[31m[dirCreatePath :  143]"function not implemented\n"
[31m[dirCreatePath :  143]"function not implemented\n"
[31m[dirCreatePath :  143]"function not implemented\n"
[31m[dirCreatePath :  143]"function not implemented\n"
[31m[dirCreatePath :  143]"function not implemented\n"
[31m[dirCreatePath :  143]"function not implemented\n"
[dataSetBasePath :   61]"New base path for assets:<assets/>"
[ui_load_cvar_status :  675]"Loading ui_state.json file from assets/projects/room/ui_state.json"
[31m[dataLoadFile :  553]"LoadFile: Failed to find a file: ui_state.json"
[engine_init_display :  205]"Initialize demosystem..."
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/cubemap.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/cubemap.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/shadowmap.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/shadowmap.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/flatterrain.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/flatterrain.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/flatterrain.tcsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/flatterrain.tesh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/flatterrain.gsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/flatterrain.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/flatterrain.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/flatterrain.tcsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/flatterrain.tesh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/flatterrain.gsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture_cube_instancing.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture_cube_instancing.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture_line_particle.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture_line_particle.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture_ribbon_particle.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture_ribbon_particle.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture_quad_instancing.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture_quad_instancing.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_simple.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_simple.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_simple.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_simple.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_simple.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_simple.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_simple.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/partition_raytrace.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/partition_geometry.gsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_simple.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_simple.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/partition_voxelize.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/partition_geometry.gsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_simple.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.fsh>"
[CvarTreeLoad :  619]"Loading cvar tree from <assets/projects/room/variables.json>"
[compile_shader :  527]"Compiling shader <> from <shaders/basic.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/post/dof.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/post/edgedetect.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/fxaa/fxaa.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/fxaa/fxaa.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/post/dof_render.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:80"
[compile_shader :  527]"Compiling shader <> from <shaders/post/dof_render_hexa.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:82"
[compile_shader :  527]"Compiling shader <> from <shaders/post/dof_render_hexa.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:84"
[compile_shader :  527]"Compiling shader <> from <shaders/post/dof_calculate_coc.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:86"
[compile_shader :  527]"Compiling shader <> from <shaders/post/blur_gaussian.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:88"
[entLoadLWO :   38]"Loading <lwobj/cage2.lwo>"
[~ScopedTimer :   29]"endLoadLWO:AssimpImport:lwobj/cage2.lwo : 2ms : 0.0020s"
[entLoadLWO :  155]"V:972 F:324 -16.344,-7.170,-10.583 - 15.055,7.325,14.473\n"
[~ScopedTimer :   29]"endLoadLWO:lwobj/cage2.lwo : 3ms : 0.0030s"
[entLoadLWO :   38]"Loading <obj/rectangles_cage_2.lwo>"
[~ScopedTimer :   29]"endLoadLWO:AssimpImport:obj/rectangles_cage_2.lwo : 3ms : 0.0030s"
[entLoadLWO :  155]"V:496 F:262 -2.978,-0.384,-3.154 - 2.978,0.616,3.154\n"
[~ScopedTimer :   29]"endLoadLWO:obj/rectangles_cage_2.lwo : 4ms : 0.0040s"
[graph_load_scene_resources :  757]"Result: 0"
[cgltf_load_objects :  693]"V:2192040 F:730680 -0.897,-0.353,-0.895 - 0.888,0.329,0.895"
[cgltf_load_objects :  693]"V:36864 F:12288 -28.853,-0.362,-26.144 - 28.853,0.485,26.534"
[cgltf_load_objects :  693]"V:42168 F:14056 -17.945,-1.485,-8.309 - 10.451,0.919,8.565"
[cgltf_load_objects :  693]"V:804012 F:268004 -0.976,-1.000,-0.976 - 0.976,0.000,0.976"
[graph_load_scene_resources :  757]"Result: 0"
[cgltf_load_objects :  693]"V:456 F:152 -1.000,-3.160,-1.000 - 1.001,1.000,1.001"
[cgltf_load_objects :  693]"V:116736 F:38912 -1.000,-3.160,-1.000 - 1.001,1.000,1.001"
[txtConvertEquirectangularToCubemap::<lambda_dc93f61b62fdb6a66eb9db6c3cd96783>::operator () :  369]"Thread:0 , range:5 : 6"
[txtConvertEquirectangularToCubemap::<lambda_dc93f61b62fdb6a66eb9db6c3cd96783>::operator () :  369]"Thread:2 , range:3 : 4"
[txtConvertEquirectangularToCubemap::<lambda_dc93f61b62fdb6a66eb9db6c3cd96783>::operator () :  369]"Thread:11 , range:1 : 2"
[txtConvertEquirectangularToCubemap::<lambda_dc93f61b62fdb6a66eb9db6c3cd96783>::operator () :  369]"Thread:1 , range:4 : 5"
[txtConvertEquirectangularToCubemap::<lambda_dc93f61b62fdb6a66eb9db6c3cd96783>::operator () :  369]"Thread:5 , range:0 : 1"
[txtConvertEquirectangularToCubemap::<lambda_dc93f61b62fdb6a66eb9db6c3cd96783>::operator () :  369]"Thread:4 , range:2 : 3"
[~ScopedTimer :   29]"Mapping : 24ms : 0.0240s"
[~ScopedTimer :   29]"ConvertEqurectToCubemap:1024x1024 Face:3
 : 57ms : 0.0570s"
[~ScopedTimer :   29]"Mapping : 26ms : 0.0260s"
[~ScopedTimer :   29]"ConvertEqurectToCubemap:1024x1024 Face:2
 : 60ms : 0.0600s"
[~ScopedTimer :   29]"Mapping : 25ms : 0.0250s"
[~ScopedTimer :   29]"ConvertEqurectToCubemap:1024x1024 Face:5
 : 65ms : 0.0650s"
[~ScopedTimer :   29]"Mapping : 25ms : 0.0250s"
[~ScopedTimer :   29]"ConvertEqurectToCubemap:1024x1024 Face:1
 : 65ms : 0.0650s"
[~ScopedTimer :   29]"Mapping : 26ms : 0.0260s"
[~ScopedTimer :   29]"ConvertEqurectToCubemap:1024x1024 Face:4
 : 66ms : 0.0660s"
[~ScopedTimer :   29]"Mapping : 26ms : 0.0260s"
[~ScopedTimer :   29]"ConvertEqurectToCubemap:1024x1024 Face:0
 : 66ms : 0.0660s"
[__checkGlError :   40]"C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_texture.cpp:1245: texture creation() glError (0x501)\n"
[__checkGlError :   40]"C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_texture.cpp:1245: texture creation() glError (0x501)\n"
[__checkGlError :   40]"C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_texture.cpp:1245: texture creation() glError (0x501)\n"
[__checkGlError :   40]"C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_texture.cpp:1245: texture creation() glError (0x501)\n"
[__checkGlError :   40]"C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_texture.cpp:1245: texture creation() glError (0x501)\n"
[__checkGlError :   40]"C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_texture.cpp:1245: texture creation() glError (0x501)\n"
[compile_shader :  527]"Compiling shader <> from <shaders/composite_blurcube.fsh>"
[_checkGlError :   44]"(C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_geometry.cpp : 181) after bo create vbo...
() glError (0x501)\n"
[compile_shader :  527]"Compiling shader <> from <shaders/composite_copy.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/basic.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/decode_normals.fsh>"
[33m[shaderFindUniformByName : 1299]"No uniform <vResolution> in shader program <91> <shaders/basic.vsh:shaders/composite_blurcube.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vResolutionInv> in shader program <91> <shaders/basic.vsh:shaders/composite_blurcube.fsh:<empty>:<empty>>"
[__checkGlError :   84]"GLError:Error for framebuffer:skybox_blur (2)() : (0x501)"
[__checkGlError :   84]"GLError:Error for framebuffer:skybox_blur (2)() : (0x501)"
[__checkGlError :   84]"GLError:Error for framebuffer:skybox_blur (2)() : (0x501)"
[__checkGlError :   84]"GLError:Error for framebuffer:skybox_blur (2)() : (0x501)"
[__checkGlError :   84]"GLError:Error for framebuffer:skybox_blur (2)() : (0x501)"
[__checkGlError :   84]"GLError:Error for framebuffer:skybox_blur (2)() : (0x501)"
[txtConvertEquirectangularToCubemap :  487]"Converter env texture 14"
[~ScopedTimer :   29]"ConvertEqurectToCubemap:1024x1024 : 215ms : 0.2150s"
[txtConvertEquirectangularToCubemap::<lambda_dc93f61b62fdb6a66eb9db6c3cd96783>::operator () :  369]"Thread:0 , range:5 : 6"
[txtConvertEquirectangularToCubemap::<lambda_dc93f61b62fdb6a66eb9db6c3cd96783>::operator () :  369]"Thread:9 , range:0 : 1"
[txtConvertEquirectangularToCubemap::<lambda_dc93f61b62fdb6a66eb9db6c3cd96783>::operator () :  369]"Thread:7 , range:2 : 3"
[txtConvertEquirectangularToCubemap::<lambda_dc93f61b62fdb6a66eb9db6c3cd96783>::operator () :  369]"Thread:3 , range:3 : 4"
[txtConvertEquirectangularToCubemap::<lambda_dc93f61b62fdb6a66eb9db6c3cd96783>::operator () :  369]"Thread:8 , range:1 : 2"
[txtConvertEquirectangularToCubemap::<lambda_dc93f61b62fdb6a66eb9db6c3cd96783>::operator () :  369]"Thread:5 , range:4 : 5"
[~ScopedTimer :   29]"Mapping : 22ms : 0.0220s"
[~ScopedTimer :   29]"ConvertEqurectToCubemap:1024x1024 Face:3
 : 56ms : 0.0560s"
[~ScopedTimer :   29]"Mapping : 24ms : 0.0240s"
[~ScopedTimer :   29]"ConvertEqurectToCubemap:1024x1024 Face:2
 : 58ms : 0.0580s"
[~ScopedTimer :   29]"Mapping : 23ms : 0.0230s"
[~ScopedTimer :   29]"ConvertEqurectToCubemap:1024x1024 Face:5
 : 62ms : 0.0620s"
[~ScopedTimer :   29]"Mapping : 23ms : 0.0230s"
[~ScopedTimer :   29]"ConvertEqurectToCubemap:1024x1024 Face:4
 : 62ms : 0.0620s"
[~ScopedTimer :   29]"Mapping : 28ms : 0.0280s"
[~ScopedTimer :   29]"ConvertEqurectToCubemap:1024x1024 Face:0
 : 70ms : 0.0700s"
[~ScopedTimer :   29]"Mapping : 27ms : 0.0270s"
[~ScopedTimer :   29]"ConvertEqurectToCubemap:1024x1024 Face:1
 : 71ms : 0.0710s"
[__checkGlError :   40]"C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_texture.cpp:1245: texture creation() glError (0x501)\n"
[__checkGlError :   40]"C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_texture.cpp:1245: texture creation() glError (0x501)\n"
[__checkGlError :   40]"C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_texture.cpp:1245: texture creation() glError (0x501)\n"
[__checkGlError :   40]"C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_texture.cpp:1245: texture creation() glError (0x501)\n"
[__checkGlError :   40]"C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_texture.cpp:1245: texture creation() glError (0x501)\n"
[__checkGlError :   40]"C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_texture.cpp:1245: texture creation() glError (0x501)\n"
[__checkGlError :   84]"GLError:Error for framebuffer:skybox_blur (2)() : (0x501)"
[__checkGlError :   84]"GLError:Error for framebuffer:skybox_blur (2)() : (0x501)"
[__checkGlError :   84]"GLError:Error for framebuffer:skybox_blur (2)() : (0x501)"
[__checkGlError :   84]"GLError:Error for framebuffer:skybox_blur (2)() : (0x501)"
[__checkGlError :   84]"GLError:Error for framebuffer:skybox_blur (2)() : (0x501)"
[__checkGlError :   84]"GLError:Error for framebuffer:skybox_blur (2)() : (0x501)"
[txtConvertEquirectangularToCubemap :  487]"Converter env texture 15"
[~ScopedTimer :   29]"ConvertEqurectToCubemap:1024x1024 : 232ms : 0.2320s"
[31m[dataFileOpen :  643]"LoadFile: Failed to find a file: textures/concrete/arroway.de_concrete-19_d100.png"
[31m[imgLoad :  552]"Failed to open file <textures/concrete/arroway.de_concrete-19_d100.png>"
[31m[dataFileOpen :  643]"LoadFile: Failed to find a file: textures/assorted-color-sequins-1191710-1.png"
[31m[imgLoad :  552]"Failed to open file <textures/assorted-color-sequins-1191710-1.png>"
[31m[dataFileOpen :  643]"LoadFile: Failed to find a file: ../assets_al/rw_demo/textures/credyty_tlo.png"
[31m[imgLoad :  552]"Failed to open file <../assets_al/rw_demo/textures/credyty_tlo.png>"
[31m[dataFileOpen :  643]"LoadFile: Failed to find a file: textures/white-and-black-butterfly-615306.png"
[31m[imgLoad :  552]"Failed to open file <textures/white-and-black-butterfly-615306.png>"
[GraphManager::Load :  195]"------------ Loading Graph for projects/instancing/graph.json --------------------------"
[entLoadFile :  302]"Object lwobj/simplecube.lobj found. Loading..."
[entLoad :  383]"Object: 8 verts 12 faces surfaces:0"
[entLoad :  535]"Loaded, calculating normals, updating geometry buffers..."
[entLoad :  546]"Done"
[GraphManager::Load :  247]"Created component 1 : <Sceneplayer>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/copy_voxel_color_to_texture.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:97"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/voxel_texture_build_mips.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:99"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_voxel_gi_bounce.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:101"
[GraphManager::Load :  247]"Created component 7 : <Voxelizer>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_transform_geometry.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:103"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_partition_geometry.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:105"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_partition_geometry.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:107"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/geom_calculate_bbox.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:109"
[GraphManager::Load :  247]"Created component 10 : <Raytracer>"
[GraphManager::Load :  247]"Created component 11 : <NewLight>"
[GraphManager::Load :  247]"Created component 15 : <OutputBuffer>"
[compile_shader :  527]"Compiling shader <> from <shaders/post/tonemap.fsh>"
[GraphManager::Load :  247]"Created component 19 : <Tonemapper>"
[GraphManager::Load :  247]"Created component 21 : <NewLightBright>"
[GraphManager::Load :  247]"Created component 25 : <Sun light for city>"
[GraphManager::Load :  247]"Created component 29 : <NewLight>"
[compile_shader :  527]"Compiling shader <> from <shaders/particles/particle_buffer_lifecycle.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:113"
[GraphManager::Load :  247]"Created component 33 : <ParticlesContainer>"
[GraphManager::Load :  247]"Created component 37 : <ParticlesEmitterPrimitive>"
[GraphManager::Load :  247]"Created component 41 : <NewParticlesModifierVelocity>"
[GraphManager::Load :  247]"Created component 45 : <NewParticlesModifierCurl>"
[GraphManager::Load :  247]"Created component 49 : <Scene>"
[GraphManager::Load :  247]"Created component 52 : <Mesh (Dancer)>"
[GraphManager::Load :  247]"Created component 60 : <NewLinearValue>"
[GraphManager::Load :  247]"Created component 62 : <NewLinearValue>"
[GraphManager::Load :  247]"Created component 64 : <NewParticlesEmitterGeometry>"
[GraphManager::Load :  247]"Created component 68 : <Twist VertexModifier>"
[GraphManager::Load :  247]"Created component 72 : <Striped material test>"
[GraphManager::Load :  247]"Created component 74 : <Primitive>"
[GraphManager::Load :  247]"Created component 81 : <New Camera1>"
[compile_shader :  527]"Compiling shader <> from <shaders/deferred/copy_depth_to_mask.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:157"
[GraphManager::Load :  247]"Created component 85 : <New Shadowmap Capture>"
[GraphManager::Load :  247]"Created component 91 : <New Renderer: Mesh>"
[GraphManager::Load :  247]"Created component 98 : <New Instancing: Replicator>"
[GraphManager::Load :  247]"Created component 101 : <New Instance Randomizer>"
[GraphManager::Load :  247]"Created component 106 : <Rotating Floor>"
[GraphManager::Load :  247]"Created component 110 : <New Instance Randomizer>"
[GraphManager::Load :  247]"Created component 114 : <New Texture Generator: Stripes>"
[_checkGlError :   44]"(C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_geometry.cpp : 181) after bo create vbo...
() glError (0x501)\n"
[GraphManager::Load :  247]"Created component 116 : <New Vertex Modifier: UV>"
[GraphManager::Load :  247]"Created component 120 : <New Texture Generator: Audio Loopback>"
[GraphManager::Load :  247]"Created component 122 : <FilteredAudioLoopback1>"
[GraphManager::Load :  247]"Created component 125 : <Scene>"
[GraphManager::Load :  247]"Created component 128 : <Icosphere.002>"
[GraphManager::Load :  247]"Created component 135 : <Cube.007>"
[GraphManager::Load :  247]"Created component 142 : <Cube.010>"
[_checkGlError :   44]"(C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_geometry.cpp : 181) after bo create vbo...
() glError (0x501)\n"
[GraphManager::Load :  247]"Created component 149 : <New Vertex Modifier: Texture Displace Clone>"
[GraphManager::Load :  247]"Created component 153 : <UV VertexModifier Clone>"
[GraphManager::Load :  247]"Created component 157 : <New Renderer: Primitive>"
[GraphManager::Load :  247]"Created component 164 : <New Particle Renderer: Blended>"
[GraphManager::Load :  247]"Created component 169 : <Scene>"
[GraphManager::Load :  247]"Created component 172 : <Cone>"
[GraphManager::Load :  247]"Created component 179 : <ConeSubdivided>"
[GraphManager::Load :  247]"Created component 186 : <LightSetup1>"
[GraphManager::Load :  247]"Created component 189 : <LightSetup2>"
[GraphManager::Load :  247]"Created component 192 : <New Camera2>"
[compile_shader :  527]"Compiling shader <> from <shaders/instancing/light_instancing.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:241"
[GraphManager::Load :  247]"Created component 196 : <New Instancing: Light>"
[GraphManager::Load :  247]"Created component 201 : <New Particle Emitter: Instances>"
[GraphManager::Load :  247]"Created component 204 : <New Post: Custom>"
[resolve_for_component :  136]"Resolving dependencies for 1 : <Sceneplayer>"
[resolve_for_component :  144]"  Input <fx> required. ID:26"
[resolve_for_component :  136]"Resolving dependencies for 25 : <Sun light for city>"
[resolve_for_component :  156]"Resolving dependencies for 25 : <Sun light for city> done. Loading configuration"
[resolve_for_component :  144]"  Input <fx> required. ID:22"
[resolve_for_component :  136]"Resolving dependencies for 21 : <NewLightBright>"
[resolve_for_component :  144]"  Input <child> required. ID:90"
[resolve_for_component :  136]"Resolving dependencies for 85 : <New Shadowmap Capture>"
[resolve_for_component :  156]"Resolving dependencies for 85 : <New Shadowmap Capture> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 21 : <NewLightBright> done. Loading configuration"
[resolve_for_component :  144]"  Input <fx> required. ID:12"
[resolve_for_component :  136]"Resolving dependencies for 11 : <NewLight>"
[resolve_for_component :  156]"Resolving dependencies for 11 : <NewLight> done. Loading configuration"
[resolve_for_component :  144]"  Input <fx> required. ID:86"
[resolve_for_component :  144]"  Input <cmr> required. ID:82"
[resolve_for_component :  136]"Resolving dependencies for 81 : <New Camera1>"
[resolve_for_component :  156]"Resolving dependencies for 81 : <New Camera1> done. Loading configuration"
[resolve_for_component :  144]"  Input <cmr> required. ID:193"
[resolve_for_component :  136]"Resolving dependencies for 192 : <New Camera2>"
[resolve_for_component :  156]"Resolving dependencies for 192 : <New Camera2> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:127"
[resolve_for_component :  136]"Resolving dependencies for 125 : <Scene>"
[resolve_for_component :  144]"  Input <child> required. ID:134"
[resolve_for_component :  136]"Resolving dependencies for 128 : <Icosphere.002>"
[resolve_for_component :  144]"  Input <vm> required. ID:150"
[resolve_for_component :  136]"Resolving dependencies for 149 : <New Vertex Modifier: Texture Displace Clone>"
[resolve_for_component :  156]"Resolving dependencies for 149 : <New Vertex Modifier: Texture Displace Clone> done. Loading configuration"
[resolve_for_component :  144]"  Input <vm> required. ID:154"
[resolve_for_component :  136]"Resolving dependencies for 153 : <UV VertexModifier Clone>"
[resolve_for_component :  156]"Resolving dependencies for 153 : <UV VertexModifier Clone> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:152"
[resolve_for_component :  156]"Resolving dependencies for 128 : <Icosphere.002> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  144]"  Input <child> required. ID:141"
[resolve_for_component :  136]"Resolving dependencies for 135 : <Cube.007>"
[resolve_for_component :  156]"Resolving dependencies for 135 : <Cube.007> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  144]"  Input <child> required. ID:148"
[resolve_for_component :  136]"Resolving dependencies for 142 : <Cube.010>"
[resolve_for_component :  156]"Resolving dependencies for 142 : <Cube.010> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  156]"Resolving dependencies for 125 : <Scene> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:171"
[resolve_for_component :  136]"Resolving dependencies for 169 : <Scene>"
[resolve_for_component :  144]"  Input <child> required. ID:185"
[resolve_for_component :  136]"Resolving dependencies for 179 : <ConeSubdivided>"
[resolve_for_component :  156]"Resolving dependencies for 179 : <ConeSubdivided> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  156]"Resolving dependencies for 169 : <Scene> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:188"
[resolve_for_component :  136]"Resolving dependencies for 186 : <LightSetup1>"
[resolve_for_component :  144]"  Input <child> required. ID:28"
[resolve_for_component :  156]"Resolving dependencies for 186 : <LightSetup1> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:168"
[resolve_for_component :  136]"Resolving dependencies for 164 : <New Particle Renderer: Blended>"
[resolve_for_component :  144]"  Input <particles> required. ID:36"
[resolve_for_component :  136]"Resolving dependencies for 33 : <ParticlesContainer>"
[resolve_for_component :  144]"  Input <modifier> required. ID:38"
[resolve_for_component :  136]"Resolving dependencies for 37 : <ParticlesEmitterPrimitive>"
[resolve_for_component :  156]"Resolving dependencies for 37 : <ParticlesEmitterPrimitive> done. Loading configuration"
[resolve_for_component :  144]"  Input <modifier> required. ID:42"
[resolve_for_component :  136]"Resolving dependencies for 41 : <NewParticlesModifierVelocity>"
[resolve_for_component :  156]"Resolving dependencies for 41 : <NewParticlesModifierVelocity> done. Loading configuration"
[resolve_for_component :  144]"  Input <modifier> required. ID:46"
[resolve_for_component :  136]"Resolving dependencies for 45 : <NewParticlesModifierCurl>"
[resolve_for_component :  156]"Resolving dependencies for 45 : <NewParticlesModifierCurl> done. Loading configuration"
[resolve_for_component :  144]"  Input <modifier> required. ID:202"
[resolve_for_component :  136]"Resolving dependencies for 201 : <New Particle Emitter: Instances>"
[resolve_for_component :  144]"  Input <inst> required. ID:200"
[resolve_for_component :  136]"Resolving dependencies for 196 : <New Instancing: Light>"
[resolve_for_component :  144]"  Input <fx_ent> required. ID:90"
[resolve_for_component :  156]"Resolving dependencies for 196 : <New Instancing: Light> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 201 : <New Particle Emitter: Instances> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 33 : <ParticlesContainer> done. Loading configuration"
[_checkGlError :   44]"(C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_geometry.cpp : 76) after delete gpu buffers...
() glError (0x501)\n"
[resolve_for_component :  156]"Resolving dependencies for 164 : <New Particle Renderer: Blended> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:191"
[resolve_for_component :  136]"Resolving dependencies for 189 : <LightSetup2>"
[resolve_for_component :  156]"Resolving dependencies for 189 : <LightSetup2> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:51"
[resolve_for_component :  136]"Resolving dependencies for 49 : <Scene>"
[resolve_for_component :  144]"  Input <child> required. ID:58"
[resolve_for_component :  136]"Resolving dependencies for 52 : <Mesh (Dancer)>"
[resolve_for_component :  144]"  Input <animation time> required. ID:61"
[resolve_for_component :  136]"Resolving dependencies for 60 : <NewLinearValue>"
[resolve_for_component :  156]"Resolving dependencies for 60 : <NewLinearValue> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 52 : <Mesh (Dancer)> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  156]"Resolving dependencies for 49 : <Scene> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:108"
[resolve_for_component :  136]"Resolving dependencies for 106 : <Rotating Floor>"
[resolve_for_component :  156]"Resolving dependencies for 106 : <Rotating Floor> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:97"
[resolve_for_component :  136]"Resolving dependencies for 91 : <New Renderer: Mesh>"
[resolve_for_component :  156]"Resolving dependencies for 91 : <New Renderer: Mesh> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  156]"Resolving dependencies for 1 : <Sceneplayer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 7 : <Voxelizer>"
[resolve_for_component :  156]"Resolving dependencies for 7 : <Voxelizer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 10 : <Raytracer>"
[resolve_for_component :  156]"Resolving dependencies for 10 : <Raytracer> done. Loading configuration"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_simple.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_simple.fsh>"
[resolve_for_component :  136]"Resolving dependencies for 11 : <NewLight>"
[resolve_for_component :  156]"Resolving dependencies for 11 : <NewLight> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 15 : <OutputBuffer>"
[resolve_for_component :  144]"  Input <img> required. ID:4"
[resolve_for_component :  144]"  Input <post> required. ID:205"
[resolve_for_component :  136]"Resolving dependencies for 204 : <New Post: Custom>"
[resolve_for_component :  156]"Resolving dependencies for 204 : <New Post: Custom> done. Loading configuration"
[resolve_for_component :  144]"  Input <post> required. ID:20"
[resolve_for_component :  136]"Resolving dependencies for 19 : <Tonemapper>"
[resolve_for_component :  156]"Resolving dependencies for 19 : <Tonemapper> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 15 : <OutputBuffer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 19 : <Tonemapper>"
[resolve_for_component :  156]"Resolving dependencies for 19 : <Tonemapper> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 21 : <NewLightBright>"
[resolve_for_component :  144]"  Input <child> required. ID:90"
[resolve_for_component :  156]"Resolving dependencies for 21 : <NewLightBright> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 25 : <Sun light for city>"
[resolve_for_component :  156]"Resolving dependencies for 25 : <Sun light for city> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 29 : <NewLight>"
[resolve_for_component :  156]"Resolving dependencies for 29 : <NewLight> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 33 : <ParticlesContainer>"
[resolve_for_component :  144]"  Input <modifier> required. ID:38"
[resolve_for_component :  144]"  Input <modifier> required. ID:42"
[resolve_for_component :  144]"  Input <modifier> required. ID:46"
[resolve_for_component :  144]"  Input <modifier> required. ID:202"
[resolve_for_component :  156]"Resolving dependencies for 33 : <ParticlesContainer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 37 : <ParticlesEmitterPrimitive>"
[resolve_for_component :  156]"Resolving dependencies for 37 : <ParticlesEmitterPrimitive> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 41 : <NewParticlesModifierVelocity>"
[resolve_for_component :  156]"Resolving dependencies for 41 : <NewParticlesModifierVelocity> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 45 : <NewParticlesModifierCurl>"
[resolve_for_component :  156]"Resolving dependencies for 45 : <NewParticlesModifierCurl> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 49 : <Scene>"
[resolve_for_component :  144]"  Input <child> required. ID:58"
[resolve_for_component :  156]"Resolving dependencies for 49 : <Scene> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 52 : <Mesh (Dancer)>"
[resolve_for_component :  144]"  Input <animation time> required. ID:61"
[resolve_for_component :  156]"Resolving dependencies for 52 : <Mesh (Dancer)> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 60 : <NewLinearValue>"
[resolve_for_component :  156]"Resolving dependencies for 60 : <NewLinearValue> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 62 : <NewLinearValue>"
[resolve_for_component :  156]"Resolving dependencies for 62 : <NewLinearValue> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 64 : <NewParticlesEmitterGeometry>"
[resolve_for_component :  156]"Resolving dependencies for 64 : <NewParticlesEmitterGeometry> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 68 : <Twist VertexModifier>"
[resolve_for_component :  156]"Resolving dependencies for 68 : <Twist VertexModifier> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 72 : <Striped material test>"
[resolve_for_component :  156]"Resolving dependencies for 72 : <Striped material test> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 74 : <Primitive>"
[resolve_for_component :  144]"  Input <inst> required. ID:100"
[resolve_for_component :  136]"Resolving dependencies for 98 : <New Instancing: Replicator>"
[resolve_for_component :  144]"  Input <im> required. ID:102"
[resolve_for_component :  136]"Resolving dependencies for 101 : <New Instance Randomizer>"
[resolve_for_component :  156]"Resolving dependencies for 101 : <New Instance Randomizer> done. Loading configuration"
[resolve_for_component :  144]"  Input <im> required. ID:111"
[resolve_for_component :  136]"Resolving dependencies for 110 : <New Instance Randomizer>"
[resolve_for_component :  156]"Resolving dependencies for 110 : <New Instance Randomizer> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 98 : <New Instancing: Replicator> done. Loading configuration"
[resolve_for_component :  144]"  Input <vm> required. ID:117"
[resolve_for_component :  136]"Resolving dependencies for 116 : <New Vertex Modifier: UV>"
[resolve_for_component :  156]"Resolving dependencies for 116 : <New Vertex Modifier: UV> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:104"
[resolve_for_component :  144]"  Input <child> required. ID:113"
[resolve_for_component :  156]"Resolving dependencies for 74 : <Primitive> done. Loading configuration"
[_checkGlError :   44]"(C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_geometry.cpp : 181) after bo create vbo...
() glError (0x501)\n"
[resolve_for_component :  136]"Resolving dependencies for 81 : <New Camera1>"
[resolve_for_component :  156]"Resolving dependencies for 81 : <New Camera1> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 85 : <New Shadowmap Capture>"
[resolve_for_component :  156]"Resolving dependencies for 85 : <New Shadowmap Capture> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 91 : <New Renderer: Mesh>"
[resolve_for_component :  156]"Resolving dependencies for 91 : <New Renderer: Mesh> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 98 : <New Instancing: Replicator>"
[resolve_for_component :  144]"  Input <im> required. ID:102"
[resolve_for_component :  144]"  Input <im> required. ID:111"
[resolve_for_component :  156]"Resolving dependencies for 98 : <New Instancing: Replicator> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 101 : <New Instance Randomizer>"
[resolve_for_component :  156]"Resolving dependencies for 101 : <New Instance Randomizer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 106 : <Rotating Floor>"
[resolve_for_component :  156]"Resolving dependencies for 106 : <Rotating Floor> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 110 : <New Instance Randomizer>"
[resolve_for_component :  156]"Resolving dependencies for 110 : <New Instance Randomizer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 114 : <New Texture Generator: Stripes>"
[resolve_for_component :  156]"Resolving dependencies for 114 : <New Texture Generator: Stripes> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 116 : <New Vertex Modifier: UV>"
[resolve_for_component :  156]"Resolving dependencies for 116 : <New Vertex Modifier: UV> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 120 : <New Texture Generator: Audio Loopback>"
[resolve_for_component :  156]"Resolving dependencies for 120 : <New Texture Generator: Audio Loopback> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 122 : <FilteredAudioLoopback1>"
[resolve_for_component :  144]"  Input <txt color> required. ID:121"
[resolve_for_component :  156]"Resolving dependencies for 122 : <FilteredAudioLoopback1> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 125 : <Scene>"
[resolve_for_component :  144]"  Input <child> required. ID:134"
[resolve_for_component :  144]"  Input <child> required. ID:141"
[resolve_for_component :  144]"  Input <child> required. ID:148"
[resolve_for_component :  156]"Resolving dependencies for 125 : <Scene> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 128 : <Icosphere.002>"
[resolve_for_component :  144]"  Input <vm> required. ID:150"
[resolve_for_component :  144]"  Input <vm> required. ID:154"
[resolve_for_component :  144]"  Input <child> required. ID:152"
[resolve_for_component :  156]"Resolving dependencies for 128 : <Icosphere.002> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 135 : <Cube.007>"
[resolve_for_component :  156]"Resolving dependencies for 135 : <Cube.007> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 142 : <Cube.010>"
[resolve_for_component :  156]"Resolving dependencies for 142 : <Cube.010> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 149 : <New Vertex Modifier: Texture Displace Clone>"
[resolve_for_component :  156]"Resolving dependencies for 149 : <New Vertex Modifier: Texture Displace Clone> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 153 : <UV VertexModifier Clone>"
[resolve_for_component :  156]"Resolving dependencies for 153 : <UV VertexModifier Clone> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 157 : <New Renderer: Primitive>"
[resolve_for_component :  156]"Resolving dependencies for 157 : <New Renderer: Primitive> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 164 : <New Particle Renderer: Blended>"
[resolve_for_component :  144]"  Input <particles> required. ID:36"
[resolve_for_component :  156]"Resolving dependencies for 164 : <New Particle Renderer: Blended> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 169 : <Scene>"
[resolve_for_component :  144]"  Input <child> required. ID:185"
[resolve_for_component :  156]"Resolving dependencies for 169 : <Scene> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 172 : <Cone>"
[resolve_for_component :  156]"Resolving dependencies for 172 : <Cone> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  136]"Resolving dependencies for 179 : <ConeSubdivided>"
[resolve_for_component :  156]"Resolving dependencies for 179 : <ConeSubdivided> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 186 : <LightSetup1>"
[resolve_for_component :  144]"  Input <child> required. ID:28"
[resolve_for_component :  156]"Resolving dependencies for 186 : <LightSetup1> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 189 : <LightSetup2>"
[resolve_for_component :  156]"Resolving dependencies for 189 : <LightSetup2> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 192 : <New Camera2>"
[resolve_for_component :  156]"Resolving dependencies for 192 : <New Camera2> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 196 : <New Instancing: Light>"
[resolve_for_component :  144]"  Input <fx_ent> required. ID:90"
[resolve_for_component :  156]"Resolving dependencies for 196 : <New Instancing: Light> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 201 : <New Particle Emitter: Instances>"
[resolve_for_component :  144]"  Input <inst> required. ID:200"
[resolve_for_component :  156]"Resolving dependencies for 201 : <New Particle Emitter: Instances> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 204 : <New Post: Custom>"
[resolve_for_component :  156]"Resolving dependencies for 204 : <New Post: Custom> done. Loading configuration"
[31m[GraphManager::Load :  378]"would assign ID = 206"
[GraphManager::Load :  384]"------------ Loading Graph for projects/instancing/graph.json Done----------------------"
[graph_load_scene_resources :  757]"Result: 0"
[cgltf_load_objects :  693]"V:3096 F:1032 0.000,-1.510,0.000 - 41.050,0.490,15.141"
[cgltf_load_objects :  693]"V:1944 F:648 -161.775,-4.159,-61.070 - 0.000,10.192,0.000"
[cgltf_load_objects :  693]"V:1368 F:456 -59.353,-1.000,-25.785 - 0.000,1.000,0.000"
[cgltf_load_objects :  693]"V:1728 F:576 -167.069,0.000,-55.667 - 0.000,4.519,0.000"
[cgltf_load_objects :  693]"V:432 F:144 0.000,-4.159,-62.292 - 418.954,19.713,0.000"
[cgltf_load_objects :  693]"V:6 F:2 -1.000,0.000,-1.000 - 1.000,0.000,1.000"
[GraphManager::Load :  195]"------------ Loading Graph for projects/abstract_1/graph.json --------------------------"
[GraphManager::Load :  247]"Created component 206 : <Sceneplayer>"
[GraphManager::Load :  247]"Created component 212 : <Voxelizer>"
[GraphManager::Load :  247]"Created component 215 : <Raytracer>"
[GraphManager::Load :  247]"Created component 216 : <NewLight>"
[_checkGlError :   44]"(C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_geometry.cpp : 181) after bo create vbo...
() glError (0x501)\n"
[GraphManager::Load :  247]"Created component 220 : <Floor>"
[GraphManager::Load :  247]"Created component 227 : <OutputBuffer>"
[GraphManager::Load :  247]"Created component 231 : <Tonemapper>"
[GraphManager::Load :  247]"Created component 233 : <BlueLight>"
[GraphManager::Load :  247]"Created component 237 : <Sun light for city>"
[GraphManager::Load :  247]"Created component 241 : <NewLight>"
[GraphManager::Load :  247]"Created component 245 : <UV VertexModifier>"
[GraphManager::Load :  247]"Created component 249 : <New Shadowmap Capture>"
[GraphManager::Load :  247]"Created component 255 : <Rotating Floor>"
[GraphManager::Load :  247]"Created component 259 : <Texture Generator: Stripes>"
[_checkGlError :   44]"(C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_geometry.cpp : 181) after bo create vbo...
() glError (0x501)\n"
[GraphManager::Load :  247]"Created component 261 : <New Renderer: PrimitiveOuter>"
[GraphManager::Load :  247]"Created component 269 : <New Vertex Modifier: Noise>"
[GraphManager::Load :  247]"Created component 274 : <New Value: Linear>"
[GraphManager::Load :  247]"Created component 276 : <New Value: Wave>"
[GraphManager::Load :  247]"Created component 278 : <Box Rotation>"
[GraphManager::Load :  247]"Created component 280 : <New Particle Emitter: Primitive>"
[shaderBuildProgramCompute :  557]"Assembling from:113"
[GraphManager::Load :  247]"Created component 284 : <New Particle Container>"
[GraphManager::Load :  247]"Created component 288 : <New Particle Modifier: Curl>"
[GraphManager::Load :  247]"Created component 292 : <New Particle Modifier: Velocity>"
[GraphManager::Load :  247]"Created component 296 : <New Instancing: Light>"
[GraphManager::Load :  247]"Created component 301 : <New Texture Modifier: Merge>"
[GraphManager::Load :  247]"Created component 305 : <New Instance Randomizer>"
[compile_shader :  527]"Compiling shader <> from <shaders/basic.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/post/glow.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/basic.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/post/glow.fsh>"
[GraphManager::Load :  247]"Created component 309 : <New Post: Glow>"
[_checkGlError :   44]"(C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_geometry.cpp : 181) after bo create vbo...
() glError (0x501)\n"
[GraphManager::Load :  247]"Created component 311 : <New Vertex Modifier: Twist>"
[GraphManager::Load :  247]"Created component 317 : <Twist Angle>"
[GraphManager::Load :  247]"Created component 319 : <Texture Generator: Audio Loopback>"
[GraphManager::Load :  247]"Created component 321 : <AudioInput Texture>"
[GraphManager::Load :  247]"Created component 324 : <AudioInput Normal Texture>"
[_checkGlError :   44]"(C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_geometry.cpp : 181) after bo create vbo...
() glError (0x501)\n"
[GraphManager::Load :  247]"Created component 327 : <New Renderer: Primitive>"
[GraphManager::Load :  247]"Created component 335 : <New Camera1>"
[GraphManager::Load :  247]"Created component 339 : <New Renderer: Primitive>"
[GraphManager::Load :  247]"Created component 346 : <New Value: Noise>"
[GraphManager::Load :  247]"Created component 350 : <New Value: Linear>"
[GraphManager::Load :  247]"Created component 352 : <New Renderer: PrimitiveInner>"
[GraphManager::Load :  247]"Created component 360 : <New Null>"
[GraphManager::Load :  247]"Created component 363 : <Scene>"
[GraphManager::Load :  247]"Created component 366 : <Cube>"
[GraphManager::Load :  247]"Created component 373 : <Cube.002>"
[GraphManager::Load :  247]"Created component 380 : <Cube.007>"
[GraphManager::Load :  247]"Created component 387 : <Cube.004>"
[GraphManager::Load :  247]"Created component 394 : <Cube.008>"
[GraphManager::Load :  247]"Created component 401 : <Plane.001>"
[GraphManager::Load :  247]"Created component 408 : <New Particle Renderer: Blended>"
[GraphManager::Load :  247]"Created component 413 : <New Particle Emitter: Primitive Clone>"
[GraphManager::Load :  247]"Created component 417 : <New Camera2>"
[GraphManager::Load :  247]"Created component 421 : <New Camera3>"
[GraphManager::Load :  247]"Created component 425 : <New Post: Custom>"
[GraphManager::Load :  247]"Created component 427 : <New Post: Custom>"
[resolve_for_component :  136]"Resolving dependencies for 206 : <Sceneplayer>"
[resolve_for_component :  144]"  Input <fx> required. ID:238"
[resolve_for_component :  136]"Resolving dependencies for 237 : <Sun light for city>"
[resolve_for_component :  156]"Resolving dependencies for 237 : <Sun light for city> done. Loading configuration"
[resolve_for_component :  144]"  Input <fx> required. ID:234"
[resolve_for_component :  136]"Resolving dependencies for 233 : <BlueLight>"
[resolve_for_component :  156]"Resolving dependencies for 233 : <BlueLight> done. Loading configuration"
[resolve_for_component :  144]"  Input <fx> required. ID:250"
[resolve_for_component :  136]"Resolving dependencies for 249 : <New Shadowmap Capture>"
[resolve_for_component :  156]"Resolving dependencies for 249 : <New Shadowmap Capture> done. Loading configuration"
[resolve_for_component :  144]"  Input <cmr> required. ID:336"
[resolve_for_component :  136]"Resolving dependencies for 335 : <New Camera1>"
[resolve_for_component :  144]"  Input <child> required. ID:345"
[resolve_for_component :  136]"Resolving dependencies for 339 : <New Renderer: Primitive>"
[resolve_for_component :  156]"Resolving dependencies for 339 : <New Renderer: Primitive> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 335 : <New Camera1> done. Loading configuration"
[resolve_for_component :  144]"  Input <cmr> required. ID:418"
[resolve_for_component :  136]"Resolving dependencies for 417 : <New Camera2>"
[resolve_for_component :  156]"Resolving dependencies for 417 : <New Camera2> done. Loading configuration"
[resolve_for_component :  144]"  Input <cmr> required. ID:422"
[resolve_for_component :  136]"Resolving dependencies for 421 : <New Camera3>"
[resolve_for_component :  156]"Resolving dependencies for 421 : <New Camera3> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:362"
[resolve_for_component :  136]"Resolving dependencies for 360 : <New Null>"
[resolve_for_component :  156]"Resolving dependencies for 360 : <New Null> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:365"
[resolve_for_component :  136]"Resolving dependencies for 363 : <Scene>"
[resolve_for_component :  144]"  Input <child> required. ID:372"
[resolve_for_component :  136]"Resolving dependencies for 366 : <Cube>"
[resolve_for_component :  156]"Resolving dependencies for 366 : <Cube> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  144]"  Input <child> required. ID:379"
[resolve_for_component :  136]"Resolving dependencies for 373 : <Cube.002>"
[resolve_for_component :  156]"Resolving dependencies for 373 : <Cube.002> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  144]"  Input <child> required. ID:386"
[resolve_for_component :  136]"Resolving dependencies for 380 : <Cube.007>"
[resolve_for_component :  156]"Resolving dependencies for 380 : <Cube.007> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  144]"  Input <child> required. ID:393"
[resolve_for_component :  136]"Resolving dependencies for 387 : <Cube.004>"
[resolve_for_component :  156]"Resolving dependencies for 387 : <Cube.004> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  144]"  Input <child> required. ID:400"
[resolve_for_component :  136]"Resolving dependencies for 394 : <Cube.008>"
[resolve_for_component :  156]"Resolving dependencies for 394 : <Cube.008> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  144]"  Input <child> required. ID:407"
[resolve_for_component :  136]"Resolving dependencies for 401 : <Plane.001>"
[resolve_for_component :  156]"Resolving dependencies for 401 : <Plane.001> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  156]"Resolving dependencies for 363 : <Scene> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:257"
[resolve_for_component :  136]"Resolving dependencies for 255 : <Rotating Floor>"
[resolve_for_component :  144]"  Input <child> required. ID:267"
[resolve_for_component :  136]"Resolving dependencies for 261 : <New Renderer: PrimitiveOuter>"
[resolve_for_component :  144]"  Input <rotation> required. ID:279"
[resolve_for_component :  136]"Resolving dependencies for 278 : <Box Rotation>"
[resolve_for_component :  156]"Resolving dependencies for 278 : <Box Rotation> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:358"
[resolve_for_component :  136]"Resolving dependencies for 352 : <New Renderer: PrimitiveInner>"
[resolve_for_component :  144]"  Input <rotation> required. ID:279"
[resolve_for_component :  156]"Resolving dependencies for 352 : <New Renderer: PrimitiveInner> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 261 : <New Renderer: PrimitiveOuter> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 255 : <Rotating Floor> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:412"
[resolve_for_component :  136]"Resolving dependencies for 408 : <New Particle Renderer: Blended>"
[resolve_for_component :  144]"  Input <particles> required. ID:287"
[resolve_for_component :  136]"Resolving dependencies for 284 : <New Particle Container>"
[resolve_for_component :  144]"  Input <modifier> required. ID:414"
[resolve_for_component :  136]"Resolving dependencies for 413 : <New Particle Emitter: Primitive Clone>"
[resolve_for_component :  144]"  Input <child> required. ID:291"
[resolve_for_component :  136]"Resolving dependencies for 288 : <New Particle Modifier: Curl>"
[resolve_for_component :  156]"Resolving dependencies for 288 : <New Particle Modifier: Curl> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:295"
[resolve_for_component :  136]"Resolving dependencies for 292 : <New Particle Modifier: Velocity>"
[resolve_for_component :  156]"Resolving dependencies for 292 : <New Particle Modifier: Velocity> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 413 : <New Particle Emitter: Primitive Clone> done. Loading configuration"
[resolve_for_component :  144]"  Input <modifier> required. ID:289"
[resolve_for_component :  144]"  Input <modifier> required. ID:293"
[resolve_for_component :  156]"Resolving dependencies for 284 : <New Particle Container> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 408 : <New Particle Renderer: Blended> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 206 : <Sceneplayer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 212 : <Voxelizer>"
[resolve_for_component :  156]"Resolving dependencies for 212 : <Voxelizer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 215 : <Raytracer>"
[resolve_for_component :  156]"Resolving dependencies for 215 : <Raytracer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 216 : <NewLight>"
[resolve_for_component :  156]"Resolving dependencies for 216 : <NewLight> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 220 : <Floor>"
[resolve_for_component :  144]"  Input <vm> required. ID:246"
[resolve_for_component :  136]"Resolving dependencies for 245 : <UV VertexModifier>"
[resolve_for_component :  156]"Resolving dependencies for 245 : <UV VertexModifier> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 220 : <Floor> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 227 : <OutputBuffer>"
[resolve_for_component :  144]"  Input <img> required. ID:209"
[resolve_for_component :  144]"  Input <post> required. ID:426"
[resolve_for_component :  136]"Resolving dependencies for 425 : <New Post: Custom>"
[resolve_for_component :  156]"Resolving dependencies for 425 : <New Post: Custom> done. Loading configuration"
[resolve_for_component :  144]"  Input <post> required. ID:428"
[resolve_for_component :  136]"Resolving dependencies for 427 : <New Post: Custom>"
[resolve_for_component :  156]"Resolving dependencies for 427 : <New Post: Custom> done. Loading configuration"
[resolve_for_component :  144]"  Input <post> required. ID:232"
[resolve_for_component :  136]"Resolving dependencies for 231 : <Tonemapper>"
[resolve_for_component :  156]"Resolving dependencies for 231 : <Tonemapper> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 227 : <OutputBuffer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 231 : <Tonemapper>"
[resolve_for_component :  156]"Resolving dependencies for 231 : <Tonemapper> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 233 : <BlueLight>"
[resolve_for_component :  156]"Resolving dependencies for 233 : <BlueLight> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 237 : <Sun light for city>"
[resolve_for_component :  156]"Resolving dependencies for 237 : <Sun light for city> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 241 : <NewLight>"
[resolve_for_component :  156]"Resolving dependencies for 241 : <NewLight> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 245 : <UV VertexModifier>"
[resolve_for_component :  156]"Resolving dependencies for 245 : <UV VertexModifier> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 249 : <New Shadowmap Capture>"
[resolve_for_component :  156]"Resolving dependencies for 249 : <New Shadowmap Capture> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 255 : <Rotating Floor>"
[resolve_for_component :  144]"  Input <child> required. ID:267"
[resolve_for_component :  156]"Resolving dependencies for 255 : <Rotating Floor> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 259 : <Texture Generator: Stripes>"
[resolve_for_component :  156]"Resolving dependencies for 259 : <Texture Generator: Stripes> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 261 : <New Renderer: PrimitiveOuter>"
[resolve_for_component :  144]"  Input <rotation> required. ID:279"
[resolve_for_component :  144]"  Input <child> required. ID:358"
[resolve_for_component :  156]"Resolving dependencies for 261 : <New Renderer: PrimitiveOuter> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 269 : <New Vertex Modifier: Noise>"
[resolve_for_component :  144]"  Input <Noise Phase 3D> required. ID:275"
[resolve_for_component :  136]"Resolving dependencies for 274 : <New Value: Linear>"
[resolve_for_component :  156]"Resolving dependencies for 274 : <New Value: Linear> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 269 : <New Vertex Modifier: Noise> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 274 : <New Value: Linear>"
[resolve_for_component :  156]"Resolving dependencies for 274 : <New Value: Linear> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 276 : <New Value: Wave>"
[resolve_for_component :  156]"Resolving dependencies for 276 : <New Value: Wave> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 278 : <Box Rotation>"
[resolve_for_component :  156]"Resolving dependencies for 278 : <Box Rotation> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 280 : <New Particle Emitter: Primitive>"
[resolve_for_component :  156]"Resolving dependencies for 280 : <New Particle Emitter: Primitive> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 284 : <New Particle Container>"
[resolve_for_component :  144]"  Input <modifier> required. ID:414"
[resolve_for_component :  144]"  Input <modifier> required. ID:289"
[resolve_for_component :  144]"  Input <modifier> required. ID:293"
[resolve_for_component :  156]"Resolving dependencies for 284 : <New Particle Container> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 288 : <New Particle Modifier: Curl>"
[resolve_for_component :  156]"Resolving dependencies for 288 : <New Particle Modifier: Curl> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 292 : <New Particle Modifier: Velocity>"
[resolve_for_component :  156]"Resolving dependencies for 292 : <New Particle Modifier: Velocity> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 296 : <New Instancing: Light>"
[resolve_for_component :  144]"  Input <fx_ent> required. ID:254"
[resolve_for_component :  144]"  Input <txt mask> required. ID:302"
[resolve_for_component :  136]"Resolving dependencies for 301 : <New Texture Modifier: Merge>"
[resolve_for_component :  144]"  Input <txt color 1> required. ID:252"
[resolve_for_component :  156]"Resolving dependencies for 301 : <New Texture Modifier: Merge> done. Loading configuration"
[resolve_for_component :  144]"  Input <im> required. ID:306"
[resolve_for_component :  136]"Resolving dependencies for 305 : <New Instance Randomizer>"
[resolve_for_component :  156]"Resolving dependencies for 305 : <New Instance Randomizer> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 296 : <New Instancing: Light> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 301 : <New Texture Modifier: Merge>"
[resolve_for_component :  144]"  Input <txt color 1> required. ID:252"
[resolve_for_component :  156]"Resolving dependencies for 301 : <New Texture Modifier: Merge> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 305 : <New Instance Randomizer>"
[resolve_for_component :  156]"Resolving dependencies for 305 : <New Instance Randomizer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 309 : <New Post: Glow>"
[resolve_for_component :  156]"Resolving dependencies for 309 : <New Post: Glow> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 311 : <New Vertex Modifier: Twist>"
[resolve_for_component :  144]"  Input <Rotation> required. ID:277"
[resolve_for_component :  144]"  Input <Angle> required. ID:318"
[resolve_for_component :  136]"Resolving dependencies for 317 : <Twist Angle>"
[resolve_for_component :  156]"Resolving dependencies for 317 : <Twist Angle> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 311 : <New Vertex Modifier: Twist> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 317 : <Twist Angle>"
[resolve_for_component :  156]"Resolving dependencies for 317 : <Twist Angle> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 319 : <Texture Generator: Audio Loopback>"
[resolve_for_component :  156]"Resolving dependencies for 319 : <Texture Generator: Audio Loopback> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 321 : <AudioInput Texture>"
[resolve_for_component :  144]"  Input <txt color> required. ID:320"
[resolve_for_component :  156]"Resolving dependencies for 321 : <AudioInput Texture> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 324 : <AudioInput Normal Texture>"
[resolve_for_component :  144]"  Input <txt color> required. ID:322"
[resolve_for_component :  156]"Resolving dependencies for 324 : <AudioInput Normal Texture> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 327 : <New Renderer: Primitive>"
[resolve_for_component :  156]"Resolving dependencies for 327 : <New Renderer: Primitive> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 335 : <New Camera1>"
[resolve_for_component :  144]"  Input <child> required. ID:345"
[resolve_for_component :  156]"Resolving dependencies for 335 : <New Camera1> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 339 : <New Renderer: Primitive>"
[resolve_for_component :  156]"Resolving dependencies for 339 : <New Renderer: Primitive> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 346 : <New Value: Noise>"
[resolve_for_component :  144]"  Input <Phase> required. ID:351"
[resolve_for_component :  136]"Resolving dependencies for 350 : <New Value: Linear>"
[resolve_for_component :  156]"Resolving dependencies for 350 : <New Value: Linear> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 346 : <New Value: Noise> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 350 : <New Value: Linear>"
[resolve_for_component :  156]"Resolving dependencies for 350 : <New Value: Linear> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 352 : <New Renderer: PrimitiveInner>"
[resolve_for_component :  144]"  Input <rotation> required. ID:279"
[resolve_for_component :  156]"Resolving dependencies for 352 : <New Renderer: PrimitiveInner> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 360 : <New Null>"
[resolve_for_component :  156]"Resolving dependencies for 360 : <New Null> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 363 : <Scene>"
[resolve_for_component :  144]"  Input <child> required. ID:372"
[resolve_for_component :  144]"  Input <child> required. ID:379"
[resolve_for_component :  144]"  Input <child> required. ID:386"
[resolve_for_component :  144]"  Input <child> required. ID:393"
[resolve_for_component :  144]"  Input <child> required. ID:400"
[resolve_for_component :  144]"  Input <child> required. ID:407"
[resolve_for_component :  156]"Resolving dependencies for 363 : <Scene> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 366 : <Cube>"
[resolve_for_component :  156]"Resolving dependencies for 366 : <Cube> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 373 : <Cube.002>"
[resolve_for_component :  156]"Resolving dependencies for 373 : <Cube.002> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 380 : <Cube.007>"
[resolve_for_component :  156]"Resolving dependencies for 380 : <Cube.007> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 387 : <Cube.004>"
[resolve_for_component :  156]"Resolving dependencies for 387 : <Cube.004> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 394 : <Cube.008>"
[resolve_for_component :  156]"Resolving dependencies for 394 : <Cube.008> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 401 : <Plane.001>"
[resolve_for_component :  156]"Resolving dependencies for 401 : <Plane.001> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 408 : <New Particle Renderer: Blended>"
[resolve_for_component :  144]"  Input <particles> required. ID:287"
[resolve_for_component :  156]"Resolving dependencies for 408 : <New Particle Renderer: Blended> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 413 : <New Particle Emitter: Primitive Clone>"
[resolve_for_component :  144]"  Input <child> required. ID:291"
[resolve_for_component :  144]"  Input <child> required. ID:295"
[resolve_for_component :  156]"Resolving dependencies for 413 : <New Particle Emitter: Primitive Clone> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 417 : <New Camera2>"
[resolve_for_component :  156]"Resolving dependencies for 417 : <New Camera2> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 421 : <New Camera3>"
[resolve_for_component :  156]"Resolving dependencies for 421 : <New Camera3> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 425 : <New Post: Custom>"
[resolve_for_component :  156]"Resolving dependencies for 425 : <New Post: Custom> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 427 : <New Post: Custom>"
[resolve_for_component :  156]"Resolving dependencies for 427 : <New Post: Custom> done. Loading configuration"
[31m[GraphManager::Load :  378]"would assign ID = 429"
[GraphManager::Load :  384]"------------ Loading Graph for projects/abstract_1/graph.json Done----------------------"
[graph_load_scene_resources :  757]"Result: 0"
[cgltf_load_objects :  693]"V:1946112 F:648704 -2.822,-1.665,-2.837 - 2.769,2.213,2.837"
[cgltf_load_objects :  693]"V:144 F:48 -49.190,-1.117,-55.836 - 58.441,3.756,53.471"
[cgltf_load_objects :  693]"V:2688 F:896 -0.975,0.000,-0.975 - 0.975,1.000,0.975"
[graph_load_scene_resources :  757]"Result: 0"
[cgltf_load_objects :  693]"V:768 F:256 -1.000,-1.000,-1.000 - 1.000,1.000,1.000"
[cgltf_load_objects :  693]"V:642 F:214 -0.978,-1.000,-0.978 - 0.978,1.000,0.978"
[graph_load_scene_resources :  757]"Result: 0"
[cgltf_load_objects :  693]"V:1128288 F:376096 -1.308,-1.646,-0.663 - 1.605,3.262,1.265"
[31m[dataFileOpen :  643]"LoadFile: Failed to find a file: models/ram_skull_high_poly/Ram_2_Rings_metallicRoughness.png"
[31m[imgLoad :  552]"Failed to open file <models/ram_skull_high_poly/Ram_2_Rings_metallicRoughness.png>"
[graph_load_scene_resources :  757]"Result: 0"
[cgltf_load_objects :  693]"V:79356 F:26452 -2.498,-4.064,-4.238 - 10.819,12.356,1.322"
[cgltf_load_objects :  693]"V:135828 F:45276 -2.552,-2.579,-1.753 - 6.982,21.301,7.025"
[cgltf_load_objects :  693]"V:80292 F:26764 -11.181,-4.250,-3.075 - 3.335,33.492,2.273"
[cgltf_load_objects :  693]"V:44760 F:14920 -2.428,-16.751,-1.552 - 3.157,3.516,8.183"
[GraphManager::Load :  195]"------------ Loading Graph for projects/room/graph.json --------------------------"
[GraphManager::Load :  247]"Created component 429 : <Sceneplayer>"
[GraphManager::Load :  247]"Created component 435 : <Voxelizer>"
[GraphManager::Load :  247]"Created component 438 : <Raytracer>"
[GraphManager::Load :  247]"Created component 439 : <NewLight>"
[GraphManager::Load :  247]"Created component 443 : <OutputBuffer>"
[GraphManager::Load :  247]"Created component 447 : <Tonemapper>"
[GraphManager::Load :  247]"Created component 449 : <NewLight>"
[GraphManager::Load :  247]"Created component 453 : <Main Directional Light>"
[GraphManager::Load :  247]"Created component 457 : <NewLight>"
[GraphManager::Load :  247]"Created component 461 : <New Shadowmap Capture>"
[GraphManager::Load :  247]"Created component 467 : <Rotating Floor>"
[GraphManager::Load :  247]"Created component 471 : <Texture Generator: Stripes>"
[_checkGlError :   44]"(C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_geometry.cpp : 181) after bo create vbo...
() glError (0x501)\n"
[GraphManager::Load :  247]"Created component 473 : <New Particle Emitter: Primitive>"
[shaderBuildProgramCompute :  557]"Assembling from:113"
[GraphManager::Load :  247]"Created component 477 : <New Particle Container>"
[entLoadLWO :   38]"Loading <lwobj/tetrohedra.lwo>"
[~ScopedTimer :   29]"endLoadLWO:AssimpImport:lwobj/tetrohedra.lwo : 1ms : 0.0010s"
[entLoadLWO :  155]"V:12 F:4 -1.000,-0.544,-0.577 - 1.000,1.089,1.155\n"
[~ScopedTimer :   29]"endLoadLWO:lwobj/tetrohedra.lwo : 2ms : 0.0020s"
[GraphManager::Load :  247]"Created component 481 : <New Particle Renderer: Instanced>"
[GraphManager::Load :  247]"Created component 486 : <New Particle Modifier: Curl>"
[GraphManager::Load :  247]"Created component 490 : <New Particle Modifier: Velocity>"
[GraphManager::Load :  247]"Created component 494 : <New Instancing: Light>"
[GraphManager::Load :  247]"Created component 499 : <New Texture Modifier: Merge>"
[GraphManager::Load :  247]"Created component 503 : <New Instance Randomizer>"
[GraphManager::Load :  247]"Created component 507 : <New Post: Glow>"
[GraphManager::Load :  247]"Created component 509 : <Texture Generator: Audio Loopback>"
[GraphManager::Load :  247]"Created component 511 : <AudioInput Texture>"
[GraphManager::Load :  247]"Created component 514 : <AudioInput Normal Texture>"
[_checkGlError :   44]"(C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_geometry.cpp : 181) after bo create vbo...
() glError (0x501)\n"
[GraphManager::Load :  247]"Created component 517 : <Renderer: Under Object Plate>"
[GraphManager::Load :  247]"Created component 524 : <New Camera1>"
[GraphManager::Load :  247]"Created component 528 : <New Renderer: Primitive>"
[GraphManager::Load :  247]"Created component 535 : <New Renderer: Mesh Mirror>"
[compile_shader :  527]"Compiling shader <> from <shaders/geometry/geometry_mirror.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:553"
[compile_shader :  527]"Compiling shader <> from <shaders/geometry/geometry_mirror.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:555"
[compile_shader :  527]"Compiling shader <> from <shaders/geometry/geometry_mirror.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:557"
[GraphManager::Load :  247]"Created component 543 : <Geometry: Mirror3>"
[GraphManager::Load :  247]"Created component 550 : <Geometry: Mirror4>"
[GraphManager::Load :  247]"Created component 556 : <Geometry: Mirror2>"
[GraphManager::Load :  247]"Created component 563 : <New Value: Linear>"
[GraphManager::Load :  247]"Created component 565 : <Geometry: Mirror1>"
[GraphManager::Load :  247]"Created component 572 : <New Value: Linear Clone>"
[GraphManager::Load :  247]"Created component 574 : <New Value: Linear Clone>"
[GraphManager::Load :  247]"Created component 576 : <New Value: Linear Clone Clone>"
[GraphManager::Load :  247]"Created component 578 : <New Value: Noise>"
[GraphManager::Load :  247]"Created component 581 : <New Value: Noise Clone>"
[GraphManager::Load :  247]"Created component 584 : <New Value: Linear>"
[GraphManager::Load :  247]"Created component 586 : <New Value: Linear Clone Clone Clone>"
[GraphManager::Load :  247]"Created component 588 : <Scene>"
[GraphManager::Load :  247]"Created component 591 : <Mesh_0>"
[GraphManager::Load :  247]"Created component 598 : <New Vertex Modifier: Noise>"
[GraphManager::Load :  247]"Created component 602 : <New Particle Renderer: Blended>"
[GraphManager::Load :  247]"Created component 607 : <New Particle Emitter: Instances>"
[GraphManager::Load :  247]"Created component 611 : <New Instancing: Replicator>"
[GraphManager::Load :  247]"Created component 614 : <Instancing Debug Primitive>"
[GraphManager::Load :  247]"Created component 621 : <Scene>"
[GraphManager::Load :  247]"Created component 624 : <Cylinder.002>"
[GraphManager::Load :  247]"Created component 631 : <Cube.004>"
[GraphManager::Load :  247]"Created component 638 : <Sphere>"
[GraphManager::Load :  247]"Created component 645 : <Scene>"
[GraphManager::Load :  247]"Created component 648 : <Cylinder>"
[GraphManager::Load :  247]"Created component 655 : <Cylinder.002>"
[GraphManager::Load :  247]"Created component 662 : <New Instancing: Replicator>"
[GraphManager::Load :  247]"Created component 665 : <LightParentingNull>"
[GraphManager::Load :  247]"Created component 668 : <Scene>"
[GraphManager::Load :  247]"Created component 671 : <Cube.009>"
[GraphManager::Load :  247]"Created component 678 : <Cube.016>"
[GraphManager::Load :  247]"Created component 685 : <FirstBlock>"
[GraphManager::Load :  247]"Created component 692 : <Cube.019>"
[GraphManager::Load :  247]"Created component 699 : <New Vertex Modifier: Texture Displace>"
[GraphManager::Load :  247]"Created component 703 : <New Vertex Modifier: Noise>"
[GraphManager::Load :  247]"Created component 707 : <New Vertex Modifier: Noise>"
[GraphManager::Load :  247]"Created component 711 : <New Camera2>"
[GraphManager::Load :  247]"Created component 715 : <New Camera3>"
[GraphManager::Load :  247]"Created component 719 : <New Camera1 Mirror>"
[GraphManager::Load :  247]"Created component 723 : <New Camera2 Mirror>"
[GraphManager::Load :  247]"Created component 727 : <New Post: Custom>"
[resolve_for_component :  136]"Resolving dependencies for 429 : <Sceneplayer>"
[resolve_for_component :  144]"  Input <fx> required. ID:667"
[resolve_for_component :  136]"Resolving dependencies for 665 : <LightParentingNull>"
[resolve_for_component :  144]"  Input <child> required. ID:442"
[resolve_for_component :  136]"Resolving dependencies for 439 : <NewLight>"
[resolve_for_component :  156]"Resolving dependencies for 439 : <NewLight> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 665 : <LightParentingNull> done. Loading configuration"
[resolve_for_component :  144]"  Input <fx> required. ID:450"
[resolve_for_component :  136]"Resolving dependencies for 449 : <NewLight>"
[resolve_for_component :  156]"Resolving dependencies for 449 : <NewLight> done. Loading configuration"
[resolve_for_component :  144]"  Input <fx> required. ID:458"
[resolve_for_component :  136]"Resolving dependencies for 457 : <NewLight>"
[resolve_for_component :  156]"Resolving dependencies for 457 : <NewLight> done. Loading configuration"
[resolve_for_component :  144]"  Input <fx> required. ID:454"
[resolve_for_component :  136]"Resolving dependencies for 453 : <Main Directional Light>"
[resolve_for_component :  144]"  Input <child> required. ID:466"
[resolve_for_component :  136]"Resolving dependencies for 461 : <New Shadowmap Capture>"
[resolve_for_component :  156]"Resolving dependencies for 461 : <New Shadowmap Capture> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 453 : <Main Directional Light> done. Loading configuration"
[resolve_for_component :  144]"  Input <fx> required. ID:462"
[resolve_for_component :  144]"  Input <cmr> required. ID:525"
[resolve_for_component :  136]"Resolving dependencies for 524 : <New Camera1>"
[resolve_for_component :  144]"  Input <child> required. ID:534"
[resolve_for_component :  136]"Resolving dependencies for 528 : <New Renderer: Primitive>"
[resolve_for_component :  156]"Resolving dependencies for 528 : <New Renderer: Primitive> done. Loading configuration"
[_checkGlError :   44]"(C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_geometry.cpp : 181) after bo create vbo...
() glError (0x501)\n"
[resolve_for_component :  156]"Resolving dependencies for 524 : <New Camera1> done. Loading configuration"
[resolve_for_component :  144]"  Input <cmr> required. ID:712"
[resolve_for_component :  136]"Resolving dependencies for 711 : <New Camera2>"
[resolve_for_component :  156]"Resolving dependencies for 711 : <New Camera2> done. Loading configuration"
[resolve_for_component :  144]"  Input <cmr> required. ID:716"
[resolve_for_component :  136]"Resolving dependencies for 715 : <New Camera3>"
[resolve_for_component :  156]"Resolving dependencies for 715 : <New Camera3> done. Loading configuration"
[resolve_for_component :  144]"  Input <cmr> required. ID:720"
[resolve_for_component :  136]"Resolving dependencies for 719 : <New Camera1 Mirror>"
[resolve_for_component :  156]"Resolving dependencies for 719 : <New Camera1 Mirror> done. Loading configuration"
[resolve_for_component :  144]"  Input <cmr> required. ID:724"
[resolve_for_component :  136]"Resolving dependencies for 723 : <New Camera2 Mirror>"
[resolve_for_component :  156]"Resolving dependencies for 723 : <New Camera2 Mirror> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:647"
[resolve_for_component :  136]"Resolving dependencies for 645 : <Scene>"
[resolve_for_component :  144]"  Input <child> required. ID:661"
[resolve_for_component :  136]"Resolving dependencies for 655 : <Cylinder.002>"
[resolve_for_component :  144]"  Input <inst> required. ID:664"
[resolve_for_component :  136]"Resolving dependencies for 662 : <New Instancing: Replicator>"
[resolve_for_component :  156]"Resolving dependencies for 662 : <New Instancing: Replicator> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 655 : <Cylinder.002> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  156]"Resolving dependencies for 645 : <Scene> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:623"
[resolve_for_component :  136]"Resolving dependencies for 621 : <Scene>"
[resolve_for_component :  144]"  Input <child> required. ID:630"
[resolve_for_component :  136]"Resolving dependencies for 624 : <Cylinder.002>"
[resolve_for_component :  144]"  Input <vm> required. ID:708"
[resolve_for_component :  136]"Resolving dependencies for 707 : <New Vertex Modifier: Noise>"
[resolve_for_component :  156]"Resolving dependencies for 707 : <New Vertex Modifier: Noise> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 624 : <Cylinder.002> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  144]"  Input <child> required. ID:637"
[resolve_for_component :  136]"Resolving dependencies for 631 : <Cube.004>"
[resolve_for_component :  156]"Resolving dependencies for 631 : <Cube.004> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  144]"  Input <child> required. ID:644"
[resolve_for_component :  136]"Resolving dependencies for 638 : <Sphere>"
[resolve_for_component :  156]"Resolving dependencies for 638 : <Sphere> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  156]"Resolving dependencies for 621 : <Scene> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:670"
[resolve_for_component :  136]"Resolving dependencies for 668 : <Scene>"
[resolve_for_component :  144]"  Input <child> required. ID:677"
[resolve_for_component :  136]"Resolving dependencies for 671 : <Cube.009>"
[resolve_for_component :  144]"  Input <vm> required. ID:704"
[resolve_for_component :  136]"Resolving dependencies for 703 : <New Vertex Modifier: Noise>"
[resolve_for_component :  156]"Resolving dependencies for 703 : <New Vertex Modifier: Noise> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 671 : <Cube.009> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  144]"  Input <child> required. ID:684"
[resolve_for_component :  136]"Resolving dependencies for 678 : <Cube.016>"
[resolve_for_component :  144]"  Input <vm> required. ID:704"
[resolve_for_component :  156]"Resolving dependencies for 678 : <Cube.016> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  144]"  Input <child> required. ID:691"
[resolve_for_component :  136]"Resolving dependencies for 685 : <FirstBlock>"
[resolve_for_component :  144]"  Input <vm> required. ID:704"
[resolve_for_component :  156]"Resolving dependencies for 685 : <FirstBlock> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  144]"  Input <child> required. ID:698"
[resolve_for_component :  136]"Resolving dependencies for 692 : <Cube.019>"
[resolve_for_component :  144]"  Input <vm> required. ID:704"
[resolve_for_component :  156]"Resolving dependencies for 692 : <Cube.019> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  156]"Resolving dependencies for 668 : <Scene> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:541"
[resolve_for_component :  136]"Resolving dependencies for 535 : <New Renderer: Mesh Mirror>"
[resolve_for_component :  144]"  Input <obj> required. ID:551"
[resolve_for_component :  136]"Resolving dependencies for 550 : <Geometry: Mirror4>"
[resolve_for_component :  144]"  Input <obj> required. ID:544"
[resolve_for_component :  136]"Resolving dependencies for 543 : <Geometry: Mirror3>"
[resolve_for_component :  144]"  Input <obj> required. ID:557"
[resolve_for_component :  136]"Resolving dependencies for 556 : <Geometry: Mirror2>"
[resolve_for_component :  144]"  Input <obj> required. ID:566"
[resolve_for_component :  136]"Resolving dependencies for 565 : <Geometry: Mirror1>"
[resolve_for_component :  144]"  Input <Rotation> required. ID:573"
[resolve_for_component :  136]"Resolving dependencies for 572 : <New Value: Linear Clone>"
[resolve_for_component :  156]"Resolving dependencies for 572 : <New Value: Linear Clone> done. Loading configuration"
[resolve_for_component :  144]"  Input <Position> required. ID:582"
[resolve_for_component :  136]"Resolving dependencies for 581 : <New Value: Noise Clone>"
[resolve_for_component :  144]"  Input <Phase> required. ID:585"
[resolve_for_component :  136]"Resolving dependencies for 584 : <New Value: Linear>"
[resolve_for_component :  156]"Resolving dependencies for 584 : <New Value: Linear> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 581 : <New Value: Noise Clone> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 565 : <Geometry: Mirror1> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  144]"  Input <Rotation> required. ID:564"
[resolve_for_component :  136]"Resolving dependencies for 563 : <New Value: Linear>"
[resolve_for_component :  156]"Resolving dependencies for 563 : <New Value: Linear> done. Loading configuration"
[resolve_for_component :  144]"  Input <Position> required. ID:579"
[resolve_for_component :  136]"Resolving dependencies for 578 : <New Value: Noise>"
[resolve_for_component :  144]"  Input <Phase> required. ID:585"
[resolve_for_component :  156]"Resolving dependencies for 578 : <New Value: Noise> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 556 : <Geometry: Mirror2> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  144]"  Input <Rotation> required. ID:575"
[resolve_for_component :  136]"Resolving dependencies for 574 : <New Value: Linear Clone>"
[resolve_for_component :  156]"Resolving dependencies for 574 : <New Value: Linear Clone> done. Loading configuration"
[resolve_for_component :  144]"  Input <Position> required. ID:579"
[resolve_for_component :  156]"Resolving dependencies for 543 : <Geometry: Mirror3> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  144]"  Input <Rotation> required. ID:577"
[resolve_for_component :  136]"Resolving dependencies for 576 : <New Value: Linear Clone Clone>"
[resolve_for_component :  156]"Resolving dependencies for 576 : <New Value: Linear Clone Clone> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 550 : <Geometry: Mirror4> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  144]"  Input <vm> required. ID:599"
[resolve_for_component :  136]"Resolving dependencies for 598 : <New Vertex Modifier: Noise>"
[resolve_for_component :  156]"Resolving dependencies for 598 : <New Vertex Modifier: Noise> done. Loading configuration"
[resolve_for_component :  144]"  Input <rotation> required. ID:587"
[resolve_for_component :  136]"Resolving dependencies for 586 : <New Value: Linear Clone Clone Clone>"
[resolve_for_component :  156]"Resolving dependencies for 586 : <New Value: Linear Clone Clone Clone> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:601"
[resolve_for_component :  156]"Resolving dependencies for 535 : <New Renderer: Mesh Mirror> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  144]"  Input <child> required. ID:620"
[resolve_for_component :  136]"Resolving dependencies for 614 : <Instancing Debug Primitive>"
[resolve_for_component :  144]"  Input <inst> required. ID:498"
[resolve_for_component :  136]"Resolving dependencies for 494 : <New Instancing: Light>"
[resolve_for_component :  144]"  Input <fx_ent> required. ID:466"
[resolve_for_component :  144]"  Input <im> required. ID:504"
[resolve_for_component :  136]"Resolving dependencies for 503 : <New Instance Randomizer>"
[resolve_for_component :  156]"Resolving dependencies for 503 : <New Instance Randomizer> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 494 : <New Instancing: Light> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 614 : <Instancing Debug Primitive> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:606"
[resolve_for_component :  136]"Resolving dependencies for 602 : <New Particle Renderer: Blended>"
[resolve_for_component :  144]"  Input <particles> required. ID:480"
[resolve_for_component :  136]"Resolving dependencies for 477 : <New Particle Container>"
[resolve_for_component :  144]"  Input <modifier> required. ID:608"
[resolve_for_component :  136]"Resolving dependencies for 607 : <New Particle Emitter: Instances>"
[resolve_for_component :  144]"  Input <inst> required. ID:498"
[resolve_for_component :  156]"Resolving dependencies for 607 : <New Particle Emitter: Instances> done. Loading configuration"
[resolve_for_component :  144]"  Input <modifier> required. ID:491"
[resolve_for_component :  136]"Resolving dependencies for 490 : <New Particle Modifier: Velocity>"
[resolve_for_component :  144]"  Input <child> required. ID:489"
[resolve_for_component :  136]"Resolving dependencies for 486 : <New Particle Modifier: Curl>"
[resolve_for_component :  156]"Resolving dependencies for 486 : <New Particle Modifier: Curl> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:476"
[resolve_for_component :  136]"Resolving dependencies for 473 : <New Particle Emitter: Primitive>"
[resolve_for_component :  156]"Resolving dependencies for 473 : <New Particle Emitter: Primitive> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 490 : <New Particle Modifier: Velocity> done. Loading configuration"
[resolve_for_component :  144]"  Input <modifier> required. ID:487"
[resolve_for_component :  144]"  Input <modifier> required. ID:474"
[resolve_for_component :  156]"Resolving dependencies for 477 : <New Particle Container> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 602 : <New Particle Renderer: Blended> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 429 : <Sceneplayer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 435 : <Voxelizer>"
[resolve_for_component :  156]"Resolving dependencies for 435 : <Voxelizer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 438 : <Raytracer>"
[resolve_for_component :  156]"Resolving dependencies for 438 : <Raytracer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 439 : <NewLight>"
[resolve_for_component :  156]"Resolving dependencies for 439 : <NewLight> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 443 : <OutputBuffer>"
[resolve_for_component :  144]"  Input <img> required. ID:432"
[resolve_for_component :  144]"  Input <post> required. ID:448"
[resolve_for_component :  136]"Resolving dependencies for 447 : <Tonemapper>"
[resolve_for_component :  156]"Resolving dependencies for 447 : <Tonemapper> done. Loading configuration"
[resolve_for_component :  144]"  Input <post> required. ID:728"
[resolve_for_component :  136]"Resolving dependencies for 727 : <New Post: Custom>"
[resolve_for_component :  156]"Resolving dependencies for 727 : <New Post: Custom> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 443 : <OutputBuffer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 447 : <Tonemapper>"
[resolve_for_component :  156]"Resolving dependencies for 447 : <Tonemapper> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 449 : <NewLight>"
[resolve_for_component :  156]"Resolving dependencies for 449 : <NewLight> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 453 : <Main Directional Light>"
[resolve_for_component :  144]"  Input <child> required. ID:466"
[resolve_for_component :  156]"Resolving dependencies for 453 : <Main Directional Light> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 457 : <NewLight>"
[resolve_for_component :  156]"Resolving dependencies for 457 : <NewLight> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 461 : <New Shadowmap Capture>"
[resolve_for_component :  156]"Resolving dependencies for 461 : <New Shadowmap Capture> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 467 : <Rotating Floor>"
[resolve_for_component :  156]"Resolving dependencies for 467 : <Rotating Floor> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 471 : <Texture Generator: Stripes>"
[resolve_for_component :  156]"Resolving dependencies for 471 : <Texture Generator: Stripes> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 473 : <New Particle Emitter: Primitive>"
[resolve_for_component :  156]"Resolving dependencies for 473 : <New Particle Emitter: Primitive> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 477 : <New Particle Container>"
[resolve_for_component :  144]"  Input <modifier> required. ID:608"
[resolve_for_component :  144]"  Input <modifier> required. ID:491"
[resolve_for_component :  144]"  Input <modifier> required. ID:487"
[resolve_for_component :  144]"  Input <modifier> required. ID:474"
[resolve_for_component :  156]"Resolving dependencies for 477 : <New Particle Container> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 481 : <New Particle Renderer: Instanced>"
[resolve_for_component :  144]"  Input <particles> required. ID:480"
[resolve_for_component :  156]"Resolving dependencies for 481 : <New Particle Renderer: Instanced> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 486 : <New Particle Modifier: Curl>"
[resolve_for_component :  156]"Resolving dependencies for 486 : <New Particle Modifier: Curl> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 490 : <New Particle Modifier: Velocity>"
[resolve_for_component :  144]"  Input <child> required. ID:489"
[resolve_for_component :  144]"  Input <child> required. ID:476"
[resolve_for_component :  156]"Resolving dependencies for 490 : <New Particle Modifier: Velocity> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 494 : <New Instancing: Light>"
[resolve_for_component :  144]"  Input <fx_ent> required. ID:466"
[resolve_for_component :  144]"  Input <im> required. ID:504"
[resolve_for_component :  156]"Resolving dependencies for 494 : <New Instancing: Light> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 499 : <New Texture Modifier: Merge>"
[resolve_for_component :  144]"  Input <txt color 1> required. ID:464"
[resolve_for_component :  156]"Resolving dependencies for 499 : <New Texture Modifier: Merge> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 503 : <New Instance Randomizer>"
[resolve_for_component :  156]"Resolving dependencies for 503 : <New Instance Randomizer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 507 : <New Post: Glow>"
[resolve_for_component :  156]"Resolving dependencies for 507 : <New Post: Glow> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 509 : <Texture Generator: Audio Loopback>"
[resolve_for_component :  156]"Resolving dependencies for 509 : <Texture Generator: Audio Loopback> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 511 : <AudioInput Texture>"
[resolve_for_component :  144]"  Input <txt color> required. ID:510"
[resolve_for_component :  156]"Resolving dependencies for 511 : <AudioInput Texture> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 514 : <AudioInput Normal Texture>"
[resolve_for_component :  144]"  Input <txt color> required. ID:512"
[resolve_for_component :  156]"Resolving dependencies for 514 : <AudioInput Normal Texture> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 517 : <Renderer: Under Object Plate>"
[resolve_for_component :  156]"Resolving dependencies for 517 : <Renderer: Under Object Plate> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 524 : <New Camera1>"
[resolve_for_component :  144]"  Input <child> required. ID:534"
[resolve_for_component :  156]"Resolving dependencies for 524 : <New Camera1> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 528 : <New Renderer: Primitive>"
[resolve_for_component :  156]"Resolving dependencies for 528 : <New Renderer: Primitive> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 535 : <New Renderer: Mesh Mirror>"
[resolve_for_component :  144]"  Input <obj> required. ID:551"
[resolve_for_component :  144]"  Input <vm> required. ID:599"
[resolve_for_component :  144]"  Input <rotation> required. ID:587"
[resolve_for_component :  144]"  Input <child> required. ID:601"
[resolve_for_component :  156]"Resolving dependencies for 535 : <New Renderer: Mesh Mirror> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 543 : <Geometry: Mirror3>"
[resolve_for_component :  144]"  Input <obj> required. ID:557"
[resolve_for_component :  144]"  Input <Rotation> required. ID:575"
[resolve_for_component :  144]"  Input <Position> required. ID:579"
[resolve_for_component :  156]"Resolving dependencies for 543 : <Geometry: Mirror3> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 550 : <Geometry: Mirror4>"
[resolve_for_component :  144]"  Input <obj> required. ID:544"
[resolve_for_component :  144]"  Input <Rotation> required. ID:577"
[resolve_for_component :  156]"Resolving dependencies for 550 : <Geometry: Mirror4> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 556 : <Geometry: Mirror2>"
[resolve_for_component :  144]"  Input <obj> required. ID:566"
[resolve_for_component :  144]"  Input <Rotation> required. ID:564"
[resolve_for_component :  144]"  Input <Position> required. ID:579"
[resolve_for_component :  156]"Resolving dependencies for 556 : <Geometry: Mirror2> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 563 : <New Value: Linear>"
[resolve_for_component :  156]"Resolving dependencies for 563 : <New Value: Linear> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 565 : <Geometry: Mirror1>"
[resolve_for_component :  144]"  Input <Rotation> required. ID:573"
[resolve_for_component :  144]"  Input <Position> required. ID:582"
[resolve_for_component :  156]"Resolving dependencies for 565 : <Geometry: Mirror1> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 572 : <New Value: Linear Clone>"
[resolve_for_component :  156]"Resolving dependencies for 572 : <New Value: Linear Clone> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 574 : <New Value: Linear Clone>"
[resolve_for_component :  156]"Resolving dependencies for 574 : <New Value: Linear Clone> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 576 : <New Value: Linear Clone Clone>"
[resolve_for_component :  156]"Resolving dependencies for 576 : <New Value: Linear Clone Clone> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 578 : <New Value: Noise>"
[resolve_for_component :  144]"  Input <Phase> required. ID:585"
[resolve_for_component :  156]"Resolving dependencies for 578 : <New Value: Noise> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 581 : <New Value: Noise Clone>"
[resolve_for_component :  144]"  Input <Phase> required. ID:585"
[resolve_for_component :  156]"Resolving dependencies for 581 : <New Value: Noise Clone> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 584 : <New Value: Linear>"
[resolve_for_component :  156]"Resolving dependencies for 584 : <New Value: Linear> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 586 : <New Value: Linear Clone Clone Clone>"
[resolve_for_component :  156]"Resolving dependencies for 586 : <New Value: Linear Clone Clone Clone> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 588 : <Scene>"
[resolve_for_component :  144]"  Input <child> required. ID:597"
[resolve_for_component :  136]"Resolving dependencies for 591 : <Mesh_0>"
[resolve_for_component :  156]"Resolving dependencies for 591 : <Mesh_0> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  156]"Resolving dependencies for 588 : <Scene> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 591 : <Mesh_0>"
[resolve_for_component :  156]"Resolving dependencies for 591 : <Mesh_0> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 598 : <New Vertex Modifier: Noise>"
[resolve_for_component :  156]"Resolving dependencies for 598 : <New Vertex Modifier: Noise> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 602 : <New Particle Renderer: Blended>"
[resolve_for_component :  144]"  Input <particles> required. ID:480"
[resolve_for_component :  156]"Resolving dependencies for 602 : <New Particle Renderer: Blended> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 607 : <New Particle Emitter: Instances>"
[resolve_for_component :  144]"  Input <inst> required. ID:498"
[resolve_for_component :  156]"Resolving dependencies for 607 : <New Particle Emitter: Instances> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 611 : <New Instancing: Replicator>"
[resolve_for_component :  156]"Resolving dependencies for 611 : <New Instancing: Replicator> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 614 : <Instancing Debug Primitive>"
[resolve_for_component :  144]"  Input <inst> required. ID:498"
[resolve_for_component :  156]"Resolving dependencies for 614 : <Instancing Debug Primitive> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 621 : <Scene>"
[resolve_for_component :  144]"  Input <child> required. ID:630"
[resolve_for_component :  144]"  Input <child> required. ID:637"
[resolve_for_component :  144]"  Input <child> required. ID:644"
[resolve_for_component :  156]"Resolving dependencies for 621 : <Scene> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 624 : <Cylinder.002>"
[resolve_for_component :  144]"  Input <vm> required. ID:708"
[resolve_for_component :  156]"Resolving dependencies for 624 : <Cylinder.002> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 631 : <Cube.004>"
[resolve_for_component :  156]"Resolving dependencies for 631 : <Cube.004> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 638 : <Sphere>"
[resolve_for_component :  156]"Resolving dependencies for 638 : <Sphere> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 645 : <Scene>"
[resolve_for_component :  144]"  Input <child> required. ID:661"
[resolve_for_component :  156]"Resolving dependencies for 645 : <Scene> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 648 : <Cylinder>"
[resolve_for_component :  156]"Resolving dependencies for 648 : <Cylinder> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  136]"Resolving dependencies for 655 : <Cylinder.002>"
[resolve_for_component :  144]"  Input <inst> required. ID:664"
[resolve_for_component :  156]"Resolving dependencies for 655 : <Cylinder.002> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 662 : <New Instancing: Replicator>"
[resolve_for_component :  156]"Resolving dependencies for 662 : <New Instancing: Replicator> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 665 : <LightParentingNull>"
[resolve_for_component :  144]"  Input <child> required. ID:442"
[resolve_for_component :  156]"Resolving dependencies for 665 : <LightParentingNull> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 668 : <Scene>"
[resolve_for_component :  144]"  Input <child> required. ID:677"
[resolve_for_component :  144]"  Input <child> required. ID:684"
[resolve_for_component :  144]"  Input <child> required. ID:691"
[resolve_for_component :  144]"  Input <child> required. ID:698"
[resolve_for_component :  156]"Resolving dependencies for 668 : <Scene> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 671 : <Cube.009>"
[resolve_for_component :  144]"  Input <vm> required. ID:704"
[resolve_for_component :  156]"Resolving dependencies for 671 : <Cube.009> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 678 : <Cube.016>"
[resolve_for_component :  144]"  Input <vm> required. ID:704"
[resolve_for_component :  156]"Resolving dependencies for 678 : <Cube.016> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 685 : <FirstBlock>"
[resolve_for_component :  144]"  Input <vm> required. ID:704"
[resolve_for_component :  156]"Resolving dependencies for 685 : <FirstBlock> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 692 : <Cube.019>"
[resolve_for_component :  144]"  Input <vm> required. ID:704"
[resolve_for_component :  156]"Resolving dependencies for 692 : <Cube.019> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 699 : <New Vertex Modifier: Texture Displace>"
[resolve_for_component :  156]"Resolving dependencies for 699 : <New Vertex Modifier: Texture Displace> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 703 : <New Vertex Modifier: Noise>"
[resolve_for_component :  156]"Resolving dependencies for 703 : <New Vertex Modifier: Noise> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 707 : <New Vertex Modifier: Noise>"
[resolve_for_component :  156]"Resolving dependencies for 707 : <New Vertex Modifier: Noise> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 711 : <New Camera2>"
[resolve_for_component :  156]"Resolving dependencies for 711 : <New Camera2> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 715 : <New Camera3>"
[resolve_for_component :  156]"Resolving dependencies for 715 : <New Camera3> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 719 : <New Camera1 Mirror>"
[resolve_for_component :  156]"Resolving dependencies for 719 : <New Camera1 Mirror> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 723 : <New Camera2 Mirror>"
[resolve_for_component :  156]"Resolving dependencies for 723 : <New Camera2 Mirror> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 727 : <New Post: Custom>"
[resolve_for_component :  156]"Resolving dependencies for 727 : <New Post: Custom> done. Loading configuration"
[31m[GraphManager::Load :  378]"would assign ID = 729"
[GraphManager::Load :  384]"------------ Loading Graph for projects/room/graph.json Done----------------------"
[graph_load_scene_resources :  757]"Result: 0"
[cgltf_load_objects :  693]"V:420 F:140 -1.615,0.000,-1.390 - 1.652,2.014,1.388"
[graph_load_scene_resources :  757]"Result: 0"
[cgltf_load_objects :  693]"V:47376 F:15792 -0.804,-0.000,-0.132 - 0.804,1.570,0.137"
[cgltf_load_objects :  693]"V:5184 F:1728 -0.042,0.000,0.000 - 0.042,1.674,0.071"
[cgltf_load_objects :  693]"V:2688 F:896 -0.049,0.000,0.000 - 0.049,1.671,0.081"
[cgltf_load_objects :  693]"V:28128 F:9376 -0.082,0.000,-0.094 - 0.082,1.761,0.102"
[cgltf_load_objects :  693]"V:24561 F:8187 -0.101,0.000,-0.115 - 0.088,1.783,0.092"
[31m[dataFileOpen :  643]"LoadFile: Failed to find a file: models/skinning2_walk/Ch47_1001_Emissive.png"
[31m[imgLoad :  552]"Failed to open file <models/skinning2_walk/Ch47_1001_Emissive.png>"
[31m[dataFileOpen :  643]"LoadFile: Failed to find a file: models/skinning2_walk/Ch47_1001_Normal.png"
[31m[imgLoad :  552]"Failed to open file <models/skinning2_walk/Ch47_1001_Normal.png>"
[31m[dataFileOpen :  643]"LoadFile: Failed to find a file: models/skinning2_walk/Ch47_1001_Diffuse.png"
[31m[imgLoad :  552]"Failed to open file <models/skinning2_walk/Ch47_1001_Diffuse.png>"
[31m[dataFileOpen :  643]"LoadFile: Failed to find a file: models/skinning2_walk/Ch47_1001_Glossiness.png"
[31m[imgLoad :  552]"Failed to open file <models/skinning2_walk/Ch47_1001_Glossiness.png>"
[31m[dataFileOpen :  643]"LoadFile: Failed to find a file: models/skinning2_walk/Ch47_1002_Diffuse.png"
[31m[imgLoad :  552]"Failed to open file <models/skinning2_walk/Ch47_1002_Diffuse.png>"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:Hips"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:Spine"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:Spine1"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:Spine2"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:Neck"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:Head"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:HeadTop_End"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftShoulder"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftArm"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftForeArm"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftHand"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftHandThumb1"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftHandThumb2"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftHandThumb3"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftHandThumb4"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftHandIndex1"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftHandIndex2"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftHandIndex3"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftHandIndex4"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftHandMiddle1"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftHandMiddle2"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftHandMiddle3"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftHandMiddle4"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftHandRing1"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftHandRing2"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftHandRing3"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftHandRing4"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftHandPinky1"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftHandPinky2"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftHandPinky3"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftHandPinky4"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightShoulder"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightArm"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightForeArm"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightHand"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightHandThumb1"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightHandThumb2"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightHandThumb3"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightHandThumb4"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightHandIndex1"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightHandIndex2"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightHandIndex3"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightHandIndex4"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightHandMiddle1"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightHandMiddle2"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightHandMiddle3"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightHandMiddle4"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightHandRing1"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightHandRing2"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightHandRing3"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightHandRing4"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightHandPinky1"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightHandPinky2"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightHandPinky3"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightHandPinky4"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftUpLeg"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftLeg"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftFoot"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftToeBase"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:LeftToe_End"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightUpLeg"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightLeg"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightFoot"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightToeBase"
[cgltf_load_skin :  350]"  Loading joint:mixamorig1:RightToe_End"
[GraphManager::Load :  195]"------------ Loading Graph for projects/walk_particles/graph.json --------------------------"
[GraphManager::Load :  247]"Created component 729 : <Sceneplayer>"
[GraphManager::Load :  247]"Created component 735 : <Voxelizer>"
[GraphManager::Load :  247]"Created component 738 : <Raytracer>"
[GraphManager::Load :  247]"Created component 739 : <NewLight>"
[_checkGlError :   44]"(C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_geometry.cpp : 181) after bo create vbo...
() glError (0x501)\n"
[GraphManager::Load :  247]"Created component 743 : <Floor>"
[GraphManager::Load :  247]"Created component 750 : <OutputBuffer>"
[GraphManager::Load :  247]"Created component 754 : <Tonemapper>"
[GraphManager::Load :  247]"Created component 756 : <NewLight>"
[GraphManager::Load :  247]"Created component 760 : <Sun light for city>"
[GraphManager::Load :  247]"Created component 764 : <NewLight>"
[GraphManager::Load :  247]"Created component 768 : <UV VertexModifier>"
[GraphManager::Load :  247]"Created component 772 : <New Shadowmap Capture>"
[GraphManager::Load :  247]"Created component 778 : <Rotating Floor>"
[GraphManager::Load :  247]"Created component 782 : <New Texture Generator: Stripes>"
[GraphManager::Load :  247]"Created component 784 : <New Texture Generator: Ripples>"
[GraphManager::Load :  247]"Created component 786 : <Scene>"
[GraphManager::Load :  247]"Created component 790 : <0.001>"
[GraphManager::Load :  247]"Created component 798 : <Mesh.001>"
[GraphManager::Load :  247]"Created component 806 : <Mesh.003>"
[GraphManager::Load :  247]"Created component 814 : <Mesh.002>"
[GraphManager::Load :  247]"Created component 822 : <Mesh.004>"
[GraphManager::Load :  247]"Created component 830 : <New Value: Linear>"
[_checkGlError :   44]"(C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_geometry.cpp : 181) after bo create vbo...
() glError (0x501)\n"
[GraphManager::Load :  247]"Created component 832 : <LargeShape1>"
[GraphManager::Load :  247]"Created component 840 : <New Vertex Modifier: Noise>"
[GraphManager::Load :  247]"Created component 845 : <New Value: Linear>"
[GraphManager::Load :  247]"Created component 847 : <New Value: Wave>"
[GraphManager::Load :  247]"Created component 849 : <Primitive Train Position>"
[GraphManager::Load :  247]"Created component 851 : <New Particle Emitter: Primitive>"
[shaderBuildProgramCompute :  557]"Assembling from:113"
[GraphManager::Load :  247]"Created component 855 : <New Particle Container>"
[GraphManager::Load :  247]"Created component 859 : <New Particle Modifier: Curl>"
[GraphManager::Load :  247]"Created component 863 : <New Particle Modifier: Velocity>"
[GraphManager::Load :  247]"Created component 867 : <New Renderer: Primitive>"
[GraphManager::Load :  247]"Created component 874 : <New Instancing: Light>"
[GraphManager::Load :  247]"Created component 879 : <New Texture Modifier: Merge>"
[GraphManager::Load :  247]"Created component 883 : <New Instance Randomizer>"
[GraphManager::Load :  247]"Created component 887 : <New Post: Glow>"
[compile_shader :  527]"Compiling shader <> from <shaders/blur/radial.fsh>"
[GraphManager::Load :  247]"Created component 889 : <New Post: Aberration>"
[GraphManager::Load :  247]"Created component 891 : <Scene>"
[GraphManager::Load :  247]"Created component 894 : <Cube>"
[_checkGlError :   44]"(C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_geometry.cpp : 181) after bo create vbo...
() glError (0x501)\n"
[GraphManager::Load :  247]"Created component 901 : <New Instancing: Replicator>"
[GraphManager::Load :  247]"Created component 904 : <New Vertex Modifier: Noise Clone>"
[GraphManager::Load :  247]"Created component 908 : <New Particle Renderer: Blended>"
[GraphManager::Load :  247]"Created component 913 : <New Vertex Modifier: Texture Displace>"
[GraphManager::Load :  247]"Created component 917 : <LargeShape2>"
[GraphManager::Load :  247]"Created component 924 : <LargeShape3>"
[GraphManager::Load :  247]"Created component 931 : <LargeShape4>"
[GraphManager::Load :  247]"Created component 938 : <BrightCube>"
[GraphManager::Load :  247]"Created component 945 : <BrightCube Clone>"
[GraphManager::Load :  247]"Created component 952 : <BrightCube Clone>"
[GraphManager::Load :  247]"Created component 959 : <New Instancing: Replicator>"
[GraphManager::Load :  247]"Created component 962 : <New Camera1>"
[GraphManager::Load :  247]"Created component 966 : <New Camera2>"
[GraphManager::Load :  247]"Created component 970 : <New Post: Custom>"
[resolve_for_component :  136]"Resolving dependencies for 729 : <Sceneplayer>"
[resolve_for_component :  144]"  Input <fx> required. ID:761"
[resolve_for_component :  136]"Resolving dependencies for 760 : <Sun light for city>"
[resolve_for_component :  156]"Resolving dependencies for 760 : <Sun light for city> done. Loading configuration"
[resolve_for_component :  144]"  Input <fx> required. ID:757"
[resolve_for_component :  136]"Resolving dependencies for 756 : <NewLight>"
[resolve_for_component :  156]"Resolving dependencies for 756 : <NewLight> done. Loading configuration"
[resolve_for_component :  144]"  Input <fx> required. ID:740"
[resolve_for_component :  136]"Resolving dependencies for 739 : <NewLight>"
[resolve_for_component :  156]"Resolving dependencies for 739 : <NewLight> done. Loading configuration"
[resolve_for_component :  144]"  Input <fx> required. ID:773"
[resolve_for_component :  136]"Resolving dependencies for 772 : <New Shadowmap Capture>"
[resolve_for_component :  156]"Resolving dependencies for 772 : <New Shadowmap Capture> done. Loading configuration"
[resolve_for_component :  144]"  Input <cmr> required. ID:963"
[resolve_for_component :  136]"Resolving dependencies for 962 : <New Camera1>"
[resolve_for_component :  156]"Resolving dependencies for 962 : <New Camera1> done. Loading configuration"
[resolve_for_component :  144]"  Input <cmr> required. ID:967"
[resolve_for_component :  136]"Resolving dependencies for 966 : <New Camera2>"
[resolve_for_component :  156]"Resolving dependencies for 966 : <New Camera2> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:788"
[resolve_for_component :  136]"Resolving dependencies for 786 : <Scene>"
[resolve_for_component :  144]"  Input <child> required. ID:820"
[resolve_for_component :  136]"Resolving dependencies for 814 : <Mesh.002>"
[resolve_for_component :  144]"  Input <animation time> required. ID:831"
[resolve_for_component :  136]"Resolving dependencies for 830 : <New Value: Linear>"
[resolve_for_component :  156]"Resolving dependencies for 830 : <New Value: Linear> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 814 : <Mesh.002> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  144]"  Input <child> required. ID:796"
[resolve_for_component :  136]"Resolving dependencies for 790 : <0.001>"
[resolve_for_component :  144]"  Input <animation time> required. ID:831"
[resolve_for_component :  156]"Resolving dependencies for 790 : <0.001> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  156]"Resolving dependencies for 786 : <Scene> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:893"
[resolve_for_component :  136]"Resolving dependencies for 891 : <Scene>"
[resolve_for_component :  144]"  Input <child> required. ID:900"
[resolve_for_component :  136]"Resolving dependencies for 894 : <Cube>"
[resolve_for_component :  144]"  Input <inst> required. ID:903"
[resolve_for_component :  136]"Resolving dependencies for 901 : <New Instancing: Replicator>"
[resolve_for_component :  156]"Resolving dependencies for 901 : <New Instancing: Replicator> done. Loading configuration"
[resolve_for_component :  144]"  Input <vm> required. ID:905"
[resolve_for_component :  136]"Resolving dependencies for 904 : <New Vertex Modifier: Noise Clone>"
[resolve_for_component :  156]"Resolving dependencies for 904 : <New Vertex Modifier: Noise Clone> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 894 : <Cube> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  156]"Resolving dependencies for 891 : <Scene> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:780"
[resolve_for_component :  136]"Resolving dependencies for 778 : <Rotating Floor>"
[resolve_for_component :  144]"  Input <child> required. ID:951"
[resolve_for_component :  136]"Resolving dependencies for 945 : <BrightCube Clone>"
[resolve_for_component :  156]"Resolving dependencies for 945 : <BrightCube Clone> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:958"
[resolve_for_component :  136]"Resolving dependencies for 952 : <BrightCube Clone>"
[resolve_for_component :  156]"Resolving dependencies for 952 : <BrightCube Clone> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:944"
[resolve_for_component :  136]"Resolving dependencies for 938 : <BrightCube>"
[resolve_for_component :  144]"  Input <inst> required. ID:961"
[resolve_for_component :  136]"Resolving dependencies for 959 : <New Instancing: Replicator>"
[resolve_for_component :  156]"Resolving dependencies for 959 : <New Instancing: Replicator> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 938 : <BrightCube> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:838"
[resolve_for_component :  136]"Resolving dependencies for 832 : <LargeShape1>"
[resolve_for_component :  156]"Resolving dependencies for 832 : <LargeShape1> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:923"
[resolve_for_component :  136]"Resolving dependencies for 917 : <LargeShape2>"
[resolve_for_component :  156]"Resolving dependencies for 917 : <LargeShape2> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:930"
[resolve_for_component :  136]"Resolving dependencies for 924 : <LargeShape3>"
[resolve_for_component :  156]"Resolving dependencies for 924 : <LargeShape3> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:937"
[resolve_for_component :  136]"Resolving dependencies for 931 : <LargeShape4>"
[resolve_for_component :  156]"Resolving dependencies for 931 : <LargeShape4> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:749"
[resolve_for_component :  136]"Resolving dependencies for 743 : <Floor>"
[resolve_for_component :  144]"  Input <vm> required. ID:769"
[resolve_for_component :  136]"Resolving dependencies for 768 : <UV VertexModifier>"
[resolve_for_component :  156]"Resolving dependencies for 768 : <UV VertexModifier> done. Loading configuration"
[resolve_for_component :  144]"  Input <vm> required. ID:841"
[resolve_for_component :  136]"Resolving dependencies for 840 : <New Vertex Modifier: Noise>"
[resolve_for_component :  144]"  Input <Noise Phase 3D> required. ID:846"
[resolve_for_component :  136]"Resolving dependencies for 845 : <New Value: Linear>"
[resolve_for_component :  156]"Resolving dependencies for 845 : <New Value: Linear> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 840 : <New Vertex Modifier: Noise> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:843"
[resolve_for_component :  156]"Resolving dependencies for 743 : <Floor> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 778 : <Rotating Floor> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:912"
[resolve_for_component :  136]"Resolving dependencies for 908 : <New Particle Renderer: Blended>"
[resolve_for_component :  144]"  Input <particles> required. ID:858"
[resolve_for_component :  136]"Resolving dependencies for 855 : <New Particle Container>"
[resolve_for_component :  144]"  Input <modifier> required. ID:852"
[resolve_for_component :  136]"Resolving dependencies for 851 : <New Particle Emitter: Primitive>"
[resolve_for_component :  144]"  Input <child> required. ID:862"
[resolve_for_component :  136]"Resolving dependencies for 859 : <New Particle Modifier: Curl>"
[resolve_for_component :  156]"Resolving dependencies for 859 : <New Particle Modifier: Curl> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:866"
[resolve_for_component :  136]"Resolving dependencies for 863 : <New Particle Modifier: Velocity>"
[resolve_for_component :  156]"Resolving dependencies for 863 : <New Particle Modifier: Velocity> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 851 : <New Particle Emitter: Primitive> done. Loading configuration"
[resolve_for_component :  144]"  Input <modifier> required. ID:860"
[resolve_for_component :  144]"  Input <modifier> required. ID:864"
[resolve_for_component :  156]"Resolving dependencies for 855 : <New Particle Container> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 908 : <New Particle Renderer: Blended> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:873"
[resolve_for_component :  136]"Resolving dependencies for 867 : <New Renderer: Primitive>"
[resolve_for_component :  144]"  Input <inst> required. ID:878"
[resolve_for_component :  136]"Resolving dependencies for 874 : <New Instancing: Light>"
[resolve_for_component :  144]"  Input <fx_ent> required. ID:777"
[resolve_for_component :  144]"  Input <txt mask> required. ID:880"
[resolve_for_component :  136]"Resolving dependencies for 879 : <New Texture Modifier: Merge>"
[resolve_for_component :  144]"  Input <txt color 1> required. ID:775"
[resolve_for_component :  156]"Resolving dependencies for 879 : <New Texture Modifier: Merge> done. Loading configuration"
[resolve_for_component :  144]"  Input <im> required. ID:884"
[resolve_for_component :  136]"Resolving dependencies for 883 : <New Instance Randomizer>"
[resolve_for_component :  156]"Resolving dependencies for 883 : <New Instance Randomizer> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 874 : <New Instancing: Light> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 867 : <New Renderer: Primitive> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 729 : <Sceneplayer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 735 : <Voxelizer>"
[resolve_for_component :  156]"Resolving dependencies for 735 : <Voxelizer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 738 : <Raytracer>"
[resolve_for_component :  156]"Resolving dependencies for 738 : <Raytracer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 739 : <NewLight>"
[resolve_for_component :  156]"Resolving dependencies for 739 : <NewLight> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 743 : <Floor>"
[resolve_for_component :  144]"  Input <vm> required. ID:769"
[resolve_for_component :  144]"  Input <vm> required. ID:841"
[resolve_for_component :  144]"  Input <child> required. ID:843"
[resolve_for_component :  156]"Resolving dependencies for 743 : <Floor> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 750 : <OutputBuffer>"
[resolve_for_component :  144]"  Input <img> required. ID:732"
[resolve_for_component :  144]"  Input <post> required. ID:890"
[resolve_for_component :  136]"Resolving dependencies for 889 : <New Post: Aberration>"
[resolve_for_component :  156]"Resolving dependencies for 889 : <New Post: Aberration> done. Loading configuration"
[resolve_for_component :  144]"  Input <post> required. ID:755"
[resolve_for_component :  136]"Resolving dependencies for 754 : <Tonemapper>"
[resolve_for_component :  156]"Resolving dependencies for 754 : <Tonemapper> done. Loading configuration"
[resolve_for_component :  144]"  Input <post> required. ID:971"
[resolve_for_component :  136]"Resolving dependencies for 970 : <New Post: Custom>"
[resolve_for_component :  156]"Resolving dependencies for 970 : <New Post: Custom> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 750 : <OutputBuffer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 754 : <Tonemapper>"
[resolve_for_component :  156]"Resolving dependencies for 754 : <Tonemapper> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 756 : <NewLight>"
[resolve_for_component :  156]"Resolving dependencies for 756 : <NewLight> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 760 : <Sun light for city>"
[resolve_for_component :  156]"Resolving dependencies for 760 : <Sun light for city> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 764 : <NewLight>"
[resolve_for_component :  156]"Resolving dependencies for 764 : <NewLight> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 768 : <UV VertexModifier>"
[resolve_for_component :  156]"Resolving dependencies for 768 : <UV VertexModifier> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 772 : <New Shadowmap Capture>"
[resolve_for_component :  156]"Resolving dependencies for 772 : <New Shadowmap Capture> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 778 : <Rotating Floor>"
[resolve_for_component :  144]"  Input <child> required. ID:951"
[resolve_for_component :  144]"  Input <child> required. ID:958"
[resolve_for_component :  144]"  Input <child> required. ID:944"
[resolve_for_component :  144]"  Input <child> required. ID:838"
[resolve_for_component :  144]"  Input <child> required. ID:923"
[resolve_for_component :  144]"  Input <child> required. ID:930"
[resolve_for_component :  144]"  Input <child> required. ID:937"
[resolve_for_component :  144]"  Input <child> required. ID:749"
[resolve_for_component :  156]"Resolving dependencies for 778 : <Rotating Floor> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 782 : <New Texture Generator: Stripes>"
[resolve_for_component :  156]"Resolving dependencies for 782 : <New Texture Generator: Stripes> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 784 : <New Texture Generator: Ripples>"
[resolve_for_component :  156]"Resolving dependencies for 784 : <New Texture Generator: Ripples> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 786 : <Scene>"
[resolve_for_component :  144]"  Input <child> required. ID:820"
[resolve_for_component :  144]"  Input <child> required. ID:796"
[resolve_for_component :  156]"Resolving dependencies for 786 : <Scene> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 790 : <0.001>"
[resolve_for_component :  144]"  Input <animation time> required. ID:831"
[resolve_for_component :  156]"Resolving dependencies for 790 : <0.001> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 798 : <Mesh.001>"
[resolve_for_component :  144]"  Input <animation time> required. ID:831"
[resolve_for_component :  156]"Resolving dependencies for 798 : <Mesh.001> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  136]"Resolving dependencies for 806 : <Mesh.003>"
[resolve_for_component :  144]"  Input <animation time> required. ID:831"
[resolve_for_component :  156]"Resolving dependencies for 806 : <Mesh.003> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  136]"Resolving dependencies for 814 : <Mesh.002>"
[resolve_for_component :  144]"  Input <animation time> required. ID:831"
[resolve_for_component :  156]"Resolving dependencies for 814 : <Mesh.002> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 822 : <Mesh.004>"
[resolve_for_component :  144]"  Input <animation time> required. ID:831"
[resolve_for_component :  156]"Resolving dependencies for 822 : <Mesh.004> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  136]"Resolving dependencies for 830 : <New Value: Linear>"
[resolve_for_component :  156]"Resolving dependencies for 830 : <New Value: Linear> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 832 : <LargeShape1>"
[resolve_for_component :  156]"Resolving dependencies for 832 : <LargeShape1> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 840 : <New Vertex Modifier: Noise>"
[resolve_for_component :  144]"  Input <Noise Phase 3D> required. ID:846"
[resolve_for_component :  156]"Resolving dependencies for 840 : <New Vertex Modifier: Noise> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 845 : <New Value: Linear>"
[resolve_for_component :  156]"Resolving dependencies for 845 : <New Value: Linear> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 847 : <New Value: Wave>"
[resolve_for_component :  156]"Resolving dependencies for 847 : <New Value: Wave> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 849 : <Primitive Train Position>"
[resolve_for_component :  156]"Resolving dependencies for 849 : <Primitive Train Position> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 851 : <New Particle Emitter: Primitive>"
[resolve_for_component :  144]"  Input <child> required. ID:862"
[resolve_for_component :  144]"  Input <child> required. ID:866"
[resolve_for_component :  156]"Resolving dependencies for 851 : <New Particle Emitter: Primitive> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 855 : <New Particle Container>"
[resolve_for_component :  144]"  Input <modifier> required. ID:852"
[resolve_for_component :  144]"  Input <modifier> required. ID:860"
[resolve_for_component :  144]"  Input <modifier> required. ID:864"
[resolve_for_component :  156]"Resolving dependencies for 855 : <New Particle Container> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 859 : <New Particle Modifier: Curl>"
[resolve_for_component :  156]"Resolving dependencies for 859 : <New Particle Modifier: Curl> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 863 : <New Particle Modifier: Velocity>"
[resolve_for_component :  156]"Resolving dependencies for 863 : <New Particle Modifier: Velocity> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 867 : <New Renderer: Primitive>"
[resolve_for_component :  144]"  Input <inst> required. ID:878"
[resolve_for_component :  156]"Resolving dependencies for 867 : <New Renderer: Primitive> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 874 : <New Instancing: Light>"
[resolve_for_component :  144]"  Input <fx_ent> required. ID:777"
[resolve_for_component :  144]"  Input <txt mask> required. ID:880"
[resolve_for_component :  144]"  Input <im> required. ID:884"
[resolve_for_component :  156]"Resolving dependencies for 874 : <New Instancing: Light> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 879 : <New Texture Modifier: Merge>"
[resolve_for_component :  144]"  Input <txt color 1> required. ID:775"
[resolve_for_component :  156]"Resolving dependencies for 879 : <New Texture Modifier: Merge> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 883 : <New Instance Randomizer>"
[resolve_for_component :  156]"Resolving dependencies for 883 : <New Instance Randomizer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 887 : <New Post: Glow>"
[resolve_for_component :  156]"Resolving dependencies for 887 : <New Post: Glow> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 889 : <New Post: Aberration>"
[resolve_for_component :  156]"Resolving dependencies for 889 : <New Post: Aberration> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 891 : <Scene>"
[resolve_for_component :  144]"  Input <child> required. ID:900"
[resolve_for_component :  156]"Resolving dependencies for 891 : <Scene> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 894 : <Cube>"
[resolve_for_component :  144]"  Input <inst> required. ID:903"
[resolve_for_component :  144]"  Input <vm> required. ID:905"
[resolve_for_component :  156]"Resolving dependencies for 894 : <Cube> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 901 : <New Instancing: Replicator>"
[resolve_for_component :  156]"Resolving dependencies for 901 : <New Instancing: Replicator> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 904 : <New Vertex Modifier: Noise Clone>"
[resolve_for_component :  156]"Resolving dependencies for 904 : <New Vertex Modifier: Noise Clone> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 908 : <New Particle Renderer: Blended>"
[resolve_for_component :  144]"  Input <particles> required. ID:858"
[resolve_for_component :  156]"Resolving dependencies for 908 : <New Particle Renderer: Blended> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 913 : <New Vertex Modifier: Texture Displace>"
[resolve_for_component :  156]"Resolving dependencies for 913 : <New Vertex Modifier: Texture Displace> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 917 : <LargeShape2>"
[resolve_for_component :  156]"Resolving dependencies for 917 : <LargeShape2> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 924 : <LargeShape3>"
[resolve_for_component :  156]"Resolving dependencies for 924 : <LargeShape3> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 931 : <LargeShape4>"
[resolve_for_component :  156]"Resolving dependencies for 931 : <LargeShape4> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 938 : <BrightCube>"
[resolve_for_component :  144]"  Input <inst> required. ID:961"
[resolve_for_component :  156]"Resolving dependencies for 938 : <BrightCube> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 945 : <BrightCube Clone>"
[resolve_for_component :  156]"Resolving dependencies for 945 : <BrightCube Clone> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 952 : <BrightCube Clone>"
[resolve_for_component :  156]"Resolving dependencies for 952 : <BrightCube Clone> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 959 : <New Instancing: Replicator>"
[resolve_for_component :  156]"Resolving dependencies for 959 : <New Instancing: Replicator> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 962 : <New Camera1>"
[resolve_for_component :  156]"Resolving dependencies for 962 : <New Camera1> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 966 : <New Camera2>"
[resolve_for_component :  156]"Resolving dependencies for 966 : <New Camera2> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 970 : <New Post: Custom>"
[resolve_for_component :  156]"Resolving dependencies for 970 : <New Post: Custom> done. Loading configuration"
[31m[GraphManager::Load :  378]"would assign ID = 972"
[GraphManager::Load :  384]"------------ Loading Graph for projects/walk_particles/graph.json Done----------------------"
[graph_load_scene_resources :  757]"Result: 0"
[cgltf_load_objects :  693]"V:588 F:196 -1.163,-0.835,-1.114 - 1.113,1.621,1.310"
[graph_load_scene_resources :  757]"Result: 0"
[cgltf_load_objects :  693]"V:6720 F:2240 -0.924,-0.930,-0.925 - 0.924,0.064,0.925"
[cgltf_load_objects :  693]"V:9786 F:3262 -0.924,-0.930,-0.925 - 0.924,0.064,0.925"
[graph_load_scene_resources :  757]"Result: 0"
[cgltf_load_objects :  693]"V:768 F:256 -1.000,-1.000,-1.000 - 1.000,1.000,1.000"
[cgltf_load_objects :  693]"V:642 F:214 -0.978,-1.000,-0.978 - 0.978,1.000,0.978"
[graph_load_scene_resources :  757]"Result: 0"
[cgltf_load_objects :  693]"V:768 F:256 -1.000,-1.000,-1.000 - 1.000,1.000,1.000"
[cgltf_load_objects :  693]"V:152664 F:50888 -0.972,-0.996,-0.972 - 0.967,0.996,0.967"
[cgltf_load_objects :  693]"V:18048 F:6016 -0.972,-1.000,-0.972 - 0.972,1.000,0.972"
[graph_load_scene_resources :  757]"Result: 0"
[cgltf_load_objects :  693]"V:4026 F:1342 -4.298,-0.354,-15.287 - 24.169,22.571,13.247"
[GraphManager::Load :  195]"------------ Loading Graph for projects/room_rt/graph.json --------------------------"
[GraphManager::Load :  247]"Created component 972 : <Sceneplayer>"
[GraphManager::Load :  247]"Created component 978 : <Voxelizer>"
[GraphManager::Load :  247]"Created component 981 : <Raytracer>"
[GraphManager::Load :  247]"Created component 982 : <NewLight>"
[_checkGlError :   44]"(C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_geometry.cpp : 181) after bo create vbo...
() glError (0x501)\n"
[GraphManager::Load :  247]"Created component 986 : <Floor>"
[GraphManager::Load :  247]"Created component 993 : <OutputBuffer>"
[GraphManager::Load :  247]"Created component 997 : <Tonemapper>"
[GraphManager::Load :  247]"Created component 999 : <NewLight>"
[GraphManager::Load :  247]"Created component 1003 : <Sun light for city>"
[GraphManager::Load :  247]"Created component 1007 : <NewLight>"
[GraphManager::Load :  247]"Created component 1011 : <UV VertexModifier>"
[GraphManager::Load :  247]"Created component 1015 : <Texture Generator: Custom1>"
[GraphManager::Load :  247]"Created component 1017 : <New Shadowmap Capture>"
[GraphManager::Load :  247]"Created component 1023 : <Rotating Floor>"
[GraphManager::Load :  247]"Created component 1027 : <Texture Generator: Stripes>"
[GraphManager::Load :  247]"Created component 1029 : <Texture Generator: Ripples>"
[_checkGlError :   44]"(C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_geometry.cpp : 181) after bo create vbo...
() glError (0x501)\n"
[GraphManager::Load :  247]"Created component 1031 : <New Renderer: Primitive>"
[GraphManager::Load :  247]"Created component 1039 : <New Vertex Modifier: Noise>"
[GraphManager::Load :  247]"Created component 1044 : <New Value: Linear>"
[GraphManager::Load :  247]"Created component 1047 : <New Value: Wave>"
[GraphManager::Load :  247]"Created component 1049 : <Box Rotation>"
[GraphManager::Load :  247]"Created component 1051 : <New Particle Emitter: Primitive>"
[shaderBuildProgramCompute :  557]"Assembling from:113"
[GraphManager::Load :  247]"Created component 1055 : <New Particle Container>"
[GraphManager::Load :  247]"Created component 1059 : <New Particle Modifier: Curl>"
[GraphManager::Load :  247]"Created component 1063 : <New Particle Modifier: Velocity>"
[GraphManager::Load :  247]"Created component 1067 : <New Instancing: Light>"
[GraphManager::Load :  247]"Created component 1072 : <Texture Modifier: Custom>"
[GraphManager::Load :  247]"Created component 1075 : <New Instance Randomizer>"
[GraphManager::Load :  247]"Created component 1079 : <New Vertex Modifier: Twist>"
[GraphManager::Load :  247]"Created component 1085 : <Twist Angle>"
[GraphManager::Load :  247]"Created component 1087 : <Scene>"
[GraphManager::Load :  247]"Created component 1090 : <Cube.001>"
[GraphManager::Load :  247]"Created component 1097 : <Texture Generator: Audio Loopback>"
[GraphManager::Load :  247]"Created component 1099 : <AudioInput Texture>"
[GraphManager::Load :  247]"Created component 1102 : <AudioInput Normal Texture>"
[_checkGlError :   44]"(C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_geometry.cpp : 181) after bo create vbo...
() glError (0x501)\n"
[GraphManager::Load :  247]"Created component 1105 : <New Renderer: Primitive>"
[GraphManager::Load :  247]"Created component 1114 : <New Vertex Modifier: Texture Displace>"
[GraphManager::Load :  247]"Created component 1118 : <AudioInput Smoothed>"
[GraphManager::Load :  247]"Created component 1122 : <Audio Texture Blur Gaussian 5x5>"
[GraphManager::Load :  247]"Created component 1125 : <New Camera>"
[GraphManager::Load :  247]"Created component 1129 : <New Renderer: Primitive>"
[GraphManager::Load :  247]"Created component 1136 : <New Value: Noise>"
[GraphManager::Load :  247]"Created component 1140 : <New Value: Linear>"
[GraphManager::Load :  247]"Created component 1142 : <New Renderer: Primitive>"
[GraphManager::Load :  247]"Created component 1150 : <New Renderer: Primitive>"
[GraphManager::Load :  247]"Created component 1157 : <CrystalInstanceRenderer>"
[GraphManager::Load :  247]"Created component 1164 : <Scene>"
[GraphManager::Load :  247]"Created component 1167 : <pCube239_lambert37_0>"
[GraphManager::Load :  247]"Created component 1174 : <Smooth mask>"
[GraphManager::Load :  247]"Created component 1177 : <New Instancing: Replicator>"
[GraphManager::Load :  247]"Created component 1181 : <New Value: Linear>"
[GraphManager::Load :  247]"Created component 1183 : <Scene>"
[GraphManager::Load :  247]"Created component 1186 : <Icosphere>"
[GraphManager::Load :  247]"Created component 1193 : <Icosphere.002>"
[GraphManager::Load :  247]"Created component 1200 : <New Renderer: Mesh>"
[GraphManager::Load :  247]"Created component 1208 : <New Instancing: Replicator>"
[GraphManager::Load :  247]"Created component 1211 : <New Value: Linear>"
[GraphManager::Load :  247]"Created component 1213 : <New Vertex Modifier: Noise>"
[GraphManager::Load :  247]"Created component 1217 : <Scene>"
[GraphManager::Load :  247]"Created component 1220 : <Cylinder>"
[GraphManager::Load :  247]"Created component 1227 : <CutCylinderSubdiv1>"
[GraphManager::Load :  247]"Created component 1234 : <CutCylinderSubdiv2>"
[GraphManager::Load :  247]"Created component 1242 : <New Null>"
[GraphManager::Load :  247]"Created component 1245 : <New Particle Renderer: Blended>"
[GraphManager::Load :  247]"Created component 1250 : <New Particle Emitter: Instances>"
[GraphManager::Load :  247]"Created component 1253 : <New Camera2>"
[GraphManager::Load :  247]"Created component 1257 : <New Post: Custom>"
[resolve_for_component :  136]"Resolving dependencies for 972 : <Sceneplayer>"
[resolve_for_component :  144]"  Input <fx> required. ID:1004"
[resolve_for_component :  136]"Resolving dependencies for 1003 : <Sun light for city>"
[resolve_for_component :  144]"  Input <child> required. ID:1022"
[resolve_for_component :  136]"Resolving dependencies for 1017 : <New Shadowmap Capture>"
[resolve_for_component :  156]"Resolving dependencies for 1017 : <New Shadowmap Capture> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 1003 : <Sun light for city> done. Loading configuration"
[resolve_for_component :  144]"  Input <fx> required. ID:1000"
[resolve_for_component :  136]"Resolving dependencies for 999 : <NewLight>"
[resolve_for_component :  156]"Resolving dependencies for 999 : <NewLight> done. Loading configuration"
[resolve_for_component :  144]"  Input <fx> required. ID:1018"
[resolve_for_component :  144]"  Input <cmr> required. ID:1126"
[resolve_for_component :  136]"Resolving dependencies for 1125 : <New Camera>"
[resolve_for_component :  144]"  Input <child> required. ID:1135"
[resolve_for_component :  136]"Resolving dependencies for 1129 : <New Renderer: Primitive>"
[resolve_for_component :  156]"Resolving dependencies for 1129 : <New Renderer: Primitive> done. Loading configuration"
[_checkGlError :   44]"(C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_geometry.cpp : 181) after bo create vbo...
() glError (0x501)\n"
[resolve_for_component :  156]"Resolving dependencies for 1125 : <New Camera> done. Loading configuration"
[resolve_for_component :  144]"  Input <cmr> required. ID:1254"
[resolve_for_component :  136]"Resolving dependencies for 1253 : <New Camera2>"
[resolve_for_component :  156]"Resolving dependencies for 1253 : <New Camera2> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:1244"
[resolve_for_component :  136]"Resolving dependencies for 1242 : <New Null>"
[resolve_for_component :  144]"  Input <child> required. ID:1006"
[resolve_for_component :  156]"Resolving dependencies for 1242 : <New Null> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:1219"
[resolve_for_component :  136]"Resolving dependencies for 1217 : <Scene>"
[resolve_for_component :  144]"  Input <child> required. ID:1240"
[resolve_for_component :  136]"Resolving dependencies for 1234 : <CutCylinderSubdiv2>"
[resolve_for_component :  144]"  Input <inst> required. ID:1210"
[resolve_for_component :  136]"Resolving dependencies for 1208 : <New Instancing: Replicator>"
[resolve_for_component :  156]"Resolving dependencies for 1208 : <New Instancing: Replicator> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:1216"
[resolve_for_component :  136]"Resolving dependencies for 1213 : <New Vertex Modifier: Noise>"
[resolve_for_component :  156]"Resolving dependencies for 1213 : <New Vertex Modifier: Noise> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 1234 : <CutCylinderSubdiv2> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  156]"Resolving dependencies for 1217 : <Scene> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:1025"
[resolve_for_component :  136]"Resolving dependencies for 1023 : <Rotating Floor>"
[resolve_for_component :  144]"  Input <child> required. ID:1089"
[resolve_for_component :  136]"Resolving dependencies for 1087 : <Scene>"
[resolve_for_component :  144]"  Input <child> required. ID:1096"
[resolve_for_component :  136]"Resolving dependencies for 1090 : <Cube.001>"
[resolve_for_component :  156]"Resolving dependencies for 1090 : <Cube.001> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  156]"Resolving dependencies for 1087 : <Scene> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:992"
[resolve_for_component :  136]"Resolving dependencies for 986 : <Floor>"
[resolve_for_component :  144]"  Input <vm> required. ID:1012"
[resolve_for_component :  136]"Resolving dependencies for 1011 : <UV VertexModifier>"
[resolve_for_component :  156]"Resolving dependencies for 1011 : <UV VertexModifier> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 986 : <Floor> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:1037"
[resolve_for_component :  136]"Resolving dependencies for 1031 : <New Renderer: Primitive>"
[resolve_for_component :  144]"  Input <rotation> required. ID:1050"
[resolve_for_component :  136]"Resolving dependencies for 1049 : <Box Rotation>"
[resolve_for_component :  156]"Resolving dependencies for 1049 : <Box Rotation> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:1148"
[resolve_for_component :  136]"Resolving dependencies for 1142 : <New Renderer: Primitive>"
[resolve_for_component :  144]"  Input <rotation> required. ID:1050"
[resolve_for_component :  156]"Resolving dependencies for 1142 : <New Renderer: Primitive> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 1031 : <New Renderer: Primitive> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 1023 : <Rotating Floor> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:1249"
[resolve_for_component :  136]"Resolving dependencies for 1245 : <New Particle Renderer: Blended>"
[resolve_for_component :  144]"  Input <particles> required. ID:1058"
[resolve_for_component :  136]"Resolving dependencies for 1055 : <New Particle Container>"
[resolve_for_component :  144]"  Input <modifier> required. ID:1052"
[resolve_for_component :  136]"Resolving dependencies for 1051 : <New Particle Emitter: Primitive>"
[resolve_for_component :  144]"  Input <child> required. ID:1062"
[resolve_for_component :  136]"Resolving dependencies for 1059 : <New Particle Modifier: Curl>"
[resolve_for_component :  156]"Resolving dependencies for 1059 : <New Particle Modifier: Curl> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:1066"
[resolve_for_component :  136]"Resolving dependencies for 1063 : <New Particle Modifier: Velocity>"
[resolve_for_component :  156]"Resolving dependencies for 1063 : <New Particle Modifier: Velocity> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 1051 : <New Particle Emitter: Primitive> done. Loading configuration"
[resolve_for_component :  144]"  Input <modifier> required. ID:1060"
[resolve_for_component :  144]"  Input <modifier> required. ID:1064"
[resolve_for_component :  144]"  Input <modifier> required. ID:1251"
[resolve_for_component :  136]"Resolving dependencies for 1250 : <New Particle Emitter: Instances>"
[resolve_for_component :  144]"  Input <inst> required. ID:1071"
[resolve_for_component :  136]"Resolving dependencies for 1067 : <New Instancing: Light>"
[resolve_for_component :  144]"  Input <fx_ent> required. ID:1022"
[resolve_for_component :  144]"  Input <txt mask> required. ID:1175"
[resolve_for_component :  136]"Resolving dependencies for 1174 : <Smooth mask>"
[resolve_for_component :  144]"  Input <txt color> required. ID:1020"
[resolve_for_component :  156]"Resolving dependencies for 1174 : <Smooth mask> done. Loading configuration"
[resolve_for_component :  144]"  Input <im> required. ID:1076"
[resolve_for_component :  136]"Resolving dependencies for 1075 : <New Instance Randomizer>"
[resolve_for_component :  156]"Resolving dependencies for 1075 : <New Instance Randomizer> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 1067 : <New Instancing: Light> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 1250 : <New Particle Emitter: Instances> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 1055 : <New Particle Container> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 1245 : <New Particle Renderer: Blended> done. Loading configuration"
[resolve_for_component :  144]"  Input <child> required. ID:1206"
[resolve_for_component :  136]"Resolving dependencies for 1200 : <New Renderer: Mesh>"
[resolve_for_component :  144]"  Input <inst> required. ID:1179"
[resolve_for_component :  136]"Resolving dependencies for 1177 : <New Instancing: Replicator>"
[resolve_for_component :  144]"  Input <instance rotation> required. ID:1137"
[resolve_for_component :  136]"Resolving dependencies for 1136 : <New Value: Noise>"
[resolve_for_component :  144]"  Input <Phase> required. ID:1141"
[resolve_for_component :  136]"Resolving dependencies for 1140 : <New Value: Linear>"
[resolve_for_component :  156]"Resolving dependencies for 1140 : <New Value: Linear> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 1136 : <New Value: Noise> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 1177 : <New Instancing: Replicator> done. Loading configuration"
[resolve_for_component :  144]"  Input <rotation> required. ID:1182"
[resolve_for_component :  136]"Resolving dependencies for 1181 : <New Value: Linear>"
[resolve_for_component :  156]"Resolving dependencies for 1181 : <New Value: Linear> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 1200 : <New Renderer: Mesh> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  144]"  Input <child> required. ID:1163"
[resolve_for_component :  136]"Resolving dependencies for 1157 : <CrystalInstanceRenderer>"
[resolve_for_component :  144]"  Input <inst> required. ID:1071"
[resolve_for_component :  144]"  Input <child> required. ID:1042"
[resolve_for_component :  136]"Resolving dependencies for 1039 : <New Vertex Modifier: Noise>"
[resolve_for_component :  144]"  Input <Noise Phase 3D> required. ID:1045"
[resolve_for_component :  136]"Resolving dependencies for 1044 : <New Value: Linear>"
[resolve_for_component :  156]"Resolving dependencies for 1044 : <New Value: Linear> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 1039 : <New Vertex Modifier: Noise> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 1157 : <CrystalInstanceRenderer> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  156]"Resolving dependencies for 972 : <Sceneplayer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 978 : <Voxelizer>"
[resolve_for_component :  156]"Resolving dependencies for 978 : <Voxelizer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 981 : <Raytracer>"
[resolve_for_component :  156]"Resolving dependencies for 981 : <Raytracer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 982 : <NewLight>"
[resolve_for_component :  156]"Resolving dependencies for 982 : <NewLight> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 986 : <Floor>"
[resolve_for_component :  144]"  Input <vm> required. ID:1012"
[resolve_for_component :  156]"Resolving dependencies for 986 : <Floor> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 993 : <OutputBuffer>"
[resolve_for_component :  144]"  Input <img> required. ID:975"
[resolve_for_component :  144]"  Input <post> required. ID:998"
[resolve_for_component :  136]"Resolving dependencies for 997 : <Tonemapper>"
[resolve_for_component :  156]"Resolving dependencies for 997 : <Tonemapper> done. Loading configuration"
[resolve_for_component :  144]"  Input <post> required. ID:1258"
[resolve_for_component :  136]"Resolving dependencies for 1257 : <New Post: Custom>"
[resolve_for_component :  156]"Resolving dependencies for 1257 : <New Post: Custom> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 993 : <OutputBuffer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 997 : <Tonemapper>"
[resolve_for_component :  156]"Resolving dependencies for 997 : <Tonemapper> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 999 : <NewLight>"
[resolve_for_component :  156]"Resolving dependencies for 999 : <NewLight> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1003 : <Sun light for city>"
[resolve_for_component :  144]"  Input <child> required. ID:1022"
[resolve_for_component :  156]"Resolving dependencies for 1003 : <Sun light for city> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1007 : <NewLight>"
[resolve_for_component :  156]"Resolving dependencies for 1007 : <NewLight> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1011 : <UV VertexModifier>"
[resolve_for_component :  156]"Resolving dependencies for 1011 : <UV VertexModifier> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1015 : <Texture Generator: Custom1>"
[resolve_for_component :  156]"Resolving dependencies for 1015 : <Texture Generator: Custom1> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1017 : <New Shadowmap Capture>"
[resolve_for_component :  156]"Resolving dependencies for 1017 : <New Shadowmap Capture> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1023 : <Rotating Floor>"
[resolve_for_component :  144]"  Input <child> required. ID:1089"
[resolve_for_component :  144]"  Input <child> required. ID:992"
[resolve_for_component :  144]"  Input <child> required. ID:1037"
[resolve_for_component :  156]"Resolving dependencies for 1023 : <Rotating Floor> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1027 : <Texture Generator: Stripes>"
[resolve_for_component :  156]"Resolving dependencies for 1027 : <Texture Generator: Stripes> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1029 : <Texture Generator: Ripples>"
[resolve_for_component :  156]"Resolving dependencies for 1029 : <Texture Generator: Ripples> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1031 : <New Renderer: Primitive>"
[resolve_for_component :  144]"  Input <rotation> required. ID:1050"
[resolve_for_component :  144]"  Input <child> required. ID:1148"
[resolve_for_component :  156]"Resolving dependencies for 1031 : <New Renderer: Primitive> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1039 : <New Vertex Modifier: Noise>"
[resolve_for_component :  144]"  Input <Noise Phase 3D> required. ID:1045"
[resolve_for_component :  156]"Resolving dependencies for 1039 : <New Vertex Modifier: Noise> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1044 : <New Value: Linear>"
[resolve_for_component :  156]"Resolving dependencies for 1044 : <New Value: Linear> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1047 : <New Value: Wave>"
[resolve_for_component :  156]"Resolving dependencies for 1047 : <New Value: Wave> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1049 : <Box Rotation>"
[resolve_for_component :  156]"Resolving dependencies for 1049 : <Box Rotation> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1051 : <New Particle Emitter: Primitive>"
[resolve_for_component :  144]"  Input <child> required. ID:1062"
[resolve_for_component :  144]"  Input <child> required. ID:1066"
[resolve_for_component :  156]"Resolving dependencies for 1051 : <New Particle Emitter: Primitive> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1055 : <New Particle Container>"
[resolve_for_component :  144]"  Input <modifier> required. ID:1052"
[resolve_for_component :  144]"  Input <modifier> required. ID:1060"
[resolve_for_component :  144]"  Input <modifier> required. ID:1064"
[resolve_for_component :  144]"  Input <modifier> required. ID:1251"
[resolve_for_component :  156]"Resolving dependencies for 1055 : <New Particle Container> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1059 : <New Particle Modifier: Curl>"
[resolve_for_component :  156]"Resolving dependencies for 1059 : <New Particle Modifier: Curl> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1063 : <New Particle Modifier: Velocity>"
[resolve_for_component :  156]"Resolving dependencies for 1063 : <New Particle Modifier: Velocity> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1067 : <New Instancing: Light>"
[resolve_for_component :  144]"  Input <fx_ent> required. ID:1022"
[resolve_for_component :  144]"  Input <txt mask> required. ID:1175"
[resolve_for_component :  144]"  Input <im> required. ID:1076"
[resolve_for_component :  156]"Resolving dependencies for 1067 : <New Instancing: Light> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1072 : <Texture Modifier: Custom>"
[resolve_for_component :  144]"  Input <txt color> required. ID:1016"
[resolve_for_component :  156]"Resolving dependencies for 1072 : <Texture Modifier: Custom> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1075 : <New Instance Randomizer>"
[resolve_for_component :  156]"Resolving dependencies for 1075 : <New Instance Randomizer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1079 : <New Vertex Modifier: Twist>"
[resolve_for_component :  144]"  Input <Rotation> required. ID:1048"
[resolve_for_component :  144]"  Input <Angle> required. ID:1086"
[resolve_for_component :  136]"Resolving dependencies for 1085 : <Twist Angle>"
[resolve_for_component :  156]"Resolving dependencies for 1085 : <Twist Angle> done. Loading configuration"
[resolve_for_component :  156]"Resolving dependencies for 1079 : <New Vertex Modifier: Twist> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1085 : <Twist Angle>"
[resolve_for_component :  156]"Resolving dependencies for 1085 : <Twist Angle> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1087 : <Scene>"
[resolve_for_component :  144]"  Input <child> required. ID:1096"
[resolve_for_component :  156]"Resolving dependencies for 1087 : <Scene> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1090 : <Cube.001>"
[resolve_for_component :  156]"Resolving dependencies for 1090 : <Cube.001> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1097 : <Texture Generator: Audio Loopback>"
[resolve_for_component :  156]"Resolving dependencies for 1097 : <Texture Generator: Audio Loopback> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1099 : <AudioInput Texture>"
[resolve_for_component :  144]"  Input <txt color> required. ID:1098"
[resolve_for_component :  156]"Resolving dependencies for 1099 : <AudioInput Texture> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1102 : <AudioInput Normal Texture>"
[resolve_for_component :  144]"  Input <txt color> required. ID:1100"
[resolve_for_component :  156]"Resolving dependencies for 1102 : <AudioInput Normal Texture> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1105 : <New Renderer: Primitive>"
[resolve_for_component :  144]"  Input <inst> required. ID:1179"
[resolve_for_component :  144]"  Input <rotation> required. ID:1182"
[resolve_for_component :  156]"Resolving dependencies for 1105 : <New Renderer: Primitive> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1114 : <New Vertex Modifier: Texture Displace>"
[resolve_for_component :  156]"Resolving dependencies for 1114 : <New Vertex Modifier: Texture Displace> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1118 : <AudioInput Smoothed>"
[resolve_for_component :  144]"  Input <txt color 1> required. ID:1100"
[resolve_for_component :  156]"Resolving dependencies for 1118 : <AudioInput Smoothed> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1122 : <Audio Texture Blur Gaussian 5x5>"
[resolve_for_component :  144]"  Input <txt color> required. ID:1119"
[resolve_for_component :  156]"Resolving dependencies for 1122 : <Audio Texture Blur Gaussian 5x5> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1125 : <New Camera>"
[resolve_for_component :  144]"  Input <child> required. ID:1135"
[resolve_for_component :  156]"Resolving dependencies for 1125 : <New Camera> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1129 : <New Renderer: Primitive>"
[resolve_for_component :  156]"Resolving dependencies for 1129 : <New Renderer: Primitive> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1136 : <New Value: Noise>"
[resolve_for_component :  144]"  Input <Phase> required. ID:1141"
[resolve_for_component :  156]"Resolving dependencies for 1136 : <New Value: Noise> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1140 : <New Value: Linear>"
[resolve_for_component :  156]"Resolving dependencies for 1140 : <New Value: Linear> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1142 : <New Renderer: Primitive>"
[resolve_for_component :  144]"  Input <rotation> required. ID:1050"
[resolve_for_component :  156]"Resolving dependencies for 1142 : <New Renderer: Primitive> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1150 : <New Renderer: Primitive>"
[resolve_for_component :  144]"  Input <inst> required. ID:1071"
[resolve_for_component :  156]"Resolving dependencies for 1150 : <New Renderer: Primitive> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1157 : <CrystalInstanceRenderer>"
[resolve_for_component :  144]"  Input <inst> required. ID:1071"
[resolve_for_component :  144]"  Input <child> required. ID:1042"
[resolve_for_component :  156]"Resolving dependencies for 1157 : <CrystalInstanceRenderer> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1164 : <Scene>"
[resolve_for_component :  144]"  Input <child> required. ID:1173"
[resolve_for_component :  136]"Resolving dependencies for 1167 : <pCube239_lambert37_0>"
[resolve_for_component :  156]"Resolving dependencies for 1167 : <pCube239_lambert37_0> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  156]"Resolving dependencies for 1164 : <Scene> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1167 : <pCube239_lambert37_0>"
[resolve_for_component :  156]"Resolving dependencies for 1167 : <pCube239_lambert37_0> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1174 : <Smooth mask>"
[resolve_for_component :  144]"  Input <txt color> required. ID:1020"
[resolve_for_component :  156]"Resolving dependencies for 1174 : <Smooth mask> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1177 : <New Instancing: Replicator>"
[resolve_for_component :  144]"  Input <instance rotation> required. ID:1137"
[resolve_for_component :  156]"Resolving dependencies for 1177 : <New Instancing: Replicator> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1181 : <New Value: Linear>"
[resolve_for_component :  156]"Resolving dependencies for 1181 : <New Value: Linear> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1183 : <Scene>"
[resolve_for_component :  144]"  Input <child> required. ID:1192"
[resolve_for_component :  136]"Resolving dependencies for 1186 : <Icosphere>"
[resolve_for_component :  156]"Resolving dependencies for 1186 : <Icosphere> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  144]"  Input <child> required. ID:1199"
[resolve_for_component :  136]"Resolving dependencies for 1193 : <Icosphere.002>"
[resolve_for_component :  156]"Resolving dependencies for 1193 : <Icosphere.002> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  156]"Resolving dependencies for 1183 : <Scene> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1186 : <Icosphere>"
[resolve_for_component :  156]"Resolving dependencies for 1186 : <Icosphere> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1193 : <Icosphere.002>"
[resolve_for_component :  156]"Resolving dependencies for 1193 : <Icosphere.002> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1200 : <New Renderer: Mesh>"
[resolve_for_component :  144]"  Input <inst> required. ID:1179"
[resolve_for_component :  144]"  Input <rotation> required. ID:1182"
[resolve_for_component :  156]"Resolving dependencies for 1200 : <New Renderer: Mesh> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1208 : <New Instancing: Replicator>"
[resolve_for_component :  156]"Resolving dependencies for 1208 : <New Instancing: Replicator> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1211 : <New Value: Linear>"
[resolve_for_component :  156]"Resolving dependencies for 1211 : <New Value: Linear> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1213 : <New Vertex Modifier: Noise>"
[resolve_for_component :  156]"Resolving dependencies for 1213 : <New Vertex Modifier: Noise> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1217 : <Scene>"
[resolve_for_component :  144]"  Input <child> required. ID:1240"
[resolve_for_component :  156]"Resolving dependencies for 1217 : <Scene> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1220 : <Cylinder>"
[resolve_for_component :  156]"Resolving dependencies for 1220 : <Cylinder> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  136]"Resolving dependencies for 1227 : <CutCylinderSubdiv1>"
[resolve_for_component :  156]"Resolving dependencies for 1227 : <CutCylinderSubdiv1> done. Loading configuration"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[31m[MaterialManager::findMaterial :  102]"Failed to acquire maternal <> for root: <flat>"
[33m[CvarTreeRegisterMaterial :  412]"Loaded material <> for root_material <flat> does not exist, ignoring"
[resolve_for_component :  136]"Resolving dependencies for 1234 : <CutCylinderSubdiv2>"
[resolve_for_component :  144]"  Input <inst> required. ID:1210"
[resolve_for_component :  144]"  Input <child> required. ID:1216"
[resolve_for_component :  156]"Resolving dependencies for 1234 : <CutCylinderSubdiv2> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1242 : <New Null>"
[resolve_for_component :  144]"  Input <child> required. ID:1006"
[resolve_for_component :  156]"Resolving dependencies for 1242 : <New Null> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1245 : <New Particle Renderer: Blended>"
[resolve_for_component :  144]"  Input <particles> required. ID:1058"
[resolve_for_component :  156]"Resolving dependencies for 1245 : <New Particle Renderer: Blended> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1250 : <New Particle Emitter: Instances>"
[resolve_for_component :  144]"  Input <inst> required. ID:1071"
[resolve_for_component :  156]"Resolving dependencies for 1250 : <New Particle Emitter: Instances> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1253 : <New Camera2>"
[resolve_for_component :  156]"Resolving dependencies for 1253 : <New Camera2> done. Loading configuration"
[resolve_for_component :  136]"Resolving dependencies for 1257 : <New Post: Custom>"
[resolve_for_component :  156]"Resolving dependencies for 1257 : <New Post: Custom> done. Loading configuration"
[31m[GraphManager::Load :  378]"would assign ID = 1259"
[GraphManager::Load :  384]"------------ Loading Graph for projects/room_rt/graph.json Done----------------------"
[~ScopedTimer :   29]"ProjectLoading : 14684ms : 14.6840s"
[compile_shader :  527]"Compiling shader <> from <shaders/basic_defered.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/deferred/basic_multilight_defered.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/deferred/basic_voxellight_defered.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:1306"
[compile_shader :  527]"Compiling shader <> from <shaders/deferred/basic_voxellight_defered_blur.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:1308"
[compile_shader :  527]"Compiling shader <> from <shaders/deferred/linearize_depth.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/deferred/composite.fsh>"
[shaderBuildProgramCompute :  557]"Assembling from:1312"
[compile_shader :  527]"Compiling shader <> from <shaders/deferred/taa_resolve.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:1314"
[compile_shader :  527]"Compiling shader <> from <shaders/post/hbao.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/post/hbao_blur.fsh>"
[31m[dataLoadFile :  553]"LoadFile: Failed to find a file: rw_demo/shaders/destroy/render_ssr.comp"
[31m[shaderLoadPreprocessInclude :  258]"Failed to load shader file <>"
[shaderBuildProgramCompute :  557]"Assembling from:-1"
[resRegister :  162]"Failed to register resource:<rw_demo/shaders/destroy/render_ssr.comp>"
[31m[dataLoadFile :  553]"LoadFile: Failed to find a file: rw_demo/shaders/destroy/blur_ssr.comp"
[31m[shaderLoadPreprocessInclude :  258]"Failed to load shader file <>"
[shaderBuildProgramCompute :  557]"Assembling from:-1"
[resRegister :  162]"Failed to register resource:<rw_demo/shaders/destroy/blur_ssr.comp>"
[compile_shader :  527]"Compiling shader <> from <shaders/post/ssr_fast_composite_prepass.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:1322"
[compile_shader :  527]"Compiling shader <> from <shaders/deferred/copy_rt_to_stencil.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/deferred/basic_volumetric_fog_defered.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:1326"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/geom_apply_skinning.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:1328"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.fsh>"
[shaderReloadProgram :  200]"Replacing shader id 1332 with 1336"
[shaderReloadProgram :  200]"Replacing shader id 1335 with 1337"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture_geometry_transformation.gsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.fsh>"
[shaderReloadProgram :  200]"Replacing shader id 1344 with 1348"
[shaderReloadProgram :  200]"Replacing shader id 1347 with 1349"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture_geometry_transformation.gsh>"
[shaderReloadProgram :  200]"Replacing shader id 1354 with 1356"
[shaderReloadProgram :  200]"Replacing shader id 1355 with 1357"
[shaderReloadProgram :  200]"Replacing shader id 1359 with 1361"
[shaderReloadProgram :  200]"Replacing shader id 1360 with 1362"
[shaderReloadProgram :  200]"Replacing shader id 1364 with 1366"
[shaderReloadProgram :  200]"Replacing shader id 1365 with 1367"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture_quad_instancing.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture_geometry_transformation.gsh>"
[shaderReloadProgram :  200]"Replacing shader id 1373 with 1375"
[shaderReloadProgram :  200]"Replacing shader id 1374 with 1376"
[shaderReloadProgram :  200]"Replacing shader id 1378 with 1380"
[shaderReloadProgram :  200]"Replacing shader id 1379 with 1381"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_simple.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_simple.fsh>"
[shaderReloadProgram :  200]"Replacing shader id 1385 with 1387"
[shaderReloadProgram :  200]"Replacing shader id 1386 with 1388"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_simple.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_simple.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture_geometry_transformation.gsh>"
[33m[shaderFindUniformByName : 1299]"No uniform <vNearFarPlane> in shader program <1388> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <gridSize> in shader program <1388> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_stride> in shader program <1388> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_stride> in shader program <1388> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_stride> in shader program <1388> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_stride> in shader program <1388> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_offset> in shader program <1388> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_offset> in shader program <1388> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_offset> in shader program <1388> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_offset> in shader program <1388> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_stride> in shader program <110> <<empty>:<empty>:<empty>:shaders/materials/geom_calculate_bbox.comp>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_stride> in shader program <110> <<empty>:<empty>:<empty>:shaders/materials/geom_calculate_bbox.comp>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_stride> in shader program <110> <<empty>:<empty>:<empty>:shaders/materials/geom_calculate_bbox.comp>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_stride> in shader program <110> <<empty>:<empty>:<empty>:shaders/materials/geom_calculate_bbox.comp>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_offset> in shader program <110> <<empty>:<empty>:<empty>:shaders/materials/geom_calculate_bbox.comp>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_offset> in shader program <110> <<empty>:<empty>:<empty>:shaders/materials/geom_calculate_bbox.comp>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_offset> in shader program <110> <<empty>:<empty>:<empty>:shaders/materials/geom_calculate_bbox.comp>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_offset> in shader program <110> <<empty>:<empty>:<empty>:shaders/materials/geom_calculate_bbox.comp>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_stride> in shader program <106> <<empty>:<empty>:<empty>:shaders/materials/raytrace_partition_geometry.comp>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_stride> in shader program <106> <<empty>:<empty>:<empty>:shaders/materials/raytrace_partition_geometry.comp>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_stride> in shader program <106> <<empty>:<empty>:<empty>:shaders/materials/raytrace_partition_geometry.comp>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_stride> in shader program <106> <<empty>:<empty>:<empty>:shaders/materials/raytrace_partition_geometry.comp>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_offset> in shader program <106> <<empty>:<empty>:<empty>:shaders/materials/raytrace_partition_geometry.comp>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_offset> in shader program <106> <<empty>:<empty>:<empty>:shaders/materials/raytrace_partition_geometry.comp>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_offset> in shader program <106> <<empty>:<empty>:<empty>:shaders/materials/raytrace_partition_geometry.comp>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_offset> in shader program <106> <<empty>:<empty>:<empty>:shaders/materials/raytrace_partition_geometry.comp>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/commons_indirect.glsl>"
[shaderBuildProgramCompute :  557]"Assembling from:1393"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/commons_indirect.glsl>"
[shaderBuildProgramCompute :  557]"Assembling from:1395"
[33m[shaderFindUniformByName : 1299]"No uniform <vNearFarPlane> in shader program <61> <shaders/materials/raytrace_simple.vsh:shaders/materials/partition_raytrace.fsh:shaders/materials/partition_geometry.gsh:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <numFaces> in shader program <61> <shaders/materials/raytrace_simple.vsh:shaders/materials/partition_raytrace.fsh:shaders/materials/partition_geometry.gsh:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <gridSize> in shader program <61> <shaders/materials/raytrace_simple.vsh:shaders/materials/partition_raytrace.fsh:shaders/materials/partition_geometry.gsh:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_stride> in shader program <61> <shaders/materials/raytrace_simple.vsh:shaders/materials/partition_raytrace.fsh:shaders/materials/partition_geometry.gsh:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_stride> in shader program <61> <shaders/materials/raytrace_simple.vsh:shaders/materials/partition_raytrace.fsh:shaders/materials/partition_geometry.gsh:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_stride> in shader program <61> <shaders/materials/raytrace_simple.vsh:shaders/materials/partition_raytrace.fsh:shaders/materials/partition_geometry.gsh:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_stride> in shader program <61> <shaders/materials/raytrace_simple.vsh:shaders/materials/partition_raytrace.fsh:shaders/materials/partition_geometry.gsh:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_offset> in shader program <61> <shaders/materials/raytrace_simple.vsh:shaders/materials/partition_raytrace.fsh:shaders/materials/partition_geometry.gsh:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_offset> in shader program <61> <shaders/materials/raytrace_simple.vsh:shaders/materials/partition_raytrace.fsh:shaders/materials/partition_geometry.gsh:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_offset> in shader program <61> <shaders/materials/raytrace_simple.vsh:shaders/materials/partition_raytrace.fsh:shaders/materials/partition_geometry.gsh:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_offset> in shader program <61> <shaders/materials/raytrace_simple.vsh:shaders/materials/partition_raytrace.fsh:shaders/materials/partition_geometry.gsh:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_stride> in shader program <68> <shaders/materials/raytrace_simple.vsh:shaders/materials/partition_voxelize.fsh:shaders/materials/partition_geometry.gsh:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_stride> in shader program <68> <shaders/materials/raytrace_simple.vsh:shaders/materials/partition_voxelize.fsh:shaders/materials/partition_geometry.gsh:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_stride> in shader program <68> <shaders/materials/raytrace_simple.vsh:shaders/materials/partition_voxelize.fsh:shaders/materials/partition_geometry.gsh:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_stride> in shader program <68> <shaders/materials/raytrace_simple.vsh:shaders/materials/partition_voxelize.fsh:shaders/materials/partition_geometry.gsh:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_offset> in shader program <68> <shaders/materials/raytrace_simple.vsh:shaders/materials/partition_voxelize.fsh:shaders/materials/partition_geometry.gsh:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_offset> in shader program <68> <shaders/materials/raytrace_simple.vsh:shaders/materials/partition_voxelize.fsh:shaders/materials/partition_geometry.gsh:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_offset> in shader program <68> <shaders/materials/raytrace_simple.vsh:shaders/materials/partition_voxelize.fsh:shaders/materials/partition_geometry.gsh:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_offset> in shader program <68> <shaders/materials/raytrace_simple.vsh:shaders/materials/partition_voxelize.fsh:shaders/materials/partition_geometry.gsh:<empty>>"
[compile_shader :  527]"Compiling shader <> from <shaders/particles/particle_buffer_lifecycle.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:1397"
[shaderReloadProgram :  200]"Replacing shader id 114 with 1398"
[particlecontainerfx::UpdateForRendering :  210]"current modifier block:<

{
	if (!prt_is_alive(p.state))
	{
		int pending = atomicAdd(VM0_params.pending, -1);
		if (pending > 0)
		{
			particle_emitter_primitive_emit(VM0_params, p, id);
		}
	}
}



{
	vec3 modifier_position = VM1_params.position;
	p.pos += VM1_params.velocity;
}



{
	if (prt_is_alive(p.state))
	{
		particle_modifier_curl(VM2_params, p, id);
	}
}



{
	if (!prt_is_alive(p.state) && VM3_params.pending > 0)
	{
		int final_emit_idx = -1;
		for(int pi = 0; pi < 8; pi++)
		{
			const float golden_ratio = 1.61803398875;
			float fid = random(float(id) * golden_ratio); //* fract(sin(id) * 43758.5453123);
			uint  instance_id = uint(fid * 10000000);
			instance_id = instance_id + uint(VM3_params.seed) + pi * 7919;
			instance_id = instance_id % VM3_params.instance_buffer_capacity;

			// lazy check
			uint  transform_idx = instance_id * 3;  // NOTE: This is hardcoded. Think how to make this somehow generic and shared with other code
			vec4  instance_transform0 = instance_transform_VM3[transform_idx + 0];

			float s = dot(instance_transform0.xyz, instance_transform0.xyz);
			if (s > 0.00001)
			{
				final_emit_idx = int(instance_id);
				break;
			}
		}

		if (final_emit_idx != -1)
		{
			int pending = atomicAdd(VM3_params.pending, -1);
			if (pending > 0)
			{
				uint  transform_idx = uint(final_emit_idx) * 3;  // NOTE: This is hardcoded. Think how to make this somehow generic and shared with other code
				vec4  instance_transform0 = instance_transform_VM3[transform_idx + 0];
				vec4  instance_transform1 = instance_transform_VM3[transform_idx + 1];
				vec4  instance_transform2 = instance_transform_VM3[transform_idx + 2];

				particle_emitter_instances_emit(VM3_params, instance_transform0, instance_transform1, instance_transform2, p, id);
			}
		}
	}
}

>"
[33m[shaderFindUniformByName : 1299]"No uniform <vtx_builtin_buffers> in shader program <223> <shaders/materials/0texture_quad_instancing.vsh:shaders/materials/0texture.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <particle_buffer_capacity> in shader program <223> <shaders/materials/0texture_quad_instancing.vsh:shaders/materials/0texture.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vNearFarPlane> in shader program <1387> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <gridSize> in shader program <1387> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_stride> in shader program <1387> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_stride> in shader program <1387> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_stride> in shader program <1387> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_stride> in shader program <1387> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_offset> in shader program <1387> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_offset> in shader program <1387> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_offset> in shader program <1387> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_offset> in shader program <1387> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mModelview> in shader program <1325> <shaders/basic_defered.vsh:shaders/deferred/copy_rt_to_stencil.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mProjection> in shader program <1325> <shaders/basic_defered.vsh:shaders/deferred/copy_rt_to_stencil.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vResolution> in shader program <1325> <shaders/basic_defered.vsh:shaders/deferred/copy_rt_to_stencil.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vResolutionInv> in shader program <1325> <shaders/basic_defered.vsh:shaders/deferred/copy_rt_to_stencil.fsh:<empty>:<empty>>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_simple.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_simple.fsh>"
[shaderReloadProgram :  200]"Replacing shader id 1401 with 1403"
[shaderReloadProgram :  200]"Replacing shader id 1402 with 1404"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_simple.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_simple.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture_geometry_transformation.gsh>"
[33m[shaderFindUniformByName : 1299]"No uniform <vNearFarPlane> in shader program <1403> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <gridSize> in shader program <1403> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_stride> in shader program <1403> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_stride> in shader program <1403> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_stride> in shader program <1403> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_stride> in shader program <1403> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_offset> in shader program <1403> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_offset> in shader program <1403> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_offset> in shader program <1403> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_offset> in shader program <1403> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mModelview> in shader program <1403> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mProjection> in shader program <1403> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vResolution> in shader program <1403> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vResolutionInv> in shader program <1403> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[shaderReloadProgram :  200]"Replacing shader id 1409 with 1411"
[shaderReloadProgram :  200]"Replacing shader id 1410 with 1412"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_simple.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/raytrace_simple.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture_geometry_transformation.gsh>"
[33m[shaderFindUniformByName : 1299]"No uniform <vNearFarPlane> in shader program <1411> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <gridSize> in shader program <1411> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_stride> in shader program <1411> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_stride> in shader program <1411> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_stride> in shader program <1411> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_stride> in shader program <1411> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_offset> in shader program <1411> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_offset> in shader program <1411> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_offset> in shader program <1411> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_offset> in shader program <1411> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mModelview> in shader program <1411> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mProjection> in shader program <1411> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vResolution> in shader program <1411> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vResolutionInv> in shader program <1411> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[__checkGlError :   40]"C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_texture.cpp:1245: texture creation() glError (0x501)\n"
[__checkGlError :   40]"C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_texture.cpp:1245: texture creation() glError (0x501)\n"
[__checkGlError :   40]"C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_texture.cpp:1245: texture creation() glError (0x501)\n"
[__checkGlError :   40]"C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_texture.cpp:1245: texture creation() glError (0x501)\n"
[__checkGlError :   40]"C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_texture.cpp:1245: texture creation() glError (0x501)\n"
[__checkGlError :   40]"C:\development-mobile\workspace-mobile\TestApp1\jni\engine\grd_texture.cpp:1245: texture creation() glError (0x501)\n"
[33m[shaderSetAttributesFromGeometry :  893]"Geometry was marked as <dirty>. Allocating GPU buffers..\n"
[compile_shader :  527]"Compiling shader <> from <shaders/instance_modifiers/process_modifiers.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:1417"
[compile_shader :  527]"Compiling shader <New Post: Custom> from <<text>>"
[compile_shader :  527]"Compiling shader <New Post: Custom> from <<text>>"
[setup_frame :  205]"Compiled shader from:<

in vec2 vTexcoord0;
uniform sampler2D s_texture0;
uniform sampler2D sImage1;
uniform sampler2D sImage2;

uniform vec2 vResolution;
uniform vec2 vResolutionInv;

layout(location = 0) out vec4 outColor;

float height = 900.0;

struct Params
{
	float value1;
	float value2;
	float _pad0;
	float _pad1;
};

layout(std140, row_major) uniform PostprocessParams
{
	Params params;
};

void main()
{
	float y = vTexcoord0.y * vResolution.y;
	float y0 = 1080.0 / 2.0 - height / 2.0;

	vec4 base_color = texture(s_texture0, vTexcoord0);
	outColor = base_color;
	if (y > y0 && y < (y0 + height))
	{
	#if 0
		float v = (y - y0) / height;
		vec4 base_color1 = texture(sImage1, vec2(vTexcoord0.x, 1.0 - v));
		vec4 base_color2 = texture(sImage2, vec2(vTexcoord0.x, 1.0 - v));
		
		base_color2.rgb = pow(base_color2.rgb, vec3(2.0));
		base_color1.rgb = pow(base_color1.rgb, vec3(2.0));
		
		outColor += base_color1 * params.value1;
		outColor += base_color2 * params.value2;
	#endif
	}
	else
	{
		outColor = vec4(0.0);
	}
}







>"
[compile_shader :  527]"Compiling shader <New Texture Generator: Stripes> from <<text>>"
[compile_shader :  527]"Compiling shader <New Texture Generator: Stripes> from <<text>>"
[process_frame :  191]"Compiled shader from:<
in vec2 vTexcoord0;

uniform vec2 vResolution;
uniform vec2 vResolutionInv;

uniform float g_global_time;

layout(location = 0) out vec4 outColor;

void main()
{
	float y = vTexcoord0.y;
	float x = vTexcoord0.x;

	float angle = 0.0;
	float spread = 0.2;
	float s = sin(angle / 180.0 * 3.14159);
	float c = cos(angle / 180.0 * 3.14159);

	x = x * c;
	y = y * s;

	float d = step(0.5, fract((x + y) / spread + g_global_time));

	d = d * 2.0 + 0.2;
	vec4 base_color = vec4(d, d, d, 1.0);
	outColor = base_color;
}





>"
[33m[shaderFindUniformByName : 1299]"No uniform <mModelview> in shader program <1424> <<text>:<text>:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mProjection> in shader program <1424> <<text>:<text>:<empty>:<empty>>"
[compile_shader :  527]"Compiling shader <FilteredAudioLoopback1> from <<text>>"
[shaderBuildProgramCompute :  557]"Assembling from:1425"
[process_frame :  260]"Compiled shader from:<

#version 430
#extension GL_NV_gpu_shader5 : enable

layout (local_size_x = 8, local_size_y = 8) in;

// Mirror and Flip texture horizontally along the center

struct TextureProcessParams
{
int width;
int height;
float width_inv;
float height_inv;
};

layout(std140, row_major) uniform TextureProcessParamsBuffer {
TextureProcessParams texture_process_params;
};

// Format will be replaced by caller/preprocessor based on actual output texture
uniform sampler2D                     sSource;
layout(OUTPUT_FORMAT) uniform image2D imDest;

#define KERNEL_SIZE 5
#if KERNEL_SIZE == 5
const float KERNEL[5] = 
{
	1.0/16.0, 1.0/4.0, 3.0/8.0, 1.0/4.0, 1.0/16.0
};

const int KERNEL_POS[5] = 
{
	-2, -1, 0, 1, 2
};

#endif

#if KERNEL_SIZE == 3
const float KERNEL[3] = 
{
	 0.27901, 0.44198, 0.27901
};

const int KERNEL_POS[3] = 
{
	-1, 0, 1
};
#endif


vec4 sample_avg(sampler2D t, vec2 p, float lod)
{
	float t_w = 0.0;
	vec4 v = vec4(0.0);

	//return textureLod(t, p, lod).r;
	ivec2 t_size = textureSize(t, int(lod));
	float d = 1.0 / t_size.x;

	for(int y = 0; y < KERNEL_SIZE; y++)
	{
		for(int x = 0; x < KERNEL_SIZE; x++)
		{
			vec2 dp = vec2(KERNEL_POS[x], KERNEL_POS[y]) * d * 1.5;
			float w =  KERNEL[x] * KERNEL[y];
			v += textureLod(t, p + dp, lod) * w;
			t_w += w;
		}
	}

	return v / t_w;
}

void main() {

	uvec2 tile_pos = gl_WorkGroupID.xy;
	uvec2 pixel_pos = tile_pos.xy * gl_WorkGroupSize.xy + gl_LocalInvocationID.xy;
	uvec2 pixel_pos_store = pixel_pos;

	pixel_pos.x *= 2;
	if (pixel_pos.x > texture_process_params.width)
	{
		pixel_pos.x = texture_process_params.width - (pixel_pos.x - texture_process_params.width); 
	}
	pixel_pos.x = texture_process_params.width / 2 - abs(pixel_pos.x - texture_process_params.width / 2);

	//float r = texelFetch(sSource, ivec2(pixel_pos), 0).r;
	float r = sample_avg(sSource, vec2(0.1, 0.0) + vec2(pixel_pos) * vec2(0.52, 1.0) / texture_process_params.width, 0.0).r;
	//r = sqrt(r);
	//r = sqrt(r);
	r *= pow(0.5 + float(pixel_pos.x) / texture_process_params.width, 2.0);
	r = sqrt(r);

	imageStore(imDest, ivec2(pixel_pos_store), vec4(r));
}






>"
[shaderReloadProgram :  200]"Replacing shader id 1427 with 1429"
[shaderReloadProgram :  200]"Replacing shader id 1428 with 1430"
[shaderReloadProgram :  200]"Replacing shader id 1432 with 1434"
[shaderReloadProgram :  200]"Replacing shader id 1433 with 1435"
[shaderReloadProgram :  200]"Replacing shader id 1437 with 1439"
[shaderReloadProgram :  200]"Replacing shader id 1438 with 1440"
[shaderReloadProgram :  200]"Replacing shader id 1442 with 1444"
[shaderReloadProgram :  200]"Replacing shader id 1443 with 1445"
[shaderReloadProgram :  200]"Replacing shader id 1447 with 1449"
[shaderReloadProgram :  200]"Replacing shader id 1448 with 1450"
[shaderReloadProgram :  200]"Replacing shader id 1452 with 1454"
[shaderReloadProgram :  200]"Replacing shader id 1453 with 1455"
[shaderReloadProgram :  200]"Replacing shader id 1457 with 1459"
[shaderReloadProgram :  200]"Replacing shader id 1458 with 1460"
[shaderReloadProgram :  200]"Replacing shader id 1462 with 1464"
[shaderReloadProgram :  200]"Replacing shader id 1463 with 1465"
[shaderReloadProgram :  200]"Replacing shader id 1468 with 1470"
[shaderReloadProgram :  200]"Replacing shader id 1469 with 1471"
[33m[shaderFindUniformByName : 1299]"No uniform <vNearFarPlane> in shader program <1471> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <gridSize> in shader program <1471> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_stride> in shader program <1471> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_stride> in shader program <1471> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_stride> in shader program <1471> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_stride> in shader program <1471> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_offset> in shader program <1471> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_offset> in shader program <1471> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_offset> in shader program <1471> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_offset> in shader program <1471> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[shaderReloadProgram :  200]"Replacing shader id 1473 with 1475"
[shaderReloadProgram :  200]"Replacing shader id 1474 with 1476"
[compile_shader :  527]"Compiling shader <> from <shaders/particles/particle_buffer_lifecycle.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:1478"
[shaderReloadProgram :  200]"Replacing shader id 316 with 1479"
[particlecontainerfx::UpdateForRendering :  210]"current modifier block:<

{
	if (!prt_is_alive(p.state))
	{
		int pending = atomicAdd(VM0_params.pending, -1);
		if (pending > 0)
		{
			particle_emitter_primitive_emit(VM0_params, p, id);
		}
	}
}



{
	if (prt_is_alive(p.state))
	{
		particle_modifier_curl(VM1_params, p, id);
	}
}



{
	vec3 modifier_position = VM2_params.position;
	p.pos += VM2_params.velocity;
}

>"
[33m[shaderFindUniformByName : 1299]"No uniform <vtx_builtin_buffers> in shader program <467> <shaders/materials/0texture_quad_instancing.vsh:shaders/materials/0texture.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <particle_buffer_capacity> in shader program <467> <shaders/materials/0texture_quad_instancing.vsh:shaders/materials/0texture.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vNearFarPlane> in shader program <1470> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <gridSize> in shader program <1470> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_stride> in shader program <1470> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_stride> in shader program <1470> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_stride> in shader program <1470> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_stride> in shader program <1470> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_offset> in shader program <1470> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_offset> in shader program <1470> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_offset> in shader program <1470> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_offset> in shader program <1470> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[shaderReloadProgram :  200]"Replacing shader id 1480 with 1482"
[shaderReloadProgram :  200]"Replacing shader id 1481 with 1483"
[33m[shaderFindUniformByName : 1299]"No uniform <vNearFarPlane> in shader program <1482> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <gridSize> in shader program <1482> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_stride> in shader program <1482> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_stride> in shader program <1482> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_stride> in shader program <1482> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_stride> in shader program <1482> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_offset> in shader program <1482> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_offset> in shader program <1482> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_offset> in shader program <1482> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_offset> in shader program <1482> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mModelview> in shader program <1482> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mProjection> in shader program <1482> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vResolution> in shader program <1482> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vResolutionInv> in shader program <1482> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[shaderReloadProgram :  200]"Replacing shader id 1485 with 1487"
[shaderReloadProgram :  200]"Replacing shader id 1486 with 1488"
[33m[shaderFindUniformByName : 1299]"No uniform <vNearFarPlane> in shader program <1487> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <gridSize> in shader program <1487> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_stride> in shader program <1487> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_stride> in shader program <1487> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_stride> in shader program <1487> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_stride> in shader program <1487> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_offset> in shader program <1487> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_offset> in shader program <1487> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_offset> in shader program <1487> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_offset> in shader program <1487> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mModelview> in shader program <1487> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mProjection> in shader program <1487> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vResolution> in shader program <1487> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vResolutionInv> in shader program <1487> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[compile_shader :  527]"Compiling shader <New Post: Custom> from <<text>>"
[setup_frame :  205]"Compiled shader from:<

in vec2 vTexcoord0;
uniform sampler2D s_texture0;
uniform sampler2D sImage1;
uniform sampler2D sImage2;

uniform vec2 vResolution;
uniform vec2 vResolutionInv;

layout(location = 0) out vec4 outColor;

float height = 900.0;

struct Params
{
	float value1;
	float value2;
	float _pad0;
	float _pad1;
};

layout(std140, row_major) uniform PostprocessParams
{
	Params params;
};

void main()
{
	float y = vTexcoord0.y * vResolution.y;
	float y0 = 1080.0 / 2.0 - height / 2.0;

	vec4 base_color = texture(s_texture0, vTexcoord0);
	outColor = base_color;
	if (y > y0 && y < (y0 + height))
	{
		float v = (y - y0) / height;
		vec4 base_color1 = texture(sImage1, vec2(vTexcoord0.x, 1.2 - v * 1.2));
		vec4 base_color2 = texture(sImage2, vec2(vTexcoord0.x, 1.2 - v * 1.2));
		
		base_color2.rgb = pow(base_color2.rgb, vec3(2.0));
		base_color1.rgb = pow(base_color1.rgb, vec3(2.0));
		
		outColor += base_color1 * params.value1;
		outColor += base_color2 * params.value2;
	}
	else
	{
		outColor = vec4(0.0);
	}
}








>"
[compile_shader :  527]"Compiling shader <New Post: Custom> from <<text>>"
[setup_frame :  205]"Compiled shader from:<


in vec2 vTexcoord0;
uniform sampler2D s_texture0;
uniform sampler2D sImage1;
uniform sampler2D sImage2;

uniform vec2 vResolution;
uniform vec2 vResolutionInv;

layout(location = 0) out vec4 outColor;

float height = 900.0;

struct Params
{
	float value1;
	float value2;
	float _pad0;
	float _pad1;
};

layout(std140, row_major) uniform PostprocessParams
{
	Params params;
};

void main()
{
	float y = vTexcoord0.y * vResolution.y;
	float y0 = 1080.0 / 2.0 - height / 2.0;

	vec4 base_color = texture(s_texture0, vTexcoord0);
	outColor = base_color;
	if (y > y0 && y < (y0 + height))
	{
		float v = (y - y0) / height;
		vec4 base_color1 = texture(sImage1, vec2(vTexcoord0.x, 1.2 - v * 1.2));
		vec4 base_color2 = texture(sImage2, vec2(vTexcoord0.x, 1.2 - v * 1.2));
		
		base_color2.rgb = pow(base_color2.rgb, vec3(2.0));
		base_color1.rgb = pow(base_color1.rgb, vec3(2.0));
		
		outColor += base_color1 * params.value1;
		outColor += base_color2 * params.value2;
	}
	else
	{
		outColor = vec4(0.0);
	}
}






>"
[compile_shader :  527]"Compiling shader <Texture Generator: Stripes> from <<text>>"
[process_frame :  191]"Compiled shader from:<
in vec2 vTexcoord0;

uniform vec2 vResolution;
uniform vec2 vResolutionInv;

uniform float g_global_time;

layout(location = 0) out vec4 outColor;

void main()
{
	float y = vTexcoord0.y;
	float x = vTexcoord0.x;

	float angle = 0.0;
	float spread = 0.06;
	float s = sin(angle / 180.0 * 3.14159);
	float c = cos(angle / 180.0 * 3.14159);

	x = x * c;
	y = y * s;

	float d = step(0.5, fract((x + y) / spread + g_global_time));

	d = d * 0.1 + 0.2;
	vec4 base_color = vec4(d, d, d, 1.0);
	outColor = base_color;
}





>"
[33m[shaderFindUniformByName : 1299]"No uniform <mModelview> in shader program <1495> <<text>:<text>:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mProjection> in shader program <1495> <<text>:<text>:<empty>:<empty>>"
[compile_shader :  527]"Compiling shader <> from <shaders/texture_processing/texproc_merge.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:1496"
[compile_shader :  527]"Compiling shader <AudioInput Texture> from <<text>>"
[shaderBuildProgramCompute :  557]"Assembling from:1498"
[process_frame :  260]"Compiled shader from:<

#version 430
#extension GL_NV_gpu_shader5 : enable

layout (local_size_x = 8, local_size_y = 8) in;

// Mirror and Flip texture horizontally along the center

struct TextureProcessParams
{
	int width;
	int height;
	float width_inv;
	float height_inv;
};

layout(std140, row_major) uniform TextureProcessParamsBuffer {
	TextureProcessParams texture_process_params;
};

// Format will be replaced by caller/preprocessor based on actual output texture
uniform sampler2D                     sSource;
layout(OUTPUT_FORMAT) uniform image2D imDest;

void main() {

	uvec2 tile_pos = gl_WorkGroupID.xy;
	uvec2 pixel_pos = tile_pos.xy * gl_WorkGroupSize.xy + gl_LocalInvocationID.xy;
	uvec2 pixel_pos_store = pixel_pos;

	pixel_pos.x *= 2;
	if (pixel_pos.x > texture_process_params.width)
	{
		pixel_pos.x = texture_process_params.width - (pixel_pos.x - texture_process_params.width); 
	}
	pixel_pos.x = texture_process_params.width / 2 - abs(pixel_pos.x - texture_process_params.width / 2);
	
	float r = texelFetch(sSource, ivec2(pixel_pos), 0).r;
	r = sqrt(r);
	r = sqrt(r);

	imageStore(imDest, ivec2(pixel_pos_store), vec4(r));
}





>"
[compile_shader :  527]"Compiling shader <AudioInput Normal Texture> from <<text>>"
[shaderBuildProgramCompute :  557]"Assembling from:1500"
[process_frame :  260]"Compiled shader from:<

#version 430
#extension GL_NV_gpu_shader5 : enable

layout (local_size_x = 8, local_size_y = 8) in;

struct TextureProcessParams
{
	int width;
	int height;
	float width_inv;
	float height_inv;
};

layout(std140, row_major) uniform TextureProcessParamsBuffer {
	TextureProcessParams texture_process_params;
};

// Format will be replaced by caller/preprocessor based on actual output texture
uniform sampler2D                     sSource;
layout(OUTPUT_FORMAT) uniform image2D imDest;

void main() {

	uvec2 tile_pos = gl_WorkGroupID.xy;
	uvec2 pixel_pos = tile_pos.xy * gl_WorkGroupSize.xy + gl_LocalInvocationID.xy;

	vec2 texture_size_inv = vec2(1.0) / vec2(texture_process_params.width, texture_process_params.height);
	vec2 texel_pos = pixel_pos * texture_size_inv;

#if 0
	float r_c = texelFetch(sSource, ivec2(pixel_pos), 0).r;
	float r_x = texelFetch(sSource, ivec2(pixel_pos + ivec2(1, 0)), 0).r;
	float r_y = texelFetch(sSource, ivec2(pixel_pos + ivec2(0, 1)), 0).r;
#else
	float r_c = textureLod(sSource, texel_pos, 0.0).r;
	float r_x = textureLod(sSource, texel_pos + vec2(texture_size_inv.x, 0.0), 0.0).r;
	float r_y = textureLod(sSource, texel_pos + vec2(0.0, texture_size_inv.y), 0.0).r;
#endif

	vec3  dx = normalize(vec3(1.0, 0.0, r_c - r_x));
	vec3  dy = normalize(vec3(0.0, 1.0, r_c - r_y));
	vec3  dz = cross(dx, dy);

	imageStore(imDest, ivec2(pixel_pos), vec4(dz * 0.5 + 0.5, 1.0));
}



>"
[shaderReloadProgram :  200]"Replacing shader id 1502 with 1504"
[shaderReloadProgram :  200]"Replacing shader id 1503 with 1505"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.fsh>"
[shaderReloadProgram :  200]"Replacing shader id 1509 with 1513"
[shaderReloadProgram :  200]"Replacing shader id 1512 with 1514"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture_geometry_transformation.gsh>"
[shaderReloadProgram :  200]"Replacing shader id 1519 with 1521"
[shaderReloadProgram :  200]"Replacing shader id 1520 with 1522"
[shaderReloadProgram :  200]"Replacing shader id 1524 with 1526"
[shaderReloadProgram :  200]"Replacing shader id 1525 with 1527"
[shaderReloadProgram :  200]"Replacing shader id 1529 with 1531"
[shaderReloadProgram :  200]"Replacing shader id 1530 with 1532"
[shaderReloadProgram :  200]"Replacing shader id 1534 with 1536"
[shaderReloadProgram :  200]"Replacing shader id 1535 with 1537"
[shaderReloadProgram :  200]"Replacing shader id 1539 with 1541"
[shaderReloadProgram :  200]"Replacing shader id 1540 with 1542"
[shaderReloadProgram :  200]"Replacing shader id 1544 with 1546"
[shaderReloadProgram :  200]"Replacing shader id 1545 with 1547"
[shaderReloadProgram :  200]"Replacing shader id 1549 with 1551"
[shaderReloadProgram :  200]"Replacing shader id 1550 with 1552"
[shaderReloadProgram :  200]"Replacing shader id 1554 with 1556"
[shaderReloadProgram :  200]"Replacing shader id 1555 with 1557"
[shaderReloadProgram :  200]"Replacing shader id 1559 with 1561"
[shaderReloadProgram :  200]"Replacing shader id 1560 with 1562"
[shaderReloadProgram :  200]"Replacing shader id 1564 with 1566"
[shaderReloadProgram :  200]"Replacing shader id 1565 with 1567"
[shaderReloadProgram :  200]"Replacing shader id 1569 with 1571"
[shaderReloadProgram :  200]"Replacing shader id 1570 with 1572"
[shaderReloadProgram :  200]"Replacing shader id 1575 with 1577"
[shaderReloadProgram :  200]"Replacing shader id 1576 with 1578"
[33m[shaderFindUniformByName : 1299]"No uniform <vNearFarPlane> in shader program <1578> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <gridSize> in shader program <1578> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_stride> in shader program <1578> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_stride> in shader program <1578> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_stride> in shader program <1578> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_stride> in shader program <1578> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_offset> in shader program <1578> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_offset> in shader program <1578> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_offset> in shader program <1578> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_offset> in shader program <1578> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[shaderReloadProgram :  200]"Replacing shader id 1580 with 1582"
[shaderReloadProgram :  200]"Replacing shader id 1581 with 1583"
[compile_shader :  527]"Compiling shader <> from <shaders/particles/particle_buffer_lifecycle.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:1585"
[shaderReloadProgram :  200]"Replacing shader id 476 with 1586"
[particlecontainerfx::UpdateForRendering :  210]"current modifier block:<

{
	if (!prt_is_alive(p.state) && VM0_params.pending > 0)
	{
		int final_emit_idx = -1;
		for(int pi = 0; pi < 8; pi++)
		{
			const float golden_ratio = 1.61803398875;
			float fid = random(float(id) * golden_ratio); //* fract(sin(id) * 43758.5453123);
			uint  instance_id = uint(fid * 10000000);
			instance_id = instance_id + uint(VM0_params.seed) + pi * 7919;
			instance_id = instance_id % VM0_params.instance_buffer_capacity;

			// lazy check
			uint  transform_idx = instance_id * 3;  // NOTE: This is hardcoded. Think how to make this somehow generic and shared with other code
			vec4  instance_transform0 = instance_transform_VM0[transform_idx + 0];

			float s = dot(instance_transform0.xyz, instance_transform0.xyz);
			if (s > 0.00001)
			{
				final_emit_idx = int(instance_id);
				break;
			}
		}

		if (final_emit_idx != -1)
		{
			int pending = atomicAdd(VM0_params.pending, -1);
			if (pending > 0)
			{
				uint  transform_idx = uint(final_emit_idx) * 3;  // NOTE: This is hardcoded. Think how to make this somehow generic and shared with other code
				vec4  instance_transform0 = instance_transform_VM0[transform_idx + 0];
				vec4  instance_transform1 = instance_transform_VM0[transform_idx + 1];
				vec4  instance_transform2 = instance_transform_VM0[transform_idx + 2];

				particle_emitter_instances_emit(VM0_params, instance_transform0, instance_transform1, instance_transform2, p, id);
			}
		}
	}
}



{
	vec3 modifier_position = VM1_params.position;
	p.pos += VM1_params.velocity;
}



{
	if (prt_is_alive(p.state))
	{
		particle_modifier_curl(VM2_params, p, id);
	}
}



{
	if (!prt_is_alive(p.state))
	{
		int pending = atomicAdd(VM3_params.pending, -1);
		if (pending > 0)
		{
			particle_emitter_primitive_emit(VM3_params, p, id);
		}
	}
}

>"
[33m[shaderFindUniformByName : 1299]"No uniform <vtx_builtin_buffers> in shader program <567> <shaders/materials/0texture_quad_instancing.vsh:shaders/materials/0texture.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <particle_buffer_capacity> in shader program <567> <shaders/materials/0texture_quad_instancing.vsh:shaders/materials/0texture.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vNearFarPlane> in shader program <1577> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <gridSize> in shader program <1577> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_stride> in shader program <1577> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_stride> in shader program <1577> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_stride> in shader program <1577> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_stride> in shader program <1577> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_offset> in shader program <1577> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_offset> in shader program <1577> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_offset> in shader program <1577> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_offset> in shader program <1577> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[shaderReloadProgram :  200]"Replacing shader id 1587 with 1589"
[shaderReloadProgram :  200]"Replacing shader id 1588 with 1590"
[33m[shaderFindUniformByName : 1299]"No uniform <vNearFarPlane> in shader program <1589> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <gridSize> in shader program <1589> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_stride> in shader program <1589> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_stride> in shader program <1589> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_stride> in shader program <1589> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_stride> in shader program <1589> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_offset> in shader program <1589> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_offset> in shader program <1589> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_offset> in shader program <1589> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_offset> in shader program <1589> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mModelview> in shader program <1589> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mProjection> in shader program <1589> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vResolution> in shader program <1589> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vResolutionInv> in shader program <1589> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[shaderReloadProgram :  200]"Replacing shader id 1592 with 1594"
[shaderReloadProgram :  200]"Replacing shader id 1593 with 1595"
[33m[shaderFindUniformByName : 1299]"No uniform <vNearFarPlane> in shader program <1594> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <gridSize> in shader program <1594> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_stride> in shader program <1594> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_stride> in shader program <1594> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_stride> in shader program <1594> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_stride> in shader program <1594> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_offset> in shader program <1594> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_offset> in shader program <1594> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_offset> in shader program <1594> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_offset> in shader program <1594> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mModelview> in shader program <1594> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mProjection> in shader program <1594> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vResolution> in shader program <1594> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vResolutionInv> in shader program <1594> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[compile_shader :  527]"Compiling shader <> from <shaders/instance_modifiers/process_modifiers.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:1597"
[compile_shader :  527]"Compiling shader <New Post: Custom> from <<text>>"
[setup_frame :  205]"Compiled shader from:<

in vec2 vTexcoord0;
uniform sampler2D s_texture0;
uniform sampler2D sImage1;
uniform sampler2D sImage2;

uniform vec2 vResolution;
uniform vec2 vResolutionInv;

layout(location = 0) out vec4 outColor;

float height = 900.0;

struct Params
{
	float value1;
	float value2;
	float _pad0;
	float _pad1;
};

layout(std140, row_major) uniform PostprocessParams
{
	Params params;
};

void main()
{
	float y = vTexcoord0.y * vResolution.y;
	float y0 = 1080.0 / 2.0 - height / 2.0;

	vec4 base_color = texture(s_texture0, vTexcoord0);
	outColor = base_color;
	if (y > y0 && y < (y0 + height))
	{
		float v = (y - y0) / height;
		vec4 base_color1 = texture(sImage1, vec2(vTexcoord0.x, 1.0 - v));
		vec4 base_color2 = texture(sImage2, vec2(vTexcoord0.x, 1.0 - v));
		
		base_color2.rgb = pow(base_color2.rgb, vec3(2.0));
		base_color1.rgb = pow(base_color1.rgb, vec3(2.0));
		
		outColor = mix(outColor, base_color2, params.value2);
		outColor += base_color1 * params.value1;

	}
	else
	{
		outColor = vec4(0.0);
	}
}









>"
[process_frame :  191]"Compiled shader from:<
in vec2 vTexcoord0;

uniform vec2 vResolution;
uniform vec2 vResolutionInv;

uniform float g_global_time;

layout(location = 0) out vec4 outColor;

void main()
{
	float y = vTexcoord0.y;
	float x = vTexcoord0.x;

	float angle = 0.0;
	float spread = 0.06;
	float s = sin(angle / 180.0 * 3.14159);
	float c = cos(angle / 180.0 * 3.14159);

	x = x * c;
	y = y * s;

	float d = step(0.5, fract((x + y) / spread + g_global_time));

	d = d * 0.1 + 0.2;
	vec4 base_color = vec4(d, d, d, 1.0);
	outColor = base_color;
}





>"
[33m[shaderFindUniformByName : 1299]"No uniform <mModelview> in shader program <1601> <<text>:<text>:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mProjection> in shader program <1601> <<text>:<text>:<empty>:<empty>>"
[shaderBuildProgramCompute :  557]"Assembling from:1496"
[shaderBuildProgramCompute :  557]"Assembling from:1498"
[process_frame :  260]"Compiled shader from:<

#version 430
#extension GL_NV_gpu_shader5 : enable

layout (local_size_x = 8, local_size_y = 8) in;

// Mirror and Flip texture horizontally along the center

struct TextureProcessParams
{
	int width;
	int height;
	float width_inv;
	float height_inv;
};

layout(std140, row_major) uniform TextureProcessParamsBuffer {
	TextureProcessParams texture_process_params;
};

// Format will be replaced by caller/preprocessor based on actual output texture
uniform sampler2D                     sSource;
layout(OUTPUT_FORMAT) uniform image2D imDest;

void main() {

	uvec2 tile_pos = gl_WorkGroupID.xy;
	uvec2 pixel_pos = tile_pos.xy * gl_WorkGroupSize.xy + gl_LocalInvocationID.xy;
	uvec2 pixel_pos_store = pixel_pos;

	pixel_pos.x *= 2;
	if (pixel_pos.x > texture_process_params.width)
	{
		pixel_pos.x = texture_process_params.width - (pixel_pos.x - texture_process_params.width); 
	}
	pixel_pos.x = texture_process_params.width / 2 - abs(pixel_pos.x - texture_process_params.width / 2);
	
	float r = texelFetch(sSource, ivec2(pixel_pos), 0).r;
	r = sqrt(r);
	r = sqrt(r);

	imageStore(imDest, ivec2(pixel_pos_store), vec4(r));
}





>"
[shaderBuildProgramCompute :  557]"Assembling from:1500"
[process_frame :  260]"Compiled shader from:<

#version 430
#extension GL_NV_gpu_shader5 : enable

layout (local_size_x = 8, local_size_y = 8) in;

struct TextureProcessParams
{
	int width;
	int height;
	float width_inv;
	float height_inv;
};

layout(std140, row_major) uniform TextureProcessParamsBuffer {
	TextureProcessParams texture_process_params;
};

// Format will be replaced by caller/preprocessor based on actual output texture
uniform sampler2D                     sSource;
layout(OUTPUT_FORMAT) uniform image2D imDest;

void main() {

	uvec2 tile_pos = gl_WorkGroupID.xy;
	uvec2 pixel_pos = tile_pos.xy * gl_WorkGroupSize.xy + gl_LocalInvocationID.xy;

	vec2 texture_size_inv = vec2(1.0) / vec2(texture_process_params.width, texture_process_params.height);
	vec2 texel_pos = pixel_pos * texture_size_inv;

#if 0
	float r_c = texelFetch(sSource, ivec2(pixel_pos), 0).r;
	float r_x = texelFetch(sSource, ivec2(pixel_pos + ivec2(1, 0)), 0).r;
	float r_y = texelFetch(sSource, ivec2(pixel_pos + ivec2(0, 1)), 0).r;
#else
	float r_c = textureLod(sSource, texel_pos, 0.0).r;
	float r_x = textureLod(sSource, texel_pos + vec2(texture_size_inv.x, 0.0), 0.0).r;
	float r_y = textureLod(sSource, texel_pos + vec2(0.0, texture_size_inv.y), 0.0).r;
#endif

	vec3  dx = normalize(vec3(1.0, 0.0, r_c - r_x));
	vec3  dy = normalize(vec3(0.0, 1.0, r_c - r_y));
	vec3  dz = cross(dx, dy);

	imageStore(imDest, ivec2(pixel_pos), vec4(dz * 0.5 + 0.5, 1.0));
}



>"
[shaderReloadProgram :  200]"Replacing shader id 1605 with 1607"
[shaderReloadProgram :  200]"Replacing shader id 1606 with 1608"
[shaderReloadProgram :  200]"Replacing shader id 1610 with 1612"
[shaderReloadProgram :  200]"Replacing shader id 1611 with 1613"
[shaderReloadProgram :  200]"Replacing shader id 1615 with 1617"
[shaderReloadProgram :  200]"Replacing shader id 1616 with 1618"
[shaderReloadProgram :  200]"Replacing shader id 1620 with 1622"
[shaderReloadProgram :  200]"Replacing shader id 1621 with 1623"
[shaderReloadProgram :  200]"Replacing shader id 1625 with 1627"
[shaderReloadProgram :  200]"Replacing shader id 1626 with 1628"
[shaderReloadProgram :  200]"Replacing shader id 1630 with 1632"
[shaderReloadProgram :  200]"Replacing shader id 1631 with 1633"
[shaderReloadProgram :  200]"Replacing shader id 1635 with 1637"
[shaderReloadProgram :  200]"Replacing shader id 1636 with 1638"
[shaderReloadProgram :  200]"Replacing shader id 1640 with 1642"
[shaderReloadProgram :  200]"Replacing shader id 1641 with 1643"
[shaderReloadProgram :  200]"Replacing shader id 1645 with 1647"
[shaderReloadProgram :  200]"Replacing shader id 1646 with 1648"
[shaderReloadProgram :  200]"Replacing shader id 1650 with 1652"
[shaderReloadProgram :  200]"Replacing shader id 1651 with 1653"
[shaderReloadProgram :  200]"Replacing shader id 1655 with 1657"
[shaderReloadProgram :  200]"Replacing shader id 1656 with 1658"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.fsh>"
[shaderReloadProgram :  200]"Replacing shader id 1662 with 1666"
[shaderReloadProgram :  200]"Replacing shader id 1665 with 1667"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture_geometry_transformation.gsh>"
[shaderReloadProgram :  200]"Replacing shader id 1673 with 1675"
[shaderReloadProgram :  200]"Replacing shader id 1674 with 1676"
[shaderReloadProgram :  200]"Replacing shader id 1678 with 1680"
[shaderReloadProgram :  200]"Replacing shader id 1679 with 1681"
[33m[shaderFindUniformByName : 1299]"No uniform <vNearFarPlane> in shader program <1681> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <gridSize> in shader program <1681> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_stride> in shader program <1681> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_stride> in shader program <1681> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_stride> in shader program <1681> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_stride> in shader program <1681> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_offset> in shader program <1681> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_offset> in shader program <1681> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_offset> in shader program <1681> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_offset> in shader program <1681> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[shaderBuildProgramCompute :  557]"Assembling from:1478"
[shaderReloadProgram :  200]"Replacing shader id 784 with 1683"
[particlecontainerfx::UpdateForRendering :  210]"current modifier block:<

{
	if (!prt_is_alive(p.state))
	{
		int pending = atomicAdd(VM0_params.pending, -1);
		if (pending > 0)
		{
			particle_emitter_primitive_emit(VM0_params, p, id);
		}
	}
}



{
	if (prt_is_alive(p.state))
	{
		particle_modifier_curl(VM1_params, p, id);
	}
}



{
	vec3 modifier_position = VM2_params.position;
	p.pos += VM2_params.velocity;
}

>"
[33m[shaderFindUniformByName : 1299]"No uniform <vtx_builtin_buffers> in shader program <829> <shaders/materials/0texture_quad_instancing.vsh:shaders/materials/0texture.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <particle_buffer_capacity> in shader program <829> <shaders/materials/0texture_quad_instancing.vsh:shaders/materials/0texture.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vNearFarPlane> in shader program <1680> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <gridSize> in shader program <1680> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_stride> in shader program <1680> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_stride> in shader program <1680> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_stride> in shader program <1680> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_stride> in shader program <1680> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_offset> in shader program <1680> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_offset> in shader program <1680> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_offset> in shader program <1680> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_offset> in shader program <1680> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[shaderReloadProgram :  200]"Replacing shader id 1684 with 1686"
[shaderReloadProgram :  200]"Replacing shader id 1685 with 1687"
[33m[shaderFindUniformByName : 1299]"No uniform <vNearFarPlane> in shader program <1686> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <gridSize> in shader program <1686> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_stride> in shader program <1686> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_stride> in shader program <1686> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_stride> in shader program <1686> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_stride> in shader program <1686> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_offset> in shader program <1686> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_offset> in shader program <1686> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_offset> in shader program <1686> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_offset> in shader program <1686> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mModelview> in shader program <1686> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mProjection> in shader program <1686> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vResolution> in shader program <1686> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vResolutionInv> in shader program <1686> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[shaderReloadProgram :  200]"Replacing shader id 1689 with 1691"
[shaderReloadProgram :  200]"Replacing shader id 1690 with 1692"
[33m[shaderFindUniformByName : 1299]"No uniform <vNearFarPlane> in shader program <1691> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <gridSize> in shader program <1691> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_stride> in shader program <1691> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_stride> in shader program <1691> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_stride> in shader program <1691> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_stride> in shader program <1691> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_offset> in shader program <1691> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_offset> in shader program <1691> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_offset> in shader program <1691> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_offset> in shader program <1691> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mModelview> in shader program <1691> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mProjection> in shader program <1691> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vResolution> in shader program <1691> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vResolutionInv> in shader program <1691> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[shaderBuildProgramCompute :  557]"Assembling from:1496"
[compile_shader :  527]"Compiling shader <New Post: Custom> from <<text>>"
[setup_frame :  205]"Compiled shader from:<

in vec2 vTexcoord0;
uniform sampler2D s_texture0;
uniform sampler2D sImage1;
uniform sampler2D sImage2;

uniform vec2 vResolution;
uniform vec2 vResolutionInv;

layout(location = 0) out vec4 outColor;

float height = 900.0;

struct Params
{
	float value1;
	float value2;
	float _pad0;
	float _pad1;
};

layout(std140, row_major) uniform PostprocessParams
{
	Params params;
};

void main()
{
	float y = vTexcoord0.y * vResolution.y;
	float y0 = 1080.0 / 2.0 - height / 2.0;

	vec4 base_color = texture(s_texture0, vTexcoord0);
	outColor = base_color;
	if (y > y0 && y < (y0 + height))
	{
		float v = (y - y0) / height;
		float fade = 50.0;
		
		if (v < 0.5)
		{
			fade = smoothstep(0.0, 1.0, v);
		}
		else
		{
			fade = smoothstep(1.0, 0.0, v);
		}
		
		vec4 base_color1 = texture(sImage1, vec2(vTexcoord0.x, 1.1 - v * 1.2));
		vec4 base_color2 = texture(sImage2, vec2(vTexcoord0.x, 1.1 - v * 1.2));
		
		base_color2.rgb = pow(base_color2.rgb, vec3(2.0));
		base_color1.rgb = pow(base_color1.rgb, vec3(2.0));
		
		outColor += base_color1 * params.value1 * fade * 1.5;
		outColor += base_color2 * params.value2 * fade * 1.5;
	}
	else
	{
		outColor = vec4(0.0);
	}
}






>"
[compile_shader :  527]"Compiling shader <New Texture Generator: Stripes> from <<text>>"
[process_frame :  191]"Compiled shader from:<
in vec2 vTexcoord0;

uniform vec2 vResolution;
uniform vec2 vResolutionInv;

uniform float g_time;

layout(location = 0) out vec4 outColor;

void main()
{
	float y = vTexcoord0.y;
	float x = vTexcoord0.x;

	float angle = 0.0;
	float spread = 0.2;
	float s = sin(angle / 180.0 * 3.14159);
	float c = cos(angle / 180.0 * 3.14159);

	x = x * c;
	y = y * s;

	float d = step(0.9, fract((x + y) / spread + g_time));

	vec4 base_color = vec4(d, d, d, 1.0);
	outColor = base_color;
}





>"
[33m[shaderFindUniformByName : 1299]"No uniform <mModelview> in shader program <1698> <<text>:<text>:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mProjection> in shader program <1698> <<text>:<text>:<empty>:<empty>>"
[compile_shader :  527]"Compiling shader <New Texture Generator: Ripples> from <<text>>"
[process_frame :  191]"Compiled shader from:<

in vec2 vTexcoord0;

uniform vec2 vResolution;
uniform vec2 vResolutionInv;

uniform float g_global_time;

layout(location = 0) out vec4 outColor;

void main()
{
	float y = vTexcoord0.y;

	vec2 c = vResolution * 0.5;

	vec2 dxy = vTexcoord0.xy * vResolution.xy - c;
	float d = sqrt(dot(dxy, dxy)) / length(vResolution.xy);

	d = 0.5 + 0.5 * sin(d * 10.0 + g_global_time * 1.0);
//	d = d * 10.0;
	vec4 base_color = vec4(d, d, d, 1.0);
	outColor = base_color;
}





>"
[33m[shaderFindUniformByName : 1299]"No uniform <mModelview> in shader program <1700> <<text>:<text>:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mProjection> in shader program <1700> <<text>:<text>:<empty>:<empty>>"
[shaderReloadProgram :  200]"Replacing shader id 1701 with 1703"
[shaderReloadProgram :  200]"Replacing shader id 1702 with 1704"
[shaderReloadProgram :  200]"Replacing shader id 1706 with 1708"
[shaderReloadProgram :  200]"Replacing shader id 1707 with 1709"
[shaderReloadProgram :  200]"Replacing shader id 1711 with 1713"
[shaderReloadProgram :  200]"Replacing shader id 1712 with 1714"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.fsh>"
[shaderReloadProgram :  200]"Replacing shader id 1718 with 1722"
[shaderReloadProgram :  200]"Replacing shader id 1721 with 1723"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.vsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture.fsh>"
[compile_shader :  527]"Compiling shader <> from <shaders/materials/0texture_geometry_transformation.gsh>"
[shaderReloadProgram :  200]"Replacing shader id 1728 with 1730"
[shaderReloadProgram :  200]"Replacing shader id 1729 with 1731"
[shaderReloadProgram :  200]"Replacing shader id 1733 with 1735"
[shaderReloadProgram :  200]"Replacing shader id 1734 with 1736"
[shaderReloadProgram :  200]"Replacing shader id 1739 with 1741"
[shaderReloadProgram :  200]"Replacing shader id 1740 with 1742"
[shaderReloadProgram :  200]"Replacing shader id 1744 with 1746"
[shaderReloadProgram :  200]"Replacing shader id 1745 with 1747"
[shaderReloadProgram :  200]"Replacing shader id 1749 with 1751"
[shaderReloadProgram :  200]"Replacing shader id 1750 with 1752"
[33m[shaderFindUniformByName : 1299]"No uniform <vNearFarPlane> in shader program <1752> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <gridSize> in shader program <1752> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_stride> in shader program <1752> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_stride> in shader program <1752> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_stride> in shader program <1752> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_stride> in shader program <1752> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_offset> in shader program <1752> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_offset> in shader program <1752> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_offset> in shader program <1752> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_offset> in shader program <1752> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[shaderReloadProgram :  200]"Replacing shader id 1754 with 1756"
[shaderReloadProgram :  200]"Replacing shader id 1755 with 1757"
[compile_shader :  527]"Compiling shader <> from <shaders/particles/particle_buffer_lifecycle.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:1759"
[shaderReloadProgram :  200]"Replacing shader id 1094 with 1760"
[particlecontainerfx::UpdateForRendering :  210]"current modifier block:<

{
	if (!prt_is_alive(p.state))
	{
		int pending = atomicAdd(VM0_params.pending, -1);
		if (pending > 0)
		{
			particle_emitter_primitive_emit(VM0_params, p, id);
		}
	}
}



{
	if (prt_is_alive(p.state))
	{
		particle_modifier_curl(VM1_params, p, id);
	}
}



{
	vec3 modifier_position = VM2_params.position;
	p.pos += VM2_params.velocity;
}



{
	if (!prt_is_alive(p.state) && VM3_params.pending > 0)
	{
		int final_emit_idx = -1;
		for(int pi = 0; pi < 8; pi++)
		{
			const float golden_ratio = 1.61803398875;
			float fid = random(float(id) * golden_ratio); //* fract(sin(id) * 43758.5453123);
			uint  instance_id = uint(fid * 10000000);
			instance_id = instance_id + uint(VM3_params.seed) + pi * 7919;
			instance_id = instance_id % VM3_params.instance_buffer_capacity;

			// lazy check
			uint  transform_idx = instance_id * 3;  // NOTE: This is hardcoded. Think how to make this somehow generic and shared with other code
			vec4  instance_transform0 = instance_transform_VM3[transform_idx + 0];

			float s = dot(instance_transform0.xyz, instance_transform0.xyz);
			if (s > 0.00001)
			{
				final_emit_idx = int(instance_id);
				break;
			}
		}

		if (final_emit_idx != -1)
		{
			int pending = atomicAdd(VM3_params.pending, -1);
			if (pending > 0)
			{
				uint  transform_idx = uint(final_emit_idx) * 3;  // NOTE: This is hardcoded. Think how to make this somehow generic and shared with other code
				vec4  instance_transform0 = instance_transform_VM3[transform_idx + 0];
				vec4  instance_transform1 = instance_transform_VM3[transform_idx + 1];
				vec4  instance_transform2 = instance_transform_VM3[transform_idx + 2];

				particle_emitter_instances_emit(VM3_params, instance_transform0, instance_transform1, instance_transform2, p, id);
			}
		}
	}
}

>"
[33m[shaderFindUniformByName : 1299]"No uniform <vtx_builtin_buffers> in shader program <1295> <shaders/materials/0texture_quad_instancing.vsh:shaders/materials/0texture.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <particle_buffer_capacity> in shader program <1295> <shaders/materials/0texture_quad_instancing.vsh:shaders/materials/0texture.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vNearFarPlane> in shader program <1751> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <gridSize> in shader program <1751> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_stride> in shader program <1751> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_stride> in shader program <1751> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_stride> in shader program <1751> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_stride> in shader program <1751> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_offset> in shader program <1751> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_offset> in shader program <1751> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_offset> in shader program <1751> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_offset> in shader program <1751> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[shaderReloadProgram :  200]"Replacing shader id 1761 with 1763"
[shaderReloadProgram :  200]"Replacing shader id 1762 with 1764"
[33m[shaderFindUniformByName : 1299]"No uniform <vNearFarPlane> in shader program <1763> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <gridSize> in shader program <1763> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_stride> in shader program <1763> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_stride> in shader program <1763> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_stride> in shader program <1763> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_stride> in shader program <1763> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_offset> in shader program <1763> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_offset> in shader program <1763> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_offset> in shader program <1763> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_offset> in shader program <1763> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mModelview> in shader program <1763> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mProjection> in shader program <1763> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vResolution> in shader program <1763> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vResolutionInv> in shader program <1763> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[shaderReloadProgram :  200]"Replacing shader id 1766 with 1768"
[shaderReloadProgram :  200]"Replacing shader id 1767 with 1769"
[33m[shaderFindUniformByName : 1299]"No uniform <vNearFarPlane> in shader program <1768> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <gridSize> in shader program <1768> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_stride> in shader program <1768> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_stride> in shader program <1768> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_stride> in shader program <1768> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_stride> in shader program <1768> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_coord_offset> in shader program <1768> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_normal_offset> in shader program <1768> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_uv0_offset> in shader program <1768> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <in_vtx_data_material_offset> in shader program <1768> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mModelview> in shader program <1768> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mProjection> in shader program <1768> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vResolution> in shader program <1768> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <vResolutionInv> in shader program <1768> <shaders/materials/raytrace_simple.vsh:shaders/materials/raytrace_simple.fsh:<empty>:<empty>>"
[compile_shader :  527]"Compiling shader <Smooth mask> from <<text>>"
[shaderBuildProgramCompute :  557]"Assembling from:1771"
[process_frame :  260]"Compiled shader from:<

#version 430
#extension GL_NV_gpu_shader5 : enable

layout (local_size_x = 8, local_size_y = 8) in;

struct TextureProcessParams
{
	int width;
	int height;
	float width_inv;
	float height_inv;
};

layout(std140, row_major) uniform TextureProcessParamsBuffer {
	TextureProcessParams texture_process_params;
};

const float KERNEL[5] =
{
	1.0/16.0, 1.0/4.0, 3.0/8.0, 1.0/4.0, 1.0/16.0
};

const int KERNEL_POS[5] = 
{
	-2, -1, 0, 1, 2
};

// Format will be replaced by caller/preprocessor based on actual output texture
uniform sampler2D                     sSource;
layout(OUTPUT_FORMAT) uniform image2D imDest;

void main() {

	uvec2 tile_pos = gl_WorkGroupID.xy;
	uvec2 pixel_pos = tile_pos.xy * gl_WorkGroupSize.xy + gl_LocalInvocationID.xy;

	float c = 0.0;
	float c_w = 0.0;
#if 0
	for(int iy = 0; iy < 5; iy++)
	{
		for(int ix = 0; ix < 5; ix++)
		{
		
			float w = KERNEL[ix] * KERNEL[iy];
			ivec2 c_p = ivec2(KERNEL_POS[ix], KERNEL_POS[iy]);
			c_w += w;
			c += texelFetch(sSource, ivec2(pixel_pos) + c_p, 0).r * w; 
		}
	}
#else


	for(int iy = -10; iy < 10; iy++)
	{
		for(int ix = -10; ix < 10; ix++)
		{
		
			float w = 1.0;//KERNEL[ix] * KERNEL[iy];
			ivec2 c_p = ivec2(ix, iy);//ivec2(KERNEL_POS[ix], KERNEL_POS[iy]);
			c_w += w;
			c += texelFetch(sSource, ivec2(pixel_pos) + c_p, 0).r * w; 
		}
	}
#endif
	imageStore(imDest, ivec2(pixel_pos), vec4(c / c_w));
}






>"
[compile_shader :  527]"Compiling shader <New Post: Custom> from <<text>>"
[setup_frame :  205]"Compiled shader from:<

in vec2 vTexcoord0;
uniform sampler2D s_texture0;
uniform sampler2D sImage1;
uniform sampler2D sImage2;

uniform vec2 vResolution;
uniform vec2 vResolutionInv;

layout(location = 0) out vec4 outColor;

float height = 900.0;

struct Params
{
	float value1;
	float value2;
	float _pad0;
	float _pad1;
};

layout(std140, row_major) uniform PostprocessParams
{
	Params params;
};

void main()
{
	float y = vTexcoord0.y * vResolution.y;
	float y0 = 1080.0 / 2.0 - height / 2.0;

	vec4 base_color = texture(s_texture0, vTexcoord0);
	outColor = base_color;
	if (y > y0 && y < (y0 + height))
	{

		float v = (y - y0) / height;
		vec4 base_color1 = texture(sImage1, vec2(vTexcoord0.x, 1.0 - v));
		vec4 base_color2 = texture(sImage2, vec2(vTexcoord0.x, 1.0 - v));
		
//		base_color2.rgb = pow(base_color2.rgb, vec3(2.0));
//		base_color1.rgb = pow(base_color1.rgb, vec3(2.0));
		
		outColor = mix(outColor, base_color2, params.value2);
		outColor += base_color1 * params.value1;

	}
	else
	{
		outColor = vec4(0.0);
	}
}











>"
[compile_shader :  527]"Compiling shader <Texture Generator: Custom1> from <<text>>"
[process_frame :  191]"Compiled shader from:<

in vec2 vTexcoord0;

uniform vec2 vResolution;
uniform vec2 vResolutionInv;

layout(location = 0) out vec4 outColor;

void main()
{
	float y = vTexcoord0.y;

	vec4 base_color = vec4(y, y, y, 1.0);
	outColor = base_color;
}



>"
[33m[shaderFindUniformByName : 1299]"No uniform <mModelview> in shader program <1776> <<text>:<text>:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mProjection> in shader program <1776> <<text>:<text>:<empty>:<empty>>"
[process_frame :  191]"Compiled shader from:<
in vec2 vTexcoord0;

uniform vec2 vResolution;
uniform vec2 vResolutionInv;

uniform float g_global_time;

layout(location = 0) out vec4 outColor;

void main()
{
	float y = vTexcoord0.y;
	float x = vTexcoord0.x;

	float angle = 0.0;
	float spread = 0.06;
	float s = sin(angle / 180.0 * 3.14159);
	float c = cos(angle / 180.0 * 3.14159);

	x = x * c;
	y = y * s;

	float d = step(0.5, fract((x + y) / spread + g_global_time));

	d = d * 0.1 + 0.2;
	vec4 base_color = vec4(d, d, d, 1.0);
	outColor = base_color;
}





>"
[33m[shaderFindUniformByName : 1299]"No uniform <mModelview> in shader program <1777> <<text>:<text>:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mProjection> in shader program <1777> <<text>:<text>:<empty>:<empty>>"
[compile_shader :  527]"Compiling shader <Texture Generator: Ripples> from <<text>>"
[process_frame :  191]"Compiled shader from:<

in vec2 vTexcoord0;

uniform vec2 vResolution;
uniform vec2 vResolutionInv;

uniform float g_global_time;

layout(location = 0) out vec4 outColor;

void main()
{
	float y = vTexcoord0.y;

	vec2 c = vResolution * 0.5;

	vec2 dxy = vTexcoord0.xy * vResolution.xy - c;
	float d = sqrt(dot(dxy, dxy)) / length(vResolution.xy);

	d = 0.5 + 0.5 * sin(d * 10.0 + g_global_time * 1.0);
//	d = d * 10.0;
	vec4 base_color = vec4(d, d, d, 1.0);
	outColor = base_color;
}







>"
[33m[shaderFindUniformByName : 1299]"No uniform <mModelview> in shader program <1779> <<text>:<text>:<empty>:<empty>>"
[33m[shaderFindUniformByName : 1299]"No uniform <mProjection> in shader program <1779> <<text>:<text>:<empty>:<empty>>"
[compile_shader :  527]"Compiling shader <Texture Modifier: Custom> from <<text>>"
[shaderBuildProgramCompute :  557]"Assembling from:1780"
[process_frame :  260]"Compiled shader from:<
#version 430
#extension GL_NV_gpu_shader5 : enable

layout (local_size_x = 8, local_size_y = 8) in;

struct TextureProcessParams
{
	int width;
	int height;
	float width_inv;
	float height_inv;
};

layout(std140, row_major) uniform TextureProcessParamsBuffer {
	TextureProcessParams texture_process_params;
};

// Format will be replaced by caller/preprocessor based on actual output texture
uniform sampler2D                     sSource;
layout(OUTPUT_FORMAT) uniform image2D imDest;

void main() {

	uvec2 tile_pos = gl_WorkGroupID.xy;
	uvec2 pixel_pos = tile_pos.xy * gl_WorkGroupSize.xy + gl_LocalInvocationID.xy;

	float depth = texelFetch(sSource, ivec2(pixel_pos), 0).r;
	imageStore(imDest, ivec2(pixel_pos), vec4(depth));
	
}

>"
[shaderBuildProgramCompute :  557]"Assembling from:1498"
[process_frame :  260]"Compiled shader from:<

#version 430
#extension GL_NV_gpu_shader5 : enable

layout (local_size_x = 8, local_size_y = 8) in;

// Mirror and Flip texture horizontally along the center

struct TextureProcessParams
{
	int width;
	int height;
	float width_inv;
	float height_inv;
};

layout(std140, row_major) uniform TextureProcessParamsBuffer {
	TextureProcessParams texture_process_params;
};

// Format will be replaced by caller/preprocessor based on actual output texture
uniform sampler2D                     sSource;
layout(OUTPUT_FORMAT) uniform image2D imDest;

void main() {

	uvec2 tile_pos = gl_WorkGroupID.xy;
	uvec2 pixel_pos = tile_pos.xy * gl_WorkGroupSize.xy + gl_LocalInvocationID.xy;
	uvec2 pixel_pos_store = pixel_pos;

	pixel_pos.x *= 2;
	if (pixel_pos.x > texture_process_params.width)
	{
		pixel_pos.x = texture_process_params.width - (pixel_pos.x - texture_process_params.width); 
	}
	pixel_pos.x = texture_process_params.width / 2 - abs(pixel_pos.x - texture_process_params.width / 2);
	
	float r = texelFetch(sSource, ivec2(pixel_pos), 0).r;
	r = sqrt(r);
	r = sqrt(r);

	imageStore(imDest, ivec2(pixel_pos_store), vec4(r));
}





>"
[shaderBuildProgramCompute :  557]"Assembling from:1500"
[process_frame :  260]"Compiled shader from:<

#version 430
#extension GL_NV_gpu_shader5 : enable

layout (local_size_x = 8, local_size_y = 8) in;

struct TextureProcessParams
{
	int width;
	int height;
	float width_inv;
	float height_inv;
};

layout(std140, row_major) uniform TextureProcessParamsBuffer {
	TextureProcessParams texture_process_params;
};

// Format will be replaced by caller/preprocessor based on actual output texture
uniform sampler2D                     sSource;
layout(OUTPUT_FORMAT) uniform image2D imDest;

void main() {

	uvec2 tile_pos = gl_WorkGroupID.xy;
	uvec2 pixel_pos = tile_pos.xy * gl_WorkGroupSize.xy + gl_LocalInvocationID.xy;

	vec2 texture_size_inv = vec2(1.0) / vec2(texture_process_params.width, texture_process_params.height);
	vec2 texel_pos = pixel_pos * texture_size_inv;

#if 0
	float r_c = texelFetch(sSource, ivec2(pixel_pos), 0).r;
	float r_x = texelFetch(sSource, ivec2(pixel_pos + ivec2(1, 0)), 0).r;
	float r_y = texelFetch(sSource, ivec2(pixel_pos + ivec2(0, 1)), 0).r;
#else
	float r_c = textureLod(sSource, texel_pos, 0.0).r;
	float r_x = textureLod(sSource, texel_pos + vec2(texture_size_inv.x, 0.0), 0.0).r;
	float r_y = textureLod(sSource, texel_pos + vec2(0.0, texture_size_inv.y), 0.0).r;
#endif

	vec3  dx = normalize(vec3(1.0, 0.0, r_c - r_x));
	vec3  dy = normalize(vec3(0.0, 1.0, r_c - r_y));
	vec3  dz = cross(dx, dy);

	imageStore(imDest, ivec2(pixel_pos), vec4(dz * 0.5 + 0.5, 1.0));
}



>"
[compile_shader :  527]"Compiling shader <> from <shaders/texture_processing/texproc_merge.comp>"
[shaderBuildProgramCompute :  557]"Assembling from:1784"
[compile_shader :  527]"Compiling shader <Audio Texture Blur Gaussian 5x5> from <<text>>"
[shaderBuildProgramCompute :  557]"Assembling from:1786"
[process_frame :  260]"Compiled shader from:<

#version 430
#extension GL_NV_gpu_shader5 : enable

layout (local_size_x = 8, local_size_y = 8) in;

struct TextureProcessParams
{
	int width;
	int height;
	float width_inv;
	float height_inv;
};

layout(std140, row_major) uniform TextureProcessParamsBuffer {
	TextureProcessParams texture_process_params;
};

const float KERNEL[5] =
{
	1.0/16.0, 1.0/4.0, 3.0/8.0, 1.0/4.0, 1.0/16.0
};

const int KERNEL_POS[5] = 
{
	-2, -1, 0, 1, 2
};

// Format will be replaced by caller/preprocessor based on actual output texture
uniform sampler2D                     sSource;
layout(OUTPUT_FORMAT) uniform image2D imDest;

void main() {

	uvec2 tile_pos = gl_WorkGroupID.xy;
	uvec2 pixel_pos = tile_pos.xy * gl_WorkGroupSize.xy + gl_LocalInvocationID.xy;

	float c = 0.0;
	float c_w = 0.0;
	for(int iy = 0; iy < 5; iy++)
	{
		for(int ix = 0; ix < 5; ix++)
		{
		
			float w = KERNEL[ix] * KERNEL[iy];
			ivec2 c_p = ivec2(KERNEL_POS[ix], KERNEL_POS[iy]);
			c_w += w;
			c += texelFetch(sSource, ivec2(pixel_pos) + c_p, 0).r * w; 
		}
	}

	imageStore(imDest, ivec2(pixel_pos), vec4(c / c_w));
}





>"
[timerCreateNode :  245]"Created frame"
[CvarTreeSave :  846]"Saving cvar tree node <> to <assets/projects/walk_particles/variables.json>"
[fx_segments_save :  233]"Saved segments definition to projects/room/layers.segments"
