;weapon spec

;GUN Model File Requirements

;GUN Settings

muzzleflash    = 1
muzzlesize     = 50
brass          = 2
smoke          = 1
second         = 0
damage         = 20
damagetype     = 1
scorchtype     = 1
reloadqty      = 24
iterate        = 0
accuracy       = 25
zoommode       = 1
range          = 2000

;GUN Visuals
textured      = gun_D2.dds
effect        = effectbank\normalmap_\BumpCubeReflectAlpha.fx
transparency  = 2
zoomscope     = scope2.tga
weapontype    = 3

;GUN Sounds
sound1	       = fire.wav
sound2	       = reload.wav
sound3         = dryfire.wav
sound4         = zoom.wav
sound5         = 
fireloop       = 5000

;HUD muzzleflash position

horiz          = 0
vert           = 0
forward        = -2
alignx         = 5
aligny         = -4
alignz         = 25

;HUD animation frames list

keyframe ratio = 1
select         = 0,9
Idle           = 10,38
Move           = 39,53
Start fire     = 54,56
automatic fire = 57,64
end fire       = 65,70
reload         = 71,99
cock           = 100,115
putaway	       = 116,124

;HUD sound frames list

soundframes    = 4
sframe0        = 57,1
sframe1        = 71,2
;sframe2        = 95,5
