl, her blind friend Ruben and various quirky, lovable
characters has found numerous enthusiastic fans in the
world of comics. We talked to the inventor and draftsman
of Alisik, Helge Vogt, who has made a name for himself showing off his graphic art over
the years via the computer demo scene and who is gaining masses of great
exposure for himself with his latest creation..
Helge's world of colors: About the
artist
As a member of the demo group Haujobb, Berlin based artist Helge Vogt
earned fame and enthusiasm in the demo scene before he became even more
popular with his comic series Alisik.
Above all, his pictures series SMD(short for sex, monster and detail)
is legendary. With these images he won
the major graphic competition of the largest, pure demo party
Breakpoint
four times
in a row. A track record still unbeaten at a major demo party today! Equally fascinating
are his paintings which he did for the gigantic music disk
project BitJam Vol. 1
- Solaris. The style and character concepts which he later perfected for Alisik are
already clearly visible here. He also used his pixel brush for the
spectacularly cool and hard hitting demo You Should
from Haujobb. In
addition to Alisik, these days Helge is mainly working in book arts painting
book covers for titles including Percy Jackson, The Three Investigators and
Gryphony.
Now let's
explore what Helge wants to tell us.

BitJam Vol. 1 - Solaris (Music Disk, Platform: Windows)
Hello Helge! Thank you for stopping by. The Leipzig
book fair has just come to an end. How do you feel the event
went?
Very good! Naturally it is always fun to meet people who read our comic. There were actually
quite a few this time round which leads me to inevitably
think of our first trade show when Alisik#1 had its
first appearance: At that time there were not so many
fans, of course, we had Joscha Sauer on the table
next to us ("Nicht lustig")who was busy signing
and his queue seemed to be endless! Many
people discovered our comic while they were bored of queuing
and then made a short detour to us afterwards.;)
One must not forget that the actual work can be quite lonely. All right, perhaps
this sounds a bit exaggerated now, but I tried to avoid this feeling as
best as I can, I got myself studio space with some friends, which cuts back on the isolation and keeps
you all talking. But day by day you're still drawing your stuff alone and you
never know if the general public will take to it! Therefore I was naturally pleased that the most frequently asked question at fairs
tended to be: "What's coming next?"
With the latest published fourth
volume of Alisik, the story about the restless
ghost girl has come to an end. When you look back on the
entire development phase, which moments stick out in
your memory most?
Alisik has occupied me now for over 5 years. Beginning with the first drawings
completed through to the construction of the core story across to the
conclusion of the contract with Carlsen and Le Lombard (the publishers)
including the work itself there really was not a single day in which I have not
worked on Alisik. You could say I went to bed with her at night and got up with
her again in the morning!
We've added new ideas every day. It really was a project made
from the heart and with no commissioned work
to get in the way, you could pretty much run with it as much as you liked.
Are you proud of what has been
achieved?
Definitely! The first part is in its third edition now and Alisik has
appeared in all German and French-speaking countries (even
including parts of Canada). I certainly hope that there is
more to come. Discussions are ongoing anyway...
How did the idea for Alisik came to
life?
Actually Alisik began as the idea for a demo. I wanted to tinker with a small cartoon style
movie. Therefore, many scene
people are pretty familiar with the first images and animations
for several years now. Unfortunately, the project never
really took off -it seems to be quite difficult to create a viable2D engine.
Virgill was there from the beginning and has delivered some
very cool tracks for the original project. I am also
pleased that since the appearance of Alisik that I had the time to finish some of those animations we started for the
project, even managing to include the great music Virgill delivered for the
original project. Please visit my channel at YouTube for trailers!


Alisik - postmortem magic in four volumes. Published by Carlsen Verlag. 7.99
Euro for the printed version and 5.99 Euro as eBook.
The story is co-written by Hubertus Rufledt
and yourself, how did this
collaboration happen?
I knew Hubertus from working at Disney. For example I worked on some of the comics of various Pixar movies like
Up, Ratatouille and The Princess
and the Frog. We had a shared office at that time
and he had also followed my creation of the first animations
for the demo closely. Then he said: Let us make a comic out
of it, which led us to further develop the story.
Can you help us to imagine the
development process for such a comic?
Do the images come into existence first, providing room for ideas, which in turn
are embellished and enlarged by the author with words? After that are more
images created?
First, we develop the skeletal plot outline: lets call it the
common thread. The beginning and end of the tale
is finalized. But in between these
points we gave ourselves a great deal of creative freedom.
In particular I had the opportunity to design the chapter pages exactly I wanted. This gave me the opportunity to
include most of the ideas I had for images in the past few years, directly into
the comic itself...
Was it difficult to find a publisher
because of the unusual, dark theme or was Carlsen Verlag always on board with
you since early development?
Oh, they liked the idea immediately. The main
problem was more along the lines of how to tackle such a
relatively large project on the financial side, but Carlsen
found a great partner with Le Lombard in Belgium, so everything was really fine.
When is Alisik coming into theatres?
For me it's quite clear that it could make its way to the big screen, , as it
would fit perfectly between the oblique worlds of films like "A Nightmare Before Christmas" or "Coraline". Have people like Tim Burton or Henry
Selick already got in touch with you?
;) I've heard something like that several times from
fans and, of course, such films were also
a source of inspiration to me. Alisik - the movie would be so cool!
Also, it's not sooooo unlikely, because there have been talks
about it, going in various different directions.
On many pages in Alisik a small pink bunny with button eyes is
popping up. What's up with this character?
The rabbit reflects the inner feelings of Alisik. If she feels sad,
but does not want to show it, the little
rabbit starts to howl...The rabbit also offers a solid connection
to the world of the living, but I do not want to reveal
too much of the story...
The level of detail of the images is
extremely high in Alisik. How long does it
take to complete a full book?
Probably about a year, every book contains about 100 pages which are filled with up to 8 individual
images per page. Also it shouldn't be forgotten that I did more than 100 book
covers during the years I was busy working on Alisik, because I have to make a
regular living from something and that is my main job.
So, recently you've worked on the
artwork for the "Percy Jackson"
series of books, and you're also drawing for "The
Three Investigators "and covers for the fantasy novels of
the new "Gryphony" series. What
can we expect next from you?
Oh, I don't know where to start: I have various things that are coming up that
are really cool, including books where I'm also able to create the inside
graphics. Some of these are to be released the next few months. I'm also
working on a small children's book for which I write the
text myself. But I've also started creating material for a new comic tale...
What about a video game? The last page in
Alisik - book 2 shows pixel versions of the postmortem characters. They look
like being made for a game.
:-(That's another issue. Some people from Haujobb are making games under the Gamejobb label. We have a lot of
material started, but nothing has been finalized, yet. Perhaps
the future will reveal the truth?
Is it important to you not to stand
still, but instead constantly evolve yourself and your projects?
That's very important, but also a problem: You normally tend to focus
on things which you're not working on at the moment, but it's especially
important to finish your current project.
How do you create an image? Which programs do you use?
Microsoft Paint is a powerful tool! ;)
Of course, I don't use it. I start most
of the time with the classic way, using a pencil and then continue working on it in Photoshop. Many things and details are only
built via digital means, but some of the graphics in the comics are completely painted
with acrylic or water colors.
Your love for the computer demoscene, in which you've been active for
many years, can be spotted in Alisik in many places. The "Evoke" graffiti on the wall, a "Haujobb rulez" slogan, the name "Nero"
which appears in the guessing game the postmortems are playing.
Are there any more references to the scene?
Oh, you've
already found some! Cool! Yes, there are more. One person wears a shirt with
the logo from STILL, Ruben's brother uses an Amiga notebook, a Gamejobb poster
hangs on the wall, there's a plate with the number 1337, a (hard to recognize)
SMD image is painted onto a Skateboard, there are pixel graphics and probably
more...
Why did you include these allusions?
On the one hand,
because as I said Alisik started as a demo. On the other hand, however, because
I find the demo scene to be cool; many good friendships have originated there.
Would you agree that the experiences you have made in the demo scene have
helped you for in your career and the resulting recognition?
Definitely! The demo scene consists of so many damn creative people. Previously I have used
the real comic style much more, with black outlines and
stuff. In the scene I have tried to get familiar with a
lot more new graphical styles.
What do you think about todays demoscene?
Do you follow the events and new releases? Are you still active there?
I am always very excited to watch the releases from the 3-4 largest
demo parties. Unfortunately, I'm
currently not able to attend any parties or to release something at a party, for
example; I've been at a comic festival in Belgium during Easter when Revision
was happening.
Now we have learned a lot about the artist
Helge Vogt, but know little
about the person behind. Please tell us a bit about
yourself? What gets you excited?
Let's put it this way: Alisik has taken a lot of my time in recent
years. Especially in combination with the whole book
cover jobs and soon...I'm looking forward again to getting some more free time, to visit friends, go to parties ... Nevertheless the
last 1 or 2 years were of course an unbeatable
experience: It's just insanely cool to turn up at an
event and see people who're waiting in a queue for hours
just to get a small drawing or to meet
for a chat.
What is Helge doing in
the year 2025?
SMD6
When will we see a new SMD image?
2025. ;) Seriously: I am(unfortunately) just very busy with my job.
The SMDs were next to my work at Disney always a nice change. The themes
of these images have also been something what I wouldn't be able to do as
profession. But if you create your own comic and in the same
way paint fantasy book covers, then there's not really a whole lot of difference
in creating this sort of work.
Of course I hope to release something soon
again. Maybe at Evoke 2015?
Fingers crossed! Helge, thank
you for taking time for us.
Thank you for the interesting
questions! Oh, don't forget to check out websites (Alisik.de, Trickwelt.com) and the Facebook pages of Alisik and Trickwelt, and Instagram, Twitter, YouTube...
Thanks
to ne7 for proof-reading and correcting the translation.
All
images on this page are (C) Carlsen Verlag