;weapon spec

;GUN Model File Requirements

;GUN Settings

muzzleflash    = 62
muzzlesize     = 50
brass          = 0
smoke          = 1
second         = 0
damage         = 8
damagetype     = 2
scorchtype     = 1
reloadqty      = 15
iterate        = 0
accuracy       = 0
zoommode       = 1
range          = 2000

;GUN Visuals

textured      = gun_D2.tga
effect        = effectbank\normalmap_\BumpCubeReflectAlpha.fx
transparency  = 2
zoomscope     = scope2.tga
weapontype    = 3

;GUN Decal Override
decal          = shockwave

;GUN Sounds
sound1	       = fire.wav
sound2	       = reload.wav
sound3         = dryfire.wav
sound4         = cock.wav 
sound5         = zoom.wav


;HUD muzzleflash position

horiz          = 0
vert           = 0
forward        = -2
alignx         = 5
aligny         = -2
alignz         = 25

;HUD animation frames list

keyframe ratio = 1
select         = 0,9
Idle           = 10,38
Move           = 39,53
Start fire     = 54,56
automatic fire = 57,64
end fire       = 65,70
reload         = 71,107
cock           = 108,123
putaway	       = 124,133

;HUD sound frames list

soundframes    = 3
sframe0        = 57,1
sframe1        = 71,2
sframe2        = 102,4
